e5b6627df7
git-svn-id: file:///tmp/svn/trunk/jhack@510 e5242d76-9126-0410-bb86-e0b726a7b37f
54 lines
2.9 KiB
Plaintext
54 lines
2.9 KiB
Plaintext
DONE? (CHANGES TO CONFIRM/DEBUG)
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# Check on bug where PointerEditor doesn't always save on apply changes
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# Other image import/export
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# [21:46:30] <BlueAntoid> Something for eventual implementation into JHack:
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[21:46:30] <BlueAntoid> 1F8F6 - 1F8FC = Pointer to "Which style of windows do you prefer?"
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[21:46:30] <BlueAntoid> 1F900 - 1F901 = Number of bytes to read for above text
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[21:46:30] <BlueAntoid> 1F90F - 1F916 = Pointer to "Plain flavor"
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[21:46:30] <BlueAntoid> 1F92A - 1F931 = Pointer to "Mint flavor"
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[21:46:31] <BlueAntoid> 1F946 - 1F94C = Pointer to "Strawberry flavor"
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[21:46:33] <BlueAntoid> 1F961 - 1F967 = Pointer to "Banana flavor"
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[21:46:35] <BlueAntoid> 1F97B - 1F982 = Pointer to "Peanut flavor"
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NEXT v0.0.0.x (bugfix) RELEASE
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# Look into threading of error console GUI building (ERROR#65895)
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# Look into use of JOptionPane.showOptionDialog() for abort/retry/fail.
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# In progress; better way?
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NEXT v0.0.x (minor) RELEASE
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# Partial decomp() for "fail" on abort, retry, fail
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# In progress; better way?
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LONG TERM
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# Battle Background Editor: http://pkhax.elpenguino.net/ADEA1.txt
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# AbstractRom: React to loadRom() returning false better/in more places
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# Tile Editor: event flag based palette changes:
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Those colors (the first color entry in each 16-color subpalette)
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contain additional data about the map palette as a whole.
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The first transparent color in a 6-subpalette group contains the event flag
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that controls whether that palette is used or not. The second transparent color
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is a two-byte pointer to the map palette to be used if the event flag is set.
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Somehow or other, when the Tile Editor imported the tileset data, it changed
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this pointer from $8067 to $0067. That's why garbage data was being read for
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the nighttime palette. Perhaps this is something to look into, Mr. Tenda? :B
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- Mr. Accident in a forum post
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i.e., subpal 0's transparent color and subpal 1's transparent color are the
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event flag and pointer, respectively
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# TextEditor: Routine Map
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# [12:38:45] <JeffMan> oh and you should add the mother 2 font
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and the debug menu font to jhack's font editor if you can
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# Text Editor: Preview of next text block (optional) (in separate window?)
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# Font table: http://pkhax.elpenguino.info/03F254.txt
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# IPSDatabase extensions?
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# Starting stat editor ( 1DAF1 = Value for Ness' starting stats )
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# Battle Animation editor ( http://pkhack.fobby.net/misc/txt/psi_animation_doc.txt )
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# Title screen editor
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# Death screen editor
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# Credits photo border graphics (Need to find palette)
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[16:53:42] <Chris_Davis|Away> Oh. BTW, you could add the 21EB4A to 21EC4F = Credits photo border graphics and arrangement (compressed)
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[16:54:36] <AnyoneEB> what palette does that use?
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[16:55:03] <Chris_Davis|Away> It's probably an unknown.
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[16:55:05] <Chris_Davis|Away> 21EB2A to 21EB49 = ***UNKNOWN (000020) - PALETTE***
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[16:55:45] <AnyoneEB> heh |