Daniel Perelman
9fbf7d18ac
Currently just copied over the existing code and applied the quick fixes to get it to compile. Each move should be refactored to be handle its parameters earlier where applicable. But variants support should probably be added first so both refactors can happen together.
45 lines
1.7 KiB
TypeScript
45 lines
1.7 KiB
TypeScript
import { BalanceWeight } from "../interpreterCommon.js";
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import { SemanticAnimationKind } from "../lowLevelMove.js";
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import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, MoveInterpreterCtorArgs, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
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class BalanceSingleVariant extends SingleVariantMoveInterpreter<Balance, "balance"> {
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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return this.handleMove(({ startPos }) => {
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// TODO Use who to determine facing?
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// TODO Could be left to right, not back and forth?
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// TODO How to determine hand... by next move, I guess?
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return this.combine([
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{
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beats: this.moveInterpreter.forwardBeats,
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endPosition: { ...startPos, balance: BalanceWeight.Forward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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{
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beats: this.moveInterpreter.backwardBeats,
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endPosition: { ...startPos, balance: BalanceWeight.Backward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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], startPos);
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});
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}
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}
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class Balance extends MoveInterpreter<"balance"> {
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public readonly forwardBeats: number;
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public readonly backwardBeats: number;
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constructor(args: MoveInterpreterCtorArgs<"balance">) {
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super(args);
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this.forwardBeats = this.move.beats / 2;
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this.backwardBeats = this.move.beats - this.forwardBeats;
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}
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buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
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return new BalanceSingleVariant(this, startingPos);
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}
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}
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moveInterpreters.set("balance", Balance);
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