439 lines
16 KiB
TypeScript
439 lines
16 KiB
TypeScript
import { CoupleRole, DanceRole, DancerIdentity, ExtendedDancerIdentity } from "../danceCommon.js";
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import { BalanceWeight, CirclePosition, CircleSideOrCenter, DancerDistance, LongLines, PositionKind, SemanticPosition } from "../interpreterCommon.js";
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import { Move, chooser_pairz } from "../libfigureMapper.js";
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import { LowLevelMove, SemanticAnimation, SemanticAnimationKind } from "../lowLevelMove.js";
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type MoveName = string & Move["move"];
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export type MoveInterpreterCtor<N extends MoveName> = new (args: MoveInterpreterCtorArgs<N>) => MoveInterpreter<N>;
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export const moveInterpreters: Map<MoveName, MoveInterpreterCtor<MoveName>> = new Map<MoveName, MoveInterpreterCtor<MoveName>>();
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export interface MoveInterpreterCtorArgs<N extends MoveName> {
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move: Move & { move: N };
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nextMove?: Move;
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numProgessions: number;
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}
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export type SemanticPositionsForAllDancers = Map<DancerIdentity, SemanticPosition>;
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export interface MoveAsLowLevelMovesArgs {
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startingPos: SemanticPositionsForAllDancers;
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}
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export type LowLevelMovesForAllDancers = Map<DancerIdentity, LowLevelMove[]>;
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export interface Variant {
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previousMoveVariant: string,
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lowLevelMoves: LowLevelMovesForAllDancers,
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};
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export type VariantCollection = Map<string, Variant>;
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export type AllVariantsForMoveArgs = Map<string, MoveAsLowLevelMovesArgs>;
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export type PartialLowLevelMove = {
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remarks?: string,
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beats: number,
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startPosition?: SemanticPosition,
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endPosition: SemanticPosition,
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movementPattern: SemanticAnimation,
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};
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export interface ISingleVariantMoveInterpreter {
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moveAsVariants: (previousMoveVariant: string | undefined) => VariantCollection;
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};
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export abstract class SingleVariantMoveInterpreter<T extends MoveInterpreter<N>, N extends MoveName> implements ISingleVariantMoveInterpreter {
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protected readonly moveInterpreter: T;
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protected readonly startingPos: SemanticPositionsForAllDancers;
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constructor(moveInterpreter: T, startingPos: SemanticPositionsForAllDancers) {
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this.moveInterpreter = moveInterpreter;
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this.startingPos = startingPos;
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const checkDistance = !this.moveInterpreter.allowStartingClose();
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const checkBalance = !this.moveInterpreter.allowStartingBalance();
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const checkLongLines = !this.moveInterpreter.allowStartingLongLines();
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if (checkBalance || checkDistance || checkLongLines) {
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for (const [id, startPos] of this.startingPos) {
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if (checkBalance && startPos.balance) {
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throw new Error("Can not start " + this.move.move + " with balance weight " + startPos.balance);
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}
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if (checkDistance && startPos.dancerDistance && startPos.dancerDistance !== DancerDistance.Normal) {
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throw new Error("Can not start " + this.move.move + " at dancerDistance " + startPos.dancerDistance);
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}
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if (checkLongLines && startPos.longLines) {
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throw new Error("Can not start " + this.move.move + " at long lines " + startPos.longLines);
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}
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}
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}
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}
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get move() : Move & { move: N } {
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return this.moveInterpreter.move;
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}
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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throw new Error("You must implement either moveAsLowLevelMoves() or moveAsVariants().");
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}
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// TODO It would make more sense for previousMoveVariant to get passed into the constructor...
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// ... but that requires touching every subclass, so it's an annoying refactor.
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moveAsVariants(previousMoveVariant: string): VariantCollection {
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return new Map<string, Variant>([
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["default", { lowLevelMoves: this.moveAsLowLevelMoves(), previousMoveVariant }]
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]);
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}
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static append(moves: LowLevelMove[],
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newMove: LowLevelMove | PartialLowLevelMove
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| ((prevEnd: SemanticPosition) => PartialLowLevelMove)): LowLevelMove[] {
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const lastMove = moves.at(-1)!;
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const prevEnd = lastMove.endPosition;
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if (typeof newMove === 'function') {
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newMove = newMove(prevEnd);
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}
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if (!newMove.startPosition) {
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newMove.startPosition = prevEnd;
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}
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moves.push({
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...newMove,
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startPosition: newMove.startPosition ?? prevEnd,
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move: lastMove.move,
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startBeat: lastMove.startBeat + lastMove.beats,
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});
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return moves;
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}
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combine(moves: ((LowLevelMove | PartialLowLevelMove
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| ((prevEnd: SemanticPosition) => PartialLowLevelMove))[]),
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startPos?: SemanticPosition): LowLevelMove[] {
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const res: LowLevelMove[] = [];
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if (moves.length === 0) return res;
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let firstMove = moves[0];
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if ('move' in firstMove) {
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res.push(firstMove);
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} else {
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if (typeof firstMove === 'function') {
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firstMove = firstMove(startPos!);
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}
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res.push({...firstMove,
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move: this.move,
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startBeat: 0,
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startPosition: firstMove.startPosition ?? startPos!,
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});
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}
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for (const move of moves.slice(1)) {
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SingleVariantMoveInterpreter.append(res, move);
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}
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if (res[0].startPosition === undefined) {
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throw new Error("combine() called without a startPosition.");
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}
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return res;
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}
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findPairOpposite(who: chooser_pairz, id: DancerIdentity): ExtendedDancerIdentity | null {
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const pos = this.getPosFor(id.asExtendedDancerIdentity());
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const inSameSet = (proposedId: ExtendedDancerIdentity) => {
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const proposedPos = this.getPosFor(proposedId);
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return {
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...proposedId,
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// Get the same role dancer in the set the dancer is currently in.
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relativeSet: proposedId.relativeSet + (pos.setOffset - proposedPos.setOffset)
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}
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}
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switch (who) {
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case "partners":
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return id.partner().asExtendedDancerIdentity();
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case "neighbors":
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case "next neighbors":
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case "3rd neighbors":
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// TODO This isn't quite right... especially if it's "next" to intentionally progress...
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return inSameSet(id.neighbor().asExtendedDancerIdentity());
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// These three might get used when not with neighbors?
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case "gentlespoons":
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case "ladles":
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case "same roles":
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if (who === "gentlespoons" && id.danceRole === DanceRole.Robin
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|| who === "ladles" && id.danceRole === DanceRole.Lark) {
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return null;
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}
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return inSameSet(id.oppositeSameRole().asExtendedDancerIdentity());
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case "ones":
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if (id.coupleRole === CoupleRole.Twos) return null;
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return id.partner().asExtendedDancerIdentity();
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case "twos":
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if (id.coupleRole === CoupleRole.Ones) return null;
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return id.partner().asExtendedDancerIdentity();
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case "shadows":
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throw new Error("Not sure shadow is consistently the same.");
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case "first corners":
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case "second corners":
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throw new Error("Contra corners are unsupported.");
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default:
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throw new Error("Unsupported who: " + who);
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}
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}
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getPosFor(id: ExtendedDancerIdentity): SemanticPosition & { setOffset: number, lineOffset: number } {
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const basePos = this.startingPos.get(id.setIdentity)!;
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return {...basePos,
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setOffset: (basePos.setOffset ?? 0) + id.relativeSet,
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lineOffset: (basePos.lineOffset ?? 0) + id.relativeLine,
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};
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}
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handleMove(dancerFunc: ((arg: { id: DancerIdentity, startPos: SemanticPosition }) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
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const res = new Map<DancerIdentity, LowLevelMove[]>();
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let anyProgressed = false;
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for (const [id, startPos] of this.startingPos.entries()) {
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const lowLevelMoves = dancerFunc({ id, startPos });
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if (this.move.progression) {
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const startingPos: SemanticPosition = lowLevelMoves.at(0)?.startPosition!;
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const endPos: SemanticPosition = lowLevelMoves.at(-1)?.endPosition!;
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if (startingPos.setOffset !== endPos.setOffset) {
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anyProgressed = true;
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}
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}
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res.set(id, lowLevelMoves);
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}
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if (this.move.progression && !anyProgressed) {
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for (const [id, lowLevelMoves] of res.entries()) {
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const startingPos: SemanticPosition = lowLevelMoves.at(0)?.startPosition!;
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const endPos: SemanticPosition = lowLevelMoves.at(-1)?.endPosition!;
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if (startingPos.setOffset === endPos.setOffset && endPos.kind === PositionKind.Circle) {
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const endSetOffset = (endPos.setOffset ?? 0) + (endPos.which.isTop() ? -0.5 : +0.5);
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const endWhich = endPos.which.swapUpAndDown();
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lowLevelMoves[lowLevelMoves.length - 1] = {
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...lowLevelMoves[lowLevelMoves.length - 1],
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endPosition: {
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...endPos,
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setOffset: endSetOffset,
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which: endWhich,
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}
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};
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}
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}
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}
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return res;
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}
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handleCircleMove(dancerFunc: ((arg: { id: DancerIdentity, startPos: SemanticPosition & { kind: PositionKind.Circle } }) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
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return this.handleMove(({ id, startPos }) => {
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if (startPos.kind !== PositionKind.Circle) {
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throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
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}
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return dancerFunc({ id, startPos });
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});
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}
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handlePairedMove(who: chooser_pairz, dancerFunc: ((arg: {
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id: DancerIdentity,
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startPos: SemanticPosition,
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withPos: SemanticPosition & { setOffset: number, lineOffset: number },
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withId: ExtendedDancerIdentity,
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around: CircleSideOrCenter,
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}) => LowLevelMove[]), meanwhileFunc?: ((arg: {
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id: DancerIdentity,
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startPos: SemanticPosition,
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}) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
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return this.handleMove(({ id, startPos }) => {
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const withId = this.findPairOpposite(who, id);
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if (!withId) {
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if (meanwhileFunc) {
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return meanwhileFunc({ id, startPos });
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} else {
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return this.combine([{
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beats: this.move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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// TODO Not sure this is actually a good default...
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]);
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}
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}
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const withPos = this.getPosFor(withId);
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const setDifference = withPos.setOffset - (startPos.setOffset ?? 0);
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let startPosAdjusted = startPos;
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if (setDifference !== 0) {
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// TODO Can move be with a different short line or just a different circle?
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// PassBy can probably be with the next short line...
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if (startPos.kind === PositionKind.Circle && (setDifference === 1 || setDifference === -1)) {
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startPosAdjusted = {
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...startPos,
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setOffset: (startPos.setOffset ?? 0) + setDifference / 2,
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which: startPos.which.swapUpAndDown(),
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}
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} else {
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throw new Error("Not near dancer to " + this.move.move + " with.");
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}
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}
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const startWhich = startPosAdjusted.which;
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// TODO Can swing be across the set (top or bottom)?
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const around = withPos.which.leftRightSide() === startWhich.leftRightSide()
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? startWhich.leftRightSide()
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: withPos.kind === PositionKind.Circle
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? (startWhich instanceof CirclePosition && withPos.which.topBottomSide() === startWhich.topBottomSide()
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? startWhich.topBottomSide()
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: "Center")
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: "Center";
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return dancerFunc({ id, startPos: startPosAdjusted, withId, withPos, around });
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});
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}
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handleCirclePairedMove(who: chooser_pairz, dancerFunc: ((arg: {
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id: DancerIdentity,
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startPos: SemanticPosition & { kind: PositionKind.Circle },
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withPos: SemanticPosition & { setOffset: number, lineOffset: number },
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withId: ExtendedDancerIdentity,
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around: CircleSideOrCenter,
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}) => LowLevelMove[]), meanwhileFunc?: ((arg: {
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id: DancerIdentity,
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startPos: SemanticPosition & { kind: PositionKind.Circle },
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}) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
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return this.handlePairedMove(who, ({ id, startPos, withId, withPos, around }) => {
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if (startPos.kind !== PositionKind.Circle) {
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throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
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}
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return dancerFunc({ id, startPos, withId, withPos, around });
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}, meanwhileFunc ? ({id, startPos}) => {
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if (startPos.kind !== PositionKind.Circle) {
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throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
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}
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return meanwhileFunc({id, startPos});
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} : undefined);
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}
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errorStandStill(error?: string) {
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return this.handleMove(({ startPos }) => {
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return [{
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interpreterError: error ?? ("UNKNOWN MOVE '" + this.move.move + "': standing still"),
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move: this.move,
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startBeat: 0,
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beats: this.move.beats,
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startPosition: startPos,
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endPosition: startPos,
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movementPattern: {
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kind: SemanticAnimationKind.StandStill,
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},
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}];
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});
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}
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}
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export abstract class MoveInterpreter<N extends MoveName> {
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public readonly move: Move & { move: N };
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public readonly nextMove?: Move;
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public readonly numProgressions: number;
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constructor({ move, nextMove, numProgessions }: MoveInterpreterCtorArgs<N>) {
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this.move = move;
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this.nextMove = nextMove; // TODO Should be able to get rid of this using variants.
