Daniel Perelman
9fbf7d18ac
Currently just copied over the existing code and applied the quick fixes to get it to compile. Each move should be refactored to be handle its parameters earlier where applicable. But variants support should probably be added first so both refactors can happen together.
131 lines
5.5 KiB
TypeScript
131 lines
5.5 KiB
TypeScript
import { SemanticPosition, BalanceWeight, ShortLinesPosition, Facing, PositionKind, handsInShortLine, handsInLine } from "../interpreterCommon.js";
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import { Move } from "../libfigureMapper.js";
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import { SemanticAnimationKind } from "../lowLevelMove.js";
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import { Hand } from "../rendererConstants.js";
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import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
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const moveName: Move["move"] = "form an ocean wave";
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class FormAnOceanWaveSingleVariant extends SingleVariantMoveInterpreter<FormAnOceanWave, typeof moveName> {
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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if (this.move.parameters.dir !== "across") {
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throw new Error("Diagonal ocean waves are unsupported.");
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}
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const centerHand = this.move.parameters["c.hand"] ? Hand.Right : Hand.Left;
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if (this.move.parameters["pass thru"]) {
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return this.handleCircleMove(({ id, startPos }) => {
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const balBeats = this.move.parameters.bal ? this.move.beats / 2 : 0;
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const balPartBeats = balBeats / 2;
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// TODO balance direction?
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const balance: ((prevEnd: SemanticPosition) => PartialLowLevelMove)[] = this.move.parameters.bal ? [
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prevEnd => ({
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beats: balPartBeats,
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endPosition: { ...prevEnd, balance: BalanceWeight.Forward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}),
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prevEnd => ({
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beats: balPartBeats,
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endPosition: { ...prevEnd, balance: BalanceWeight.Backward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}),
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] : [];
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const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
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const which = startPos.which.isLeft()
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? isCenter
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? ShortLinesPosition.MiddleRight
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: ShortLinesPosition.FarRight
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: isCenter
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? ShortLinesPosition.MiddleLeft
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: ShortLinesPosition.FarLeft;
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// TODO Not sure this facing computation is right.
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const facing = (centerHand === Hand.Left) !== isCenter !== which.isLeft() ? Facing.Up : Facing.Down;
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return this.combine([{
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beats: this.move.beats - balBeats,
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endPosition: {
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kind: PositionKind.ShortLines,
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which,
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facing,
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hands: handsInShortLine({ which, facing, wavy: true }),
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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},
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movementPattern: which.isMiddle()
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? { kind: SemanticAnimationKind.Linear }
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: {
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kind: SemanticAnimationKind.RotateAround,
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around: "Center",
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minAmount: centerHand === Hand.Left ? 1 : -1,
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close: false,
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byHand: undefined,
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},
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}, ...balance], startPos);
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});
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} else {
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return this.handleMove(({ id, startPos }) => {
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const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
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const which = startPos.which.isLeft()
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? (isCenter ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.FarLeft)
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: (isCenter ? ShortLinesPosition.MiddleRight : ShortLinesPosition.FarRight);
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const facing = (centerHand === Hand.Right) === (which === ShortLinesPosition.MiddleLeft || which === ShortLinesPosition.FarRight) ? Facing.Down : Facing.Up;
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const linePos: SemanticPosition = {
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kind: PositionKind.ShortLines,
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which,
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facing,
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hands: handsInLine({ wavy: true, which, facing }),
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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};
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if (this.move.parameters.bal) {
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// TODO Is balance weight always forward/backward here?
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const balanceBeats = Math.min(this.move.beats, 4);
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const transitionBeats = this.move.beats - balanceBeats;
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const balanceForwardBeats = balanceBeats / 2;
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const balanceBackwardBeats = balanceBeats - balanceForwardBeats;
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const balance: [PartialLowLevelMove, PartialLowLevelMove] = [
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{
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beats: balanceForwardBeats,
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endPosition: { ...linePos, balance: BalanceWeight.Forward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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{
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beats: balanceBackwardBeats,
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endPosition: { ...linePos, balance: BalanceWeight.Backward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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];
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if (transitionBeats === 0) {
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// No transition, just balance.
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return this.combine(balance, linePos);
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} else {
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return this.combine([{
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beats: transitionBeats,
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endPosition: linePos,
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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...balance], startPos);
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}
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} else {
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return this.combine([{
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beats: this.move.beats,
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endPosition: linePos,
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}], startPos);
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}
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});
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}
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}
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}
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class FormAnOceanWave extends MoveInterpreter<typeof moveName> {
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buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
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return new FormAnOceanWaveSingleVariant(this, startingPos);
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}
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}
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moveInterpreters.set(moveName, FormAnOceanWave); |