|Daniel Perelman 47fe29d4a4||vor 2 Monaten|
|avalon||vor 2 Monaten|
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|LICENSE||vor 8 Jahren|
|README.md||vor 2 Monaten|
The impetus for implementing the game electronically was to speed up gameplay by having the computer do the bookkeeping and (optionally) having the computer display a history of public actions to reduce discussion about what had happened so far in the game.
How to play
Each player must have their own device (usually a smartphone, but any device with a web browser will work) and go to the URL where the game is hosted. (Feel free to play on my server.) When creating a game, a 6 letter game code will be generated to identify the game for other players to join. Optionally, a shared device (e.g. a TV or large tablet) may be setup as an "observer" to display the public data on a common display (to make the game more social by avoiding everyone constantly looking at their own phone). Once everyone has joined, follow the on-screen instructions to play; the interface is made assuming everyone already knows the basic game rules.
TODO: Write more detail.
deploy/awi branch to see the configuration files used to
deploy this on https://avalon.aweirdimagination.net/