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47 changed files with 2175 additions and 3639 deletions

4
.gitignore vendored
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@ -1,2 +1,2 @@
www/js/**/*.js
www/js/**/*.js.map
www/js/*.js
www/js/*.js.map

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@ -6,34 +6,3 @@ early in development and only works on a single dance, Isaac Banner's
["Two Hearts in Time"](https://contradb.com/dances/2014), chosen as a
simple dance (i.e. single progression improper, no shadow or
next/previous neighbor interactions).
## Development
To develop locally, you need
[TypeScript](https://www.typescriptlang.org/download/) installed. You
can check if you have the **`tsc`** (TypeScript Compiler) command available.
While developing, leave the [watch-tsc.sh](./watch-tsc.sh) script running
or, equivalently, run the following the command from the root of the
repository:
```sh
tsc --watch
```
Also, serve the `www/` directory from a local webserver.
The [serve.sh](./serve.sh) script will do this or you can run the
following command from the `www/` directory of the repository:
```sh
python -m http.server --bind localhost 8085
```
(Nothing special about [Python](https://www.python.org/downloads/) here,
just the easiest web server to set up.)
Then open http://localhost:8085/ in a web browser. The site should work
in any modern browser (tested in Firefox and Chromium).
Any text editor/IDE works, but I find
[VS Code](https://code.visualstudio.com/Download)'s
[TypeScript support](https://code.visualstudio.com/Docs/languages/typescript)
works well.

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@ -1,7 +0,0 @@
#!/bin/sh
# Change directory to www/ directory.
cd "$(dirname "$0")/www/" || exit
echo "Serving $(pwd)"
# From www/
python -m http.server --bind localhost 8085

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@ -1,7 +0,0 @@
#!/bin/sh
# Change directory to repo root.
cd "$(dirname "$0")" || exit
echo "Watching $(pwd)"
# From /
tsc --watch

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@ -58,58 +58,29 @@
position: sticky;
top: 0;
}
th.Ones {
background-color: hsl(27, 99%, 59%);
th.Ones.Lark {
background-color: hsl(0, 80%, 50%);
}
td.Ones {
background-color: hsl(27, 99%, 85%);
td.Ones.Lark {
background-color: hsl(0, 90%, 70%);
}
th.Twos {
background-color: hsl(249, 42%, 57%);
th.Ones.Robin {
background-color: hsl(39, 80%, 50%);
}
td.Twos {
background-color: hsl(249, 52%, 85%);
td.Ones.Robin {
background-color: hsl(39, 90%, 70%);
}
th.Lark::before {
content: "◠";
text-decoration: line-through;
padding-right: 1ex;
th.Twos.Lark {
background-color: hsl(240, 70%, 65%);
}
th.Robin::before {
content: "△";
padding-right: 1ex;
td.Twos.Lark {
background-color: hsl(240, 90%, 80%);
}
td.Lark.Ones {
background:
radial-gradient(circle at bottom left, hsl(27, 99%, 75%) 15%, transparent 16%),
radial-gradient(circle at bottom right, hsl(27, 99%, 75%) 15%, transparent 16%),
hsl(27, 99%, 85%);
background-size: 6em 3em;
th.Twos.Robin {
background-color: hsl(180, 80%, 50%);
}
td.Lark.Twos {
background:
radial-gradient(circle at bottom left, hsl(249, 42%, 75%) 15%, transparent 16%),
radial-gradient(circle at bottom right,hsl(249, 42%, 75%) 15%, transparent 16%),
hsl(249, 52%, 85%);
background-size: 6em 3em;
}
td.Robin.Ones {
background:
linear-gradient(45deg,hsl(27, 99%, 75%) 10%, transparent 10%),
linear-gradient(135deg, transparent 90%,hsl(27, 99%, 75%) 90%),
hsl(27, 99%, 85%);
background-size: 6em 3em;
}
td.Robin.Twos {
background:
linear-gradient(45deg,hsl(249, 42%, 75%) 10%, transparent 10%),
linear-gradient(135deg, transparent 90%,hsl(249, 42%, 75%) 90%),
hsl(249, 52%, 85%);
background-size: 6em 3em;
td.Twos.Robin {
background-color: hsl(180, 90%, 70%);
}
.move {

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@ -98,8 +98,6 @@ export class LinearAnimationSegment extends AnimationSegment {
export interface AnimationTransitionFlags {
rotation?: boolean;
rotationDuring?: "Actual" | "Start" | "End";
rotationDirection?: Hand;
hands?: boolean;
