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12 changed files with 31 additions and 215 deletions

1
.gitignore vendored
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@ -60,4 +60,3 @@ target/
# sqlite database # sqlite database
*.sqlite3 *.sqlite3
fear_tracker/migrations

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@ -6,7 +6,7 @@ from .models import Game, Player
class PlayerForm(forms.Form): class PlayerForm(forms.Form):
name = forms.CharField(max_length=80, label="Name", required=False) name = forms.CharField(max_length=80, label="Name", required=False)
spirit = forms.TypedChoiceField(label="Spirit", spirit = forms.TypedChoiceField(label="Spirit",
choices=Player.enumerate_spirit_names(), choices=enumerate(Player.SPIRIT_NAMES),
empty_value=None, coerce=int) empty_value=None, coerce=int)
@ -35,12 +35,6 @@ class NewGameForm(forms.Form):
combined_growth_spirit = forms.BooleanField( combined_growth_spirit = forms.BooleanField(
required=False, initial=True, required=False, initial=True,
label="Combine Growth and Spirit phases into a single phase") label="Combine Growth and Spirit phases into a single phase")
enable_events = forms.BooleanField(
required=False, initial=False,
label="Enable event phase (Branch and Claw expansion)")
combined_event = forms.BooleanField(
required=False, initial=False,
label="Combine three event phase steps into one phase")
england_build = forms.BooleanField( england_build = forms.BooleanField(
required=False, initial=False, required=False, initial=False,
label="High Immigration (extra build phase for England level 3+)") label="High Immigration (extra build phase for England level 3+)")

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@ -247,42 +247,18 @@ class Player(models.Model):
game = models.ForeignKey(Game, on_delete=models.CASCADE, db_index=True) game = models.ForeignKey(Game, on_delete=models.CASCADE, db_index=True)
name = models.CharField(max_length=80) name = models.CharField(max_length=80)
SPIRIT_NAMES = [ SPIRIT_NAMES = [
# From https://spiritislandwiki.com/index.php?title=List_of_Spirits "Lightning's Swift Strike",
# Base game "River Surges in Sunlight",
("Lightning's Swift Strike", "SI", "L"), "Vital Strength of the Earth",
("River Surges in Sunlight", "SI", "L"), "Shadows Flicker Like Flame",
("Vital Strength of the Earth", "SI", "L"), "Thunderspeaker",
("Shadows Flicker Like Flame", "SI", "L"), "A Spread of Rampant Green",
("Thunderspeaker", "SI", "M"), "Ocean's Hungry Grasp",
("A Spread of Rampant Green", "SI", "M"), "Bringer of Dreams and Nightmares",
("Ocean's Hungry Grasp", "SI", "H"), "Keeper of the Forbidden Wilds",
("Bringer of Dreams and Nightmares", "SI", "H"), "Sharp Fangs Behind the Leaves",
# Branch and Claw "Serpent Slumbering Beneath the Island",
("Keeper of the Forbidden Wilds", "BC", "M"), "Heart of the Wildfire",
("Sharp Fangs Behind the Leaves", "BC", "M"),
# Promo Pack 1
("Serpent Slumbering Beneath the Island", "P1", "H"),
("Heart of the Wildfire", "P1", "H"),
# Jagged Earth
("Stone's Unyielding Defiance", "JE", "M"),
("Shifting Memory of Ages", "JE", "M"),
("Grinning Trickster Stirs Up Trouble", "JE", "M"),
("Lure of the Deep Wilderness", "JE", "M"),
("Many Minds Move as One", "JE", "M"),
("Volcano Looming High", "JE", "M"),
("Shroud of Silent Mist", "JE", "H"),
("Vengeance as a Burning Plague", "JE", "H"),
("Starlight Seeks Its Form", "JE", "V"),
("Fractured Days Split the Sky", "JE", "V"),
# Promo Pack 2
("Downpour Drenches the World", "P2", "H"),
("Finder of Paths Unseen", "P2", "V"),
# Horizons of Spirit Island
("Devouring Teeth Lurk Underfoot", "HS", "L"),
("Eyes Watch From the Trees", "HS", "L"),
("Fathomless Mud of the Swamp", "HS", "L"),
("Rising Heat of Stone and Sand", "HS", "L"),
("Sun-Bright Whirlwind", "HS", "L"),
] ]
spirit = models.IntegerField() spirit = models.IntegerField()
order = models.IntegerField() order = models.IntegerField()
@ -291,12 +267,7 @@ class Player(models.Model):
unique_together = (("game", "name"), ("game", "order")) unique_together = (("game", "name"), ("game", "order"))
def get_spirit_name(self): def get_spirit_name(self):
return Player.SPIRIT_NAMES[self.spirit][0] return Player.SPIRIT_NAMES[self.spirit]
@staticmethod
def enumerate_spirit_names():
return [(i, f"[{spirit[1]},{spirit[2]}] {spirit[0]}") for (i, spirit)
in enumerate(Player.SPIRIT_NAMES)]
class Phase(models.Model): class Phase(models.Model):

