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noflipqlo-perl/noflipqlo.pl

162 lines
4.9 KiB
Raku
Executable File

#!/usr/bin/perl
use OpenGL qw(:all);
use OpenGL::FTGL ':all';
use OpenGL::XScreenSaver;
use POSIX qw(strftime), qw(floor);
use Time::HiRes 'sleep', 'time';
OpenGL::XScreenSaver::init();
# GetOptions(...); # parse your own options, if any
OpenGL::XScreenSaver::start();
($width, $height) = OpenGL::XScreenSaver::dimensions();
$fontFile = "/usr/share/fonts/truetype/droid/DroidSans-Bold.ttf";
my $font = ftglCreateTextureFont($fontFile) or die $!;
ftglSetFontFaceSize($font, $height/2);
$aspectRatio = $width/$height;
#print "Aspect ratio = $aspectRatio\n";
glScalef(1/$aspectRatio * 2, 2, 1);
#/* CALCULATE BACKGROUND COORDINATES */
#hourBackground.y = 0.2 * customHeight;
$hourBackgroundY = 0.2;
#hourBackground.x = 0.5 * (customWidth - ((0.031)*customWidth) - (1.2 * customHeight));
$hourBackgroundX = 0.5 * ($aspectRatio - ((0.031)*$aspectRatio) - (1.2));
#hourBackground.w = customHeight * 0.6;
#hourBackground.h = hourBackground.w;
$backgroundSize = 0.6;
#ifdef DEBUG
#printf(" Hour x coordinate %d\n Hour y coordinate %d\n", hourBackground.y, hourBackground.x);
#endif
#spacing = 0.031 * customWidth;
$spacing = 0.031 * $aspectRatio;
#minBackground.x = hourBackground.x + (0.6*customHeight) + spacing;
$minBackgroundX = $hourBackgroundX + $backgroundSize + $spacing;
#minBackground.y = hourBackground.y;
$minBackgroundY = $hourBackgroundY;
#ifdef DEBUG
#printf (" Minute x coordinate %d\n Minute y coordinate %d\n", minBackground.x, minBackground.y);
#endif
$backgroundCornerRadius = $backgroundSize / 6;
$fontSize = 0.375;
#glEnable( GL_BLEND | GL_LINE_SMOOTH );
glClearColor(0.0, 0.0, 0.0, 1.0);
# Move (0, 0) to top-left corner.
glTranslatef(-0.5 - ($aspectRatio-1)/2, -0.5, 0);
sub draw_rounded_rectangle {
my($x, $y, $w, $h, $r) = @_;
glPushMatrix();
glTranslatef($x,$y,0);
glBegin(GL_QUADS);
# Full height rectangle
glVertex2f($r, 0);
glVertex2f($w - $r, 0);
glVertex2f($w - $r, $h);
glVertex2f($r, $h);
# Full width rectangle
glVertex2f(0, $r);
glVertex2f(0, $h - $r);
glVertex2f($w, $h - $r);
glVertex2f($w, $r);
glEnd();
$quadratic = gluNewQuadric();
gluQuadricNormals($quadratic, GLU_SMOOTH);
glPushMatrix();
glTranslatef($r,$r,0);
gluDisk($quadratic,0,$r,100,100);
glPopMatrix();
glPushMatrix();
glTranslatef($w-$r,$r,0);
gluDisk($quadratic,0,$r,100,100);
glPopMatrix();
glPushMatrix();
glTranslatef($w-$r,$h-$r,0);
gluDisk($quadratic,0,$r,100,100);
glPopMatrix();
glPushMatrix();
glTranslatef($r,$h-$r,0);
gluDisk($quadratic,0,$r,100,100);
glPopMatrix();
glPopMatrix();
}
sub draw_text {
my($str, $scale, $x, $y, $w, $h) = @_;
@boundingBox = ftglGetFontBBox($font, $str);
$textWidth = $boundingBox[3] - $boundingBox[0];
$textHeight = $boundingBox[4] - $boundingBox[1];
$normalizedWidth = $textWidth/$textHeight;
$centeringX = ($w - $normalizedWidth*$scale)/2;
$centeringY = ($h - $scale)/2;
glPushMatrix();
# TODO Center text in box ($x, $y, $w, $h)
glTranslatef($x, $y, 0);
glTranslatef(0, $centeringY, 0);
glTranslatef($centeringX, 0, 0);
glScalef($scale, $scale, 1);
glScalef(1/$textHeight,1/$textHeight,1);
glTranslatef(-$boundingBox[0], -$boundingBox[1], 0);
ftglRenderFont($font, $str);
glPopMatrix();
}
sub draw_screen {
my($hour, $minute) = @_;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3ub(0x0a, 0x0a, 0x0a);
draw_rounded_rectangle($hourBackgroundX, $hourBackgroundY, $backgroundSize, $backgroundSize, $backgroundCornerRadius);
draw_rounded_rectangle($minBackgroundX, $minBackgroundY, $backgroundSize, $backgroundSize, $backgroundCornerRadius);
glColor3ub(0xb7, 0xb7, 0xb7);
draw_text($hour, $fontSize, $hourBackgroundX, $hourBackgroundY, $backgroundSize, $backgroundSize);
draw_text($minute, $fontSize, $minBackgroundX, $minBackgroundY, $backgroundSize, $backgroundSize);
}
# Initial display
$time = time;
$hour = strftime "%H", localtime $time;
$minute = strftime "%M", localtime $time;
draw_screen($hour, $minute);
OpenGL::XScreenSaver::update();
$displayedTime = $toDisplay;
while (1) {
$time = time;
$hour = strftime "%H", localtime $time;
$minute = strftime "%M", localtime $time;
$toDisplay = $hour . $minute;
$futureTime = $time;
while ($toDisplay eq $displayedTime) {
$futureTime = floor($futureTime + 1);
$hour = strftime "%H", localtime $futureTime;
$minute = strftime "%M", localtime $futureTime;
$toDisplay = $hour . $minute;
}
draw_screen($hour, $minute);
$toSleep = $futureTime-time;
if ($toSleep > 0) {
sleep $toSleep;
}
OpenGL::XScreenSaver::update();
$displayedTime = $toDisplay;
sleep 1;
}