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this.numProgressions = numProgessions;
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}
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allowStartingClose(): boolean {
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// Swings can end close, but most moves can't start close, so do this check by default for all moves.
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return false;
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}
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allowStartingBalance(): boolean {
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// Make moves that support balance beforehand explicitly opt-in.
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return false;
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}
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allowStartingLongLines(): boolean {
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// Long lines is used for tweaking positioning; most moves don't know about it.
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return false;
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}
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abstract buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter;
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// TODO Better name?
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moveAsVariants({ startingPos }: MoveAsLowLevelMovesArgs, previousMoveVariant: string): VariantCollection {
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return this.buildSingleVariantMoveInterpreter(startingPos).moveAsVariants(previousMoveVariant);
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}
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allVariantsForMove(args: AllVariantsForMoveArgs): VariantCollection {
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const res = new Map<string, Variant>();
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let error;
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for (const [variantName, variantArgs] of args.entries()) {
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let newVariants: VariantCollection;
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try {
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newVariants = this.moveAsVariants(variantArgs, variantName);
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} catch (ex) {
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// TODO Maybe have a way to distinguish invalid start from error processing move?
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error = ex;
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// If this variant can't be processed, just continue.
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continue;
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}
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for (const [newVariantName, variant] of newVariants) {
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let combinedVariantName: string;
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if (args.size === 1) {
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combinedVariantName = newVariantName;
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} else if (newVariants.size === 1) {
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combinedVariantName = variantName;
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} else {
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combinedVariantName = newVariantName + "_from_" + variantName;
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}
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res.set(combinedVariantName, variant);
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}
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}
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if (res.size === 0) throw error;
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else if (res.size > 1) {
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// TODO Try to reduce variants if possible.
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// XXX TODO Simple hack: perfer starting improper in a circle.
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if ([...res.values()].find(v => v.previousMoveVariant === "InitialCircle")) {
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for (const key of [...res.entries()].filter(([k, v]) => v.previousMoveVariant !== "InitialCircle").map(([k, v]) => k)) {
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res.delete(key);
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}
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}
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}
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return res;
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}
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}
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class ErrorSingleVariantMoveInterpreter extends SingleVariantMoveInterpreter<ErrorMoveInterpreter, MoveName> {
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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return this.errorStandStill(this.moveInterpreter.error);
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}
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}
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export class ErrorMoveInterpreter extends MoveInterpreter<MoveName> {
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public readonly error?: string;
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constructor(args: MoveInterpreterCtorArgs<MoveName>, error?: string) {
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super(args);
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this.error = error;
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}
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override allowStartingBalance(): boolean {
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return true;
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}
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override allowStartingClose(): boolean {
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return true;
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}
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override allowStartingLongLines(): boolean {
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return true;
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}
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buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
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//throw new Error("Method not implemented.");
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return new ErrorSingleVariantMoveInterpreter(this, startingPos);
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}
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}
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export const errorMoveInterpreterCtor: MoveInterpreterCtor<MoveName> = ErrorMoveInterpreter;Error |