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@ -1,21 +0,0 @@
from channels.routing import ProtocolTypeRouter, URLRouter
import django
from django.conf.urls import url
from django.core.asgi import get_asgi_application
# TODO Importing views breaks if django.setup() isn't called first...
# ... but this isn't the way this is supposed to work.
django.setup()
from . import views
application = ProtocolTypeRouter({
"http": URLRouter([
url(r'^(?P<access_code>[a-zA-Z]{6})/', URLRouter([
url(r"status/(?P<hashcode>[a-z0-9]{64})/",
views.StatusLongPollConsumer.as_asgi(), name='status'),
])),
url(r"", get_asgi_application()),
]),
})

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@ -1,7 +1,3 @@
body {
font-size: 1.75em;
}
footer hr { footer hr {
border-width: 0; border-width: 0;
border-top: 1px solid lightgray; border-top: 1px solid lightgray;
@ -152,25 +148,8 @@ footer a, footer a:visited {
.player-body { .player-body {
display: none; display: none;
margin-left: 2ex;
}
.player-summary {
padding-left: 3ex;
text-indent: -3ex;
} }
.player-visible:checked ~ .player-body { .player-visible:checked ~ .player-body {
display: block; display: block;
} }
select {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
}
select, option {
font-size: inherit;
padding: 0;
margin: 0;
}

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@ -24,7 +24,7 @@
Spirit Island Fear Tracker was built by Spirit Island Fear Tracker was built by
<a href="https://aweirdimagination.net/~perelman/">Daniel Perelman</a> <a href="https://aweirdimagination.net/~perelman/">Daniel Perelman</a>
| |
<a href="https://git.aweirdimagination.net/perelman/fear_tracker">source <a href="https://git.aweirdimagination.net/perelman/fear-tracker">source
code</a> licensed under code</a> licensed under
<a href="https://www.gnu.org/licenses/agpl-3.0.html">AGPLv3+</a> <a href="https://www.gnu.org/licenses/agpl-3.0.html">AGPLv3+</a>
</p> </p>

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@ -61,7 +61,7 @@
<div class="player-effects" id="player-{{ player.order }}-effects"> <div class="player-effects" id="player-{{ player.order }}-effects">
{% for effect_num, effect in player.fear.items %} {% for effect_num, effect in player.fear.items %}
<div class="effect effect-{{ effect_num }}"> <div class="effect effect-{{ effect_num }}">
#{{ effect_num|add:1 }} Effect #{{ effect_num|add:1 }}
<input type="hidden" name="player-{{ player.order }}-effect-{{ effect_num }}-fear-orig" value="{{ effect.pure_fear }}"> <input type="hidden" name="player-{{ player.order }}-effect-{{ effect_num }}-fear-orig" value="{{ effect.pure_fear }}">
<select name="player-{{ player.order }}-effect-{{ effect_num }}-fear"{% if player.ready %} disabled{% endif %}> <select name="player-{{ player.order }}-effect-{{ effect_num }}-fear"{% if player.ready %} disabled{% endif %}>
@ -106,7 +106,7 @@
{% if not results_only %} {% if not results_only %}
<template id="effect-template"> <template id="effect-template">
<div class="effect"> <div class="effect">
#<span class="effect-num">?</span> Effect #<span class="effect-num">?</span>
<input type="hidden" class="fear-orig" value="0"> <input type="hidden" class="fear-orig" value="0">
<select class="fear"> <select class="fear">
@ -360,23 +360,13 @@
el.addEventListener("change", formElementChanged); el.addEventListener("change", formElementChanged);
} }
function checkStatus() { setInterval(function() {
if(activeRequests.size != 0) return; if(activeRequests.size != 0) return;
// From https://stackoverflow.com/a/50101022
const abort = new AbortController();
const signal = abort.signal;
// 50 second timeout:
const timeoutId = setTimeout(() => abort.abort(), 50000);
fetch(new Request("{% url 'status' access_code=access_code %}" fetch(new Request("{% url 'status' access_code=access_code %}"
+ (statusObj.hash != "" + (statusObj.hash != ""
? statusObj.hash + "/" ? statusObj.hash + "/"
: "")), : "")))
{signal})
.then(response => { .then(response => {
clearTimeout(timeoutId);
if(response.status === 304) { if(response.status === 304) {
// TODO Just skip the next step? // TODO Just skip the next step?
return statusObj; return statusObj;
@ -391,14 +381,8 @@
} else { } else {
statusObj = data; statusObj = data;
} }
})
.then(checkStatus)
.catch(() => {
// If something went wrong, wait a few seconds before retrying.
setTimeout(checkStatus, 5000);
}); });
} }, 5000);
checkStatus();
}); });
</script> </script>
{% endif %} {% endif %}

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@ -27,5 +27,7 @@ urlpatterns = [
path('update/', views.update_game, name='update_game'), path('update/', views.update_game, name='update_game'),
path('qr/', views.qr_code, name='qr_code'), path('qr/', views.qr_code, name='qr_code'),
path('status/', views.status, name='status'), path('status/', views.status, name='status'),
url('^status/(?P<hashcode>[a-z0-9]{64})/',
views.status, name='status'),
])), ])),
] ]

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@ -5,11 +5,6 @@ import hashlib
import json import json
import qrcode import qrcode
from asgiref.sync import async_to_sync
from channels.generic.http import AsyncHttpConsumer
from channels.layers import get_channel_layer
from django.db import transaction from django.db import transaction
from django.http import HttpResponse from django.http import HttpResponse
from django.shortcuts import get_object_or_404, redirect, render from django.shortcuts import get_object_or_404, redirect, render
@ -59,8 +54,6 @@ def new_game(request):
game = Game() game = Game()
game.combined_growth_spirit =\ game.combined_growth_spirit =\
form.cleaned_data.get('combined_growth_spirit') form.cleaned_data.get('combined_growth_spirit')
game.enable_events = form.cleaned_data.get('enable_events')
game.combined_event = form.cleaned_data.get('combined_event')
game.england_build = form.cleaned_data.get('england_build') game.england_build = form.cleaned_data.get('england_build')
game.fear_per_card =\ game.fear_per_card =\
form.cleaned_data.get('fear_per_player') * num_players form.cleaned_data.get('fear_per_player') * num_players
@ -81,7 +74,7 @@ def new_game(request):
form = NewGameForm() form = NewGameForm()
initial_player_data = [{'spirit': i} initial_player_data = [{'spirit': i}
for (i, _) in Player.enumerate_spirit_names()] for i in enumerate(Player.SPIRIT_NAMES)]
formset = PlayerFormSet(initial=initial_player_data) formset = PlayerFormSet(initial=initial_player_data)
for player_form in formset: for player_form in formset:
player_form.player_id = int(player_form.prefix[5:]) + 1 player_form.player_id = int(player_form.prefix[5:]) + 1
@ -262,7 +255,7 @@ def handle_game_request(request, game, update):
f"#{effect_num} {effect_kind} " + f"#{effect_num} {effect_kind} " +
"was changed by another user to " + "was changed by another user to " +
f"{current_value}, so " + f"{current_value}, so " +
"your attempt to change it from " + f"your attempt to change it from " +
f"{orig} to {amount} " + f"{orig} to {amount} " +
"was not processed.") "was not processed.")
else: else:
@ -293,22 +286,12 @@ def handle_game_request(request, game, update):
res['value'] = current_value res['value'] = current_value
else: else:
res = {'success': True} res = {'success': True}
async_to_sync(get_channel_layer().group_send)(
"%s_status" % game.access_code,
{"type": "fear_tracker.invalidate_status"})
return HttpResponse(json.dumps(res)) return HttpResponse(json.dumps(res))
players = get_players_with_fear(game, current_phase, players) players = get_players_with_fear(game, current_phase, players)
status_obj = game_status_object(game, current_phase, players) status_obj = game_status_object(game, current_phase, players)
status_string = json.dumps(status_obj) status_string = json.dumps(status_obj)
async_to_sync(get_channel_layer().group_send)(
"%s_status" % game.access_code, {
"type": "fear_tracker.hashcode_seen",
"hashcode": status_obj['hash'],
"status_string": status_string,
})
for player in players.values(): for player in players.values():
info = player.fear info = player.fear
if not info: if not info:
@ -339,57 +322,4 @@ def status(request, game, hashcode=None):
return HttpResponse(status=HTTPStatus.NOT_MODIFIED) return HttpResponse(status=HTTPStatus.NOT_MODIFIED)
else: else:
status_string = json.dumps(status_obj) status_string = json.dumps(status_obj)
async_to_sync(get_channel_layer().group_send)(
"%s_status" % game.access_code, {
"type": "fear_tracker.hashcode_seen",
"hashcode": status_obj['hash'],
"status_string": status_string,
})
return HttpResponse(status_string) return HttpResponse(status_string)
class StatusLongPollConsumer(AsyncHttpConsumer):
async def handle(self, body):
self.access_code = self.scope["url_route"]["kwargs"]["access_code"]
self.hashcode = self.scope["url_route"]["kwargs"]["hashcode"]
await self.channel_layer.group_add("%s_status" % self.access_code,
self.channel_name)
await self.channel_layer.group_send(
"%s_status" % self.access_code, {
"type": "fear_tracker.hashcode_seen",
"hashcode": self.hashcode,
})
async def http_request(self, message):
"""
Async entrypoint - concatenates body fragments and hands off control
to ``self.handle`` when the body has been completely received.
"""
if "body" in message:
self.body.append(message["body"])
if not message.get("more_body"):
await self.handle(b"".join(self.body))
async def disconnect(self):
await self.channel_layer.group_discard("%s_status" % self.access_code,
self.channel_name)
async def fear_tracker_hashcode_seen(self, event):
if self.hashcode != event["hashcode"]:
if "status_string" in event and event["status_string"]:
body = event["status_string"].encode('utf-8')
await self.send_response(200, body)
await self.disconnect()
await self.channel_layer.group_send(
"%s_status" % self.access_code, {
"type": "fear_tracker.invalidate_status",
})
async def fear_tracker_invalidate_status(self, event):
no_hash_status = reverse('status',
kwargs={'access_code': self.access_code})
await self.send_response(302, b'', headers=[
(b"Location", no_hash_status.encode('utf-8'))
])
await self.http_disconnect(None)

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@ -1,11 +0,0 @@
"""
ASGI entrypoint. Configures Django and then runs the application
defined in the ASGI_APPLICATION setting.
"""
import django
import fear_tracker.routing
django.setup()
application = fear_tracker.routing.application

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@ -1,3 +0,0 @@
import fear_tracker.routing
application = fear_tracker.routing.application

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@ -31,7 +31,6 @@ ALLOWED_HOSTS = []
# Application definition # Application definition
INSTALLED_APPS = [ INSTALLED_APPS = [
'channels',
'fear_tracker', 'fear_tracker',
'django.contrib.admin', 'django.contrib.admin',
'django.contrib.auth', 'django.contrib.auth',
@ -70,7 +69,6 @@ TEMPLATES = [
] ]
WSGI_APPLICATION = 'fear_tracker_site.wsgi.application' WSGI_APPLICATION = 'fear_tracker_site.wsgi.application'
ASGI_APPLICATION = 'fear_tracker_site.routing.application'
# Database # Database
@ -83,12 +81,6 @@ DATABASES = {
} }
} }
CHANNEL_LAYERS = {
"default": {
"BACKEND": "channels.layers.InMemoryChannelLayer"
}
}
# Password validation # Password validation
# https://docs.djangoproject.com/en/2.2/ref/settings/#auth-password-validators # https://docs.djangoproject.com/en/2.2/ref/settings/#auth-password-validators