handsDuring?: "Actual" | "None" | "Start" | "End" | Map<Hand, Offset>;
}
@ -127,30 +125,20 @@ export class TransitionAnimationSegment extends AnimationSegment {
this.startRotation = this.startPosition.rotation;
this.endRotation = this.endPosition.rotation;
if (this.flags.rotation) {
let rotationDirection = flags.rotationDirection;
if (!flags.rotationDirection) {
const actualStart = this.actualAnimation.interpolateRotation(0);
const actualEnd = this.actualAnimation.interpolateRotation(1);
if (actualEnd > actualStart) {
rotationDirection = Hand.Right;
} else if (actualEnd < actualStart) {
rotationDirection = Hand.Left;
}
}
const actualStart = this.actualAnimation.interpolateRotation(0);
const actualEnd = this.actualAnimation.interpolateRotation(1);
const transitionStart = this.actualAnimation.interpolateRotation(this.startTransitionProgress);
const transitionEnd = this.actualAnimation.interpolateRotation(1 - this.endTransitionProgress);
if (rotationDirection === Hand.Right) {
if (actualEnd > actualStart) {
while (transitionStart <= this.startRotation - 180) {
this.startRotation -= 360;
}
while (transitionEnd >= this.endRotation + 180) {
this.endRotation += 360;
}
} else if (rotationDirection === Hand.Left) {
} else if (actualEnd < actualStart) {
while (transitionStart >= this.startRotation + 180) {
this.startRotation += 360;
}
@ -159,21 +147,18 @@ export class TransitionAnimationSegment extends AnimationSegment {
}
}
if (!this.flags.rotationDirection) {
// Transitions should be short adjustments, not spins...
// ... unless a direction is explicitly specified.
while (transitionStart - this.startRotation < -180) {
this.startRotation -= 360;
}
while (transitionStart - this.startRotation > 180) {
this.startRotation += 360;
}
while (transitionEnd - this.endRotation < -180) {
this.endRotation -= 360;
}
while (transitionEnd - this.endRotation > 180) {
this.endRotation += 360;
}
// Transitions should be short adjustments, not spins.
while (transitionStart - this.startRotation < -180) {
this.startRotation -= 360;
}
while (transitionStart - this.startRotation > 180) {
this.startRotation += 360;
}
while (transitionEnd - this.endRotation < -180) {
this.endRotation -= 360;
}
while (transitionEnd - this.endRotation > 180) {
this.endRotation += 360;
}
}
}
@ -183,36 +168,17 @@ export class TransitionAnimationSegment extends AnimationSegment {
}
override interpolateRotation(progress: number): number {
switch (this.flags.rotationDuring) {
case undefined:
case "Actual":
const actualRotation = this.actualAnimation.interpolateRotation(progress);
const actualRotation = this.actualAnimation.interpolateRotation(progress);
if (this.flags.rotation) {
if (progress < this.startTransitionProgress) {
return interpolateLinear(progress / this.startTransitionProgress, this.startRotation, actualRotation);
} else if ((1 - progress) < this.endTransitionProgress) {
return interpolateLinear((1 - progress) / this.endTransitionProgress, this.endRotation, actualRotation);
}
}
return actualRotation;
case "Start":
if ((1 - progress) < this.endTransitionProgress) {
return interpolateLinear((1 - progress) / this.endTransitionProgress, this.endRotation, this.startRotation);
} else {
return this.startRotation;
}
case "End":
if (progress < this.startTransitionProgress) {
return interpolateLinear(progress / this.startTransitionProgress, this.startRotation, this.endRotation);
} else {
return this.endRotation;
}
if (this.flags.rotation) {
if (progress < this.startTransitionProgress) {
return interpolateLinear(progress / this.startTransitionProgress, this.startRotation, actualRotation);
} else if ((1 - progress) < this.endTransitionProgress) {
return interpolateLinear((1 - progress) / this.endTransitionProgress, this.endRotation, actualRotation);
}
}
return actualRotation;
}
override interpolateHandOffset(progress: number, hand: Hand): Offset | undefined {
@ -252,21 +218,7 @@ export class TransitionAnimationSegment extends AnimationSegment {
}
override drawDebug(ctx: CanvasRenderingContext2D, progress: number) {
// TODO better way to display transition?
if (progress < this.startTransitionProgress) {
ctx.beginPath();
ctx.moveTo(this.startPosition.position.x, this.startPosition.position.y);
const transitionStart = this.actualAnimation.interpolateOffset(this.startTransitionProgress);
ctx.lineTo(transitionStart.x, transitionStart.y);
ctx.stroke();
} else if (progress > 1 - this.endTransitionProgress) {
ctx.beginPath();
const transitionEnd = this.actualAnimation.interpolateOffset(this.endTransitionProgress);
ctx.moveTo(transitionEnd.x, transitionEnd.y);
ctx.lineTo(this.endPosition.position.x, this.endPosition.position.y);
ctx.stroke();
}
// TODO display transition somehow?
this.actualAnimation.drawDebug(ctx, progress);
}
}
@ -275,8 +227,7 @@ export class TransitionAnimationSegment extends AnimationSegment {
export enum RotationAnimationFacing {
Linear = "Linear", // Default, linearly interpolate.
Center = "Center", // Always face the center.
CenterRelative = "CenterRelative",
CenterRelativeOffset = "CenterRelativeOffset",
CenterRelative = "CenterRelative", // Always face the center.
Forward = "Forward", // Always face the direction of the rotation.
Backward = "Backward", // Opposite of forward.
Start = "Start", // Stay facing the same direction as at the beginning.
@ -386,8 +337,6 @@ export class RotationAnimationSegment extends AnimationSegment {
return this.startFacing;
case RotationAnimationFacing.Center:
return degrees - 90;
case RotationAnimationFacing.CenterRelativeOffset:
return degrees - 90 + this.centerRelativeTo;
case RotationAnimationFacing.CenterRelative:
return degrees - this.startRotation + this.centerRelativeTo;
case RotationAnimationFacing.Forward:
@ -443,16 +392,6 @@ export class RotationAnimationSegment extends AnimationSegment {
start, end,
this.endRotation < this.startRotation);
ctx.stroke();
const startPos = this.interpolateOffset(0);
const endPos = this.interpolateOffset(1);
ctx.beginPath();
ctx.ellipse(startPos.x, startPos.y, 0.1, 0.1, 0, 0, 2*Math.PI);
ctx.stroke();
const endSize = 0.05;
ctx.fillRect(endPos.x - endSize, endPos.y - endSize, endSize*2, endSize*2);
}
}

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@ -33,16 +33,6 @@ export class CirclePosition {
this.enumValue = enumValue;
}
public static fromSides(leftRightSide: CircleSide.Left | CircleSide.Right, topBottomSide: CircleSide.Bottom | CircleSide.Top) {
return leftRightSide === CircleSide.Left
? topBottomSide === CircleSide.Top
? CirclePosition.TopLeft
: CirclePosition.BottomLeft
: topBottomSide === CircleSide.Top
? CirclePosition.TopRight
: CirclePosition.BottomRight;
}
private static enumValueToNumber(enumValue: CirclePositionEnum) : number {
switch (enumValue) {
case CirclePositionEnum.TopLeft:
@ -105,38 +95,6 @@ export class CirclePosition {
][CirclePosition.enumValueToNumber(this.enumValue)];
}
public toShortLines(slideTo: Hand) : ShortLinesPosition {
return slideTo === Hand.Left
? [
ShortLinesPosition.FarLeft,
ShortLinesPosition.MiddleLeft,
ShortLinesPosition.FarRight,
ShortLinesPosition.MiddleRight,
][CirclePosition.enumValueToNumber(this.enumValue)]
: [
ShortLinesPosition.MiddleLeft,
ShortLinesPosition.FarLeft,
ShortLinesPosition.MiddleRight,
ShortLinesPosition.FarRight,
][CirclePosition.enumValueToNumber(this.enumValue)];
}
public unfoldToShortLines(center: CircleSide.Bottom | CircleSide.Top) : ShortLinesPosition {
return center === CircleSide.Bottom
? [
ShortLinesPosition.FarLeft,
ShortLinesPosition.MiddleLeft,
ShortLinesPosition.MiddleRight,
ShortLinesPosition.FarRight,
][CirclePosition.enumValueToNumber(this.enumValue)]
: [
ShortLinesPosition.MiddleLeft,
ShortLinesPosition.FarLeft,
ShortLinesPosition.FarRight,
ShortLinesPosition.MiddleRight,
][CirclePosition.enumValueToNumber(this.enumValue)];
}
public swapDiagonal() : CirclePosition {
return this.swapAcross().swapUpAndDown();
}
@ -262,16 +220,6 @@ export class ShortLinesPosition {
][ShortLinesPosition.enumValueToNumber(this.enumValue)];
}
public shift(dir: Hand, facing: Facing.Up | Facing.Down): ShortLinesPosition {
const shift = (dir === Hand.Left) === (facing === Facing.Down) ? -1 : +1;
const newNum = ShortLinesPosition.enumValueToNumber(this.enumValue) + shift;
if (newNum < 0 || newNum > 3) {
throw new Error("Invalid shift: " + this + " facing " + facing + " to " + dir + ".");
}
return ShortLinesPosition.get(ShortLinesPosition.numberToEnumValue(newNum));
}
public isMiddle() : boolean {
return this.enumValue === ShortLinesPositionEnum.MiddleRight || this.enumValue === ShortLinesPositionEnum.MiddleLeft;
}
@ -286,11 +234,6 @@ export class ShortLinesPosition {
return this.leftRightSide() === CircleSide.Left;
}
// Of the two positions on the same leftRightSide() is this the one further to the left?
public isLeftOfSide() : boolean {
return this.enumValue === ShortLinesPositionEnum.FarLeft || this.enumValue === ShortLinesPositionEnum.MiddleRight;
}
public facingSide() : Facing.Left | Facing.Right {
return this.isLeft() === this.isMiddle() ? Facing.Left : Facing.Right;
}
@ -361,14 +304,7 @@ export enum DancerDistance {
SwingRobin = "SwingRobin",
}
export enum LongLines {
// Walked forward into center.
Forward = "Forward",
// Only a little offset (has walked almost all the way from the other side after a give and take).
Near = "Near",
// Actually in center. May be slightly offset for wavy lines.
Center = "Center",
}
export type SemanticPosition = {
kind: PositionKind.Circle,
@ -389,7 +325,6 @@ export type SemanticPosition = {
hands?: Map<Hand, HandConnection>,
balance?: BalanceWeight,
dancerDistance?: DancerDistance,
longLines?: undefined,
};
export const handsInCircle = new Map<Hand, HandConnection>([
@ -402,7 +337,7 @@ export const handsInCircle = new Map<Hand, HandConnection>([
hand: Hand.Left,
}],
]);
export const handsFourImproper: Map<DancerIdentity, SemanticPosition & { kind: PositionKind.Circle }> = new Map<DancerIdentity, SemanticPosition & { kind: PositionKind.Circle }>([
export const handsFourImproper: Map<DancerIdentity, SemanticPosition> = new Map<DancerIdentity, SemanticPosition>([
[DancerIdentity.OnesLark, {
kind: PositionKind.Circle,
which: CirclePosition.TopLeft,
@ -427,39 +362,4 @@ export const handsFourImproper: Map<DancerIdentity, SemanticPosition & { kind: P
facing: Facing.CenterOfCircle,
hands: handsInCircle,
}],
]);
export function handsInShortLine({ which, facing, wavy }: { which: ShortLinesPosition; facing: Facing.Up | Facing.Down; wavy: boolean; }): Map<Hand, HandConnection> {
return which.isMiddle() ? new Map<Hand, HandConnection>([
[Hand.Left, { hand: wavy ? Hand.Right : Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: wavy ? Hand.Left : Hand.Right, to: HandTo.DancerRight }],
]) : new Map<Hand, HandConnection>([
which.isLeft() === (facing === Facing.Up)
? [Hand.Left, { hand: wavy ? Hand.Right : Hand.Left, to: HandTo.DancerLeft }]
: [Hand.Right, { hand: wavy ? Hand.Left : Hand.Right, to: HandTo.DancerRight }]
]);
}
export function handsInLine(args: { wavy: boolean, which: ShortLinesPosition | CirclePosition, facing?: Facing }) {
if (args.which instanceof ShortLinesPosition && (args.facing === Facing.Up || args.facing === Facing.Down)) {
return handsInShortLine({ wavy: args.wavy, which: args.which, facing: args.facing });
} else {
return new Map<Hand, HandConnection>([
[Hand.Left, { hand: args.wavy ? Hand.Right : Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: args.wavy ? Hand.Left : Hand.Right, to: HandTo.DancerRight }],
]);
}
}
export function handToDancerToSideInCircleFacingAcross(which: CirclePosition): Map<Hand, HandConnection> {
return new Map<Hand, HandConnection>([
which.isOnLeftLookingAcross()
? [Hand.Right, { hand: Hand.Left, to: HandTo.DancerRight }]
: [Hand.Left, { hand: Hand.Right, to: HandTo.DancerLeft }]
]);
}
export function handToDancerToSideInCircleFacingUpOrDown(which: CirclePosition): Map<Hand, HandConnection> {
return new Map<Hand, HandConnection>([
which.isOnLeftLookingUpAndDown()
? [Hand.Right, { hand: Hand.Left, to: HandTo.DancerRight }]
: [Hand.Left, { hand: Hand.Right, to: HandTo.DancerLeft }]
]);
}
]);

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@ -40,7 +40,7 @@ type chooser_dancers = "everyone" | "gentlespoon" | "gentlespoons" | "ladle" | "
type chooser_pair = "gentlespoons" | "ladles" | "ones" | "twos" | "first corners" | "second corners";
type chooser_pair_or_everyone = "everyone" | "gentlespoons" | "ladles" | "ones" | "twos" | "first corners" | "second corners";
type chooser_pairc_or_everyone = "everyone" | "gentlespoons" | "ladles" | "centers" | "ones" | "twos";
export type chooser_pairz = "gentlespoons" | "ladles" | "partners" | "neighbors" | "next neighbors" | "3rd neighbors" | "ones" | "twos" | "same roles" | "first corners" | "second corners" | "shadows";
export type chooser_pairz = "gentlespoons" | "ladles" | "partners" | "neighbors" | "next neighbors" | "ones" | "twos" | "same roles" | "first corners" | "second corners" | "shadows";
type chooser_pairz_or_unspecified = "" | "gentlespoons" | "ladles" | "partners" | "neighbors" | "ones" | "twos" | "same roles" | "first corners" | "second corners" | "shadows";
type chooser_pairs = "partners" | "neighbors" | "same roles" | "shadows";
type chooser_pairs_or_ones_or_twos = "partners" | "neighbors" | "same roles" | "ones" | "twos" | "shadows";

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@ -3,7 +3,7 @@ import * as common from "./danceCommon.js";
import { DanceRole, DancerIdentity, Rotation } from "./danceCommon.js";
import { BalanceWeight, CirclePosition, CircleSide, CircleSideOrCenter, DancerDistance, Facing, HandConnection, HandTo, LongLines, PositionKind, SemanticPosition, ShortLinesPosition, StarGrip, handsInCircle } from "./interpreterCommon.js";
import { Move } from "./libfigureMapper.js";
import { DancerSetPosition, Hand, Offset, OffsetPlus, OffsetRotate, OffsetTimes, OffsetTranspose, dancerHeight, dancerHeightOffset, dancerWidth, lineDistance, offsetZero, setDistance, setHeight, setSpacing, setWidth } from "./rendererConstants.js";
import { DancerSetPosition, Hand, Offset, OffsetPlus, OffsetRotate, OffsetTimes, OffsetTranspose, dancerHeightOffset, dancerWidth, lineDistance, offsetZero, setDistance, setHeight, setSpacing, setWidth } from "./rendererConstants.js";
export enum SemanticAnimationKind {
@ -88,9 +88,6 @@ export type SemanticAnimation = {
// Swings are asymmetric. This is usually but not always the dancer's role.
swingRole: common.DanceRole,
// After a take need to fixup the position.
afterTake: boolean,
} | {
kind: SemanticAnimationKind.TwirlSwap,
@ -273,12 +270,8 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
throw "Invalid circle position: " + semantic.which;
}
switch(semantic.longLines) {
case LongLines.Center:
position.x *= 0.1;
case LongLines.Forward:
position.x *= 0.3;
case LongLines.Near:
position.x *= 0.6;
position.x *= 0.25;
}
let balanceOffset: Offset = offsetZero;
if (semantic.balance) {
@ -366,10 +359,6 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
case HandTo.DiagonalAcrossCircle:
// TODO Is "diagonal" even enough information?
return { x: -0.5, y: +0.5 }
case HandTo.LeftDiagonalAcrossCircle:
return { x: -0.5 - setDistance, y: +0.5 }
case HandTo.RightDiagonalAcrossCircle:
return { x: -0.5 + setDistance, y: +0.5 }
default:
throw "Unkown connection: " + connection.to;
}
@ -383,15 +372,12 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
};
case PositionKind.ShortLines:
let yOffset = 0;
switch (semantic.facing) {
case Facing.Up:
rotation = Rotation.Up;
yOffset = +dancerHeight;
break;
case Facing.Down:
rotation = Rotation.Down;
yOffset = -dancerHeight;
break;
case Facing.Left:
rotation = Rotation.Left;
@ -405,16 +391,16 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
switch (semantic.which) {
case ShortLinesPosition.FarLeft:
position = { x: -1.5, y: yOffset };
position = { x: -1.5, y: 0 };
break;
case ShortLinesPosition.MiddleLeft:
position = { x: -0.5, y: yOffset };
position = { x: -0.5, y: 0 };
break;
case ShortLinesPosition.MiddleRight:
position = { x: +0.5, y: yOffset };
position = { x: +0.5, y: 0 };
break;
case ShortLinesPosition.FarRight:
position = { x: +1.5, y: yOffset };
position = { x: +1.5, y: 0 };
break;
default:
throw "Invalid circle position: " + semantic.which;
@ -457,14 +443,12 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
// TODO Hands. Might need more info? Or need context of nearby dancer SemanticPositions?
if (!connection) return undefined;
const balanceYOffset = (semantic.facing === Facing.Up ? yOffset : -yOffset)
+ (semantic.balance === BalanceWeight.Forward ? -shortWavesBalanceAmount : semantic.balance === BalanceWeight.Backward ? shortWavesBalanceAmount : 0);
const balanceXOffset = semantic.balance === BalanceWeight.Left ? -balanceAmount : semantic.balance === BalanceWeight.Right ? balanceAmount : 0;
const balanceYOffset = semantic.balance === BalanceWeight.Forward ? -shortWavesBalanceAmount : semantic.balance === BalanceWeight.Backward ? shortWavesBalanceAmount : 0;
switch (connection.to) {
case HandTo.DancerLeft:
return { x: -0.5 + balanceXOffset, y: balanceYOffset };
return { x: -0.5, y: balanceYOffset };
case HandTo.DancerRight:
return { x: +0.5 + balanceXOffset, y: balanceYOffset };
return { x: +0.5, y: balanceYOffset };
case HandTo.DancerForward:
if (hand === connection.hand) {
return { x: 0, y: +0.5 };
@ -525,13 +509,12 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
];
case SemanticAnimationKind.Linear:
let rotation = endSetPosition.rotation - startSetPosition.rotation;
let rotationDuring: boolean = true;
const minRotation = move.movementPattern.minRotation;
try {
rotation = common.normalizeRotation(rotation, minRotation);
} catch {
rotation = common.normalizeRotation(rotation, undefined);
rotationDuring = false;
throw new Error("Expected zero rotation, but start and end positions at different orientations: start="
+ JSON.stringify(move.startPosition) + ", end=" + JSON.stringify(move.endPosition));
}
return [
new animation.TransitionAnimationSegment({
@ -546,28 +529,19 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
flags: {
hands: (move.movementPattern.handsDuring ?? "Linear") !== "Linear",
handsDuring: move.movementPattern.handsDuring === "Linear" ? undefined : move.movementPattern.handsDuring,
rotation: !rotationDuring,
rotationDuring: rotationDuring ? undefined : "Start",
},
startTransitionBeats: 1,
}),
];
case SemanticAnimationKind.Circle:
case SemanticAnimationKind.Star:
if (move.startPosition.kind !== PositionKind.Circle) {
throw new Error(move.movementPattern.kind + " must start and end in a circle.");
throw "Circle must start and end in a circle.";
}
const isCircle = move.movementPattern.kind === SemanticAnimationKind.Circle;
const posWithHands = SemanticToSetPosition({...move.endPosition, hands: isCircle ? handsInCircle : undefined})
const circleHands = move.movementPattern.kind === SemanticAnimationKind.Circle ? new Map<Hand, Offset>([
const posWithHands = SemanticToSetPosition({...move.endPosition, hands: handsInCircle})
const circleHands = new Map<Hand, Offset>([
[Hand.Left, posWithHands.leftArmEnd!],
[Hand.Right, posWithHands.rightArmEnd!],
]) : new Map<Hand, Offset>([
[move.movementPattern.hand, {
x: (move.movementPattern.hand === Hand.Right ? +1 : -1) * (1 + (move.movementPattern.grip === StarGrip.HandsAcross ? 0 : 0.15)) * Math.sqrt(2),
y: move.movementPattern.grip === StarGrip.HandsAcross ? 0 : 0.25
}]
]);
return [
@ -582,7 +556,7 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
width: setWidth,
height: setHeight,
},
facing: isCircle ? animation.RotationAnimationFacing.Center : animation.RotationAnimationFacing.Forward,
facing: animation.RotationAnimationFacing.Center,
closer: undefined,
hands: new Map<Hand, animation.HandAnimation>([
[Hand.Left, { kind: "End" }],
@ -590,7 +564,6 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
])
}),
flags: {
rotation: true,
hands: true,
handsDuring: circleHands,
},
@ -673,35 +646,18 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
const rotateSwingCenter = CenterOf(move.movementPattern.around, move.startPosition.setOffset, move.startPosition.lineOffset);
const dancerDistance = move.movementPattern.swingRole === DanceRole.Lark ? DancerDistance.SwingLark : DancerDistance.SwingRobin;
const baseSwingStart = {
const swingStart = SemanticToSetPosition({
...move.startPosition,
dancerDistance: move.movementPattern.afterTake ? undefined : dancerDistance,
dancerDistance,
balance: undefined,
longLines: undefined,
}
const swingStartUnadjusted = SemanticToSetPosition(move.startPosition.longLines === LongLines.Near ? {
...baseSwingStart,
kind: PositionKind.Circle,
which: move.startPosition.which.swapUpAndDown(),
} : baseSwingStart);
const swingStart = move.movementPattern.afterTake
? {
...swingStartUnadjusted, position: {
x: swingStartUnadjusted.position.x
+ ((move.startPosition.longLines === LongLines.Near) === (move.startPosition.which.isLeft())
? +0.5
: -0.5),
y: rotateSwingCenter.y,
}
}
: swingStartUnadjusted;
});
const beforeUnfold = SemanticToSetPosition({
...move.endPosition,
dancerDistance,
});
const unfolded = SemanticToSetPosition({
...move.endPosition,
dancerDistance: move.endPosition.dancerDistance === DancerDistance.Compact ? DancerDistance.Compact : DancerDistance.Normal,
dancerDistance: DancerDistance.Normal,
hands: move.movementPattern.swingRole === DanceRole.Lark
? new Map<Hand, HandConnection>([[Hand.Right, {hand: Hand.Left, to: HandTo.DancerRight}]])
: new Map<Hand, HandConnection>([[Hand.Left, {hand: Hand.Right, to: HandTo.DancerLeft}]]),
@ -713,16 +669,15 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
const turns = Math.ceil(Math.abs(move.movementPattern.minAmount / 360));
const swingMinRotation = (minTurns - turns) * (move.movementPattern.minAmount < 0 ? -360 : 360) + move.movementPattern.minAmount;
const slideAmount = move.movementPattern.afterTake ? { x: 0, y: rotateSwingCenter.y - startSetPosition.position.y } : undefined;
const swingAnimation = new animation.TransitionAnimationSegment({
return [
new animation.TransitionAnimationSegment({
actualAnimation: new animation.RotationAnimationSegment({
beats: swingBeats,
startPosition: slideAmount ? { ...swingStart, position: OffsetPlus(swingStart.position, OffsetTimes(slideAmount, -1)) } : swingStart,
endPosition: slideAmount ? { ...beforeUnfold, position: OffsetPlus(beforeUnfold.position, OffsetTimes(slideAmount, -1)) } : beforeUnfold,
startPosition: startSetPosition,
endPosition: beforeUnfold,
rotation: swingMinRotation,
around: {
center: slideAmount ? OffsetPlus(rotateSwingCenter, OffsetTimes(slideAmount, -1)) : rotateSwingCenter,
center: rotateSwingCenter,
width: 1,
height: 1,
},
@ -730,8 +685,8 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
minDistance: 1,
transitionBeats: 1,
},
facing: animation.RotationAnimationFacing.CenterRelativeOffset,
centerRelativeTo: (dancerDistance === DancerDistance.SwingLark ? -45 : +45),
facing: animation.RotationAnimationFacing.CenterRelative,
centerRelativeTo: startSetPosition.rotation + ((move.startPosition.facing === Facing.Up || move.startPosition.facing === Facing.Down) === (dancerDistance === DancerDistance.SwingLark) ? -45 : +45)
}),
flags: {
rotation: true,
@ -740,14 +695,7 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
},
startTransitionBeats: 1,
endTransitionBeats: 0,
});
return [
slideAmount ? new animation.SlideAnimationSegment(
swingAnimation.beats,
[swingAnimation],
slideAmount,
) : swingAnimation,
}),
new animation.LinearAnimationSegment({
beats: 1,
startPosition: beforeUnfold,
@ -763,7 +711,6 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
const twirlCenter =
CenterOf(move.movementPattern.around, move.startPosition.setOffset, move.startPosition.lineOffset);
const aroundTopOrBottom = move.movementPattern.around === CircleSide.Top || move.movementPattern.around === CircleSide.Bottom;
const inShortLines = move.startPosition.kind === PositionKind.ShortLines;
return [
new animation.TransitionAnimationSegment({
actualAnimation: new animation.RotationAnimationSegment({
@ -780,7 +727,7 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
around: {
center: twirlCenter,
width: aroundTopOrBottom ? setWidth : setWidth / 4,
height: aroundTopOrBottom || inShortLines ? setHeight / 4 : setHeight,
height: aroundTopOrBottom ? setHeight / 4 : setHeight,
},
facing: animation.RotationAnimationFacing.Linear,
hands: new Map<Hand, animation.HandAnimation>([
@ -832,7 +779,6 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
flags: {
hands: true,
rotation: true,
rotationDirection: move.movementPattern.side,
},
startTransitionBeats: 0.5,
})
@ -892,17 +838,10 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
startTransitionBeats: 1,
})
];
case SemanticAnimationKind.Promenade:
return [
new animation.StepWideLinearAnimationSegment({
beats: move.beats,
startPosition: startSetPosition,
endPosition: endSetPosition,
distanceAtMidpoint: setHeight / 2,
})
]
// TODO Unsupported moves, just doing linear for now.
case SemanticAnimationKind.RollAway:
case SemanticAnimationKind.Promenade:
case SemanticAnimationKind.Star:
return [
new animation.LinearAnimationSegment({
beats: move.beats,

View File

@ -146,14 +146,14 @@ wrapperDiv.appendChild(beatDisplay);
function drawAtCurrentBeat() {
r.drawSetsWithTrails(beatSlider.valueAsNumber, progressionSelector.valueAsNumber);
const moveForCurrent = movesByBeat.at(Math.floor(beatSlider.valueAsNumber));
if (!moveForCurrent?.classList.contains('currentMove') ?? false) {
const moveForCurrent = movesByBeat[Math.floor(beatSlider.valueAsNumber)];
if (!moveForCurrent.classList.contains('currentMove')) {
for (let i = 0; i < movesByBeat.length; i++) {
if (movesByBeat[i].classList.contains('currentMove')) {
movesByBeat[i].classList.remove('currentMove');
}
}
moveForCurrent?.classList.add('currentMove');
moveForCurrent.classList.add('currentMove');
}
}
@ -289,7 +289,6 @@ function buildMovesList() {
}
if (lastItem) {
lastItem.classList.add('moveForBeat_' + currentBeat);
movesByBeat[currentBeat] = lastItem;
}
if (r.animation.progressionError) {
@ -421,46 +420,6 @@ displaySettingsDiv.appendChild(document.createElement('br'));
displaySettingsDiv.appendChild(extraLinesLabel);
displaySettingsDiv.appendChild(extraLinesSelector);
const trailIncrementsSelector = document.createElement('input');
trailIncrementsSelector.type = 'number';
trailIncrementsSelector.min = '0';
trailIncrementsSelector.step = '1';
trailIncrementsSelector.value = r.trailIncrements!.toString();
trailIncrementsSelector.id = 'trailIncrements';
trailIncrementsSelector.style.width = '3em';
trailIncrementsSelector.addEventListener('input', (ev) => {
r.trailIncrements = trailIncrementsSelector.valueAsNumber;
drawAtCurrentBeat();
restartAnimation(false);
})
const trailIncrementsLabel = document.createElement('label');
trailIncrementsLabel.innerText = '# trails (faded previous positions): ';
trailIncrementsLabel.htmlFor = 'trailIncrements';
displaySettingsDiv.appendChild(document.createElement('br'));
displaySettingsDiv.appendChild(trailIncrementsLabel);
displaySettingsDiv.appendChild(trailIncrementsSelector);
const trailBeatsSelector = document.createElement('input');
trailBeatsSelector.type = 'number';
trailBeatsSelector.min = '0';
trailBeatsSelector.step = '0.1';
trailBeatsSelector.value = r.trailLengthInBeats!.toPrecision(1);
trailBeatsSelector.id = 'trailBeats';
trailBeatsSelector.style.width = '3em';
trailBeatsSelector.addEventListener('input', (ev) => {
r.trailLengthInBeats = trailBeatsSelector.valueAsNumber;
drawAtCurrentBeat();
restartAnimation(false);
})
const trailBeatsLabel = document.createElement('label');
trailBeatsLabel.innerText = '# max age of trails (faded previous positions) in beats: ';
trailBeatsLabel.htmlFor = 'trailBeats';
displaySettingsDiv.appendChild(document.createElement('br'));
displaySettingsDiv.appendChild(trailBeatsLabel);
displaySettingsDiv.appendChild(trailBeatsSelector);
displaySettingsDiv.appendChild(document.createElement('br'));
displaySettingsDiv.appendChild(debugRender);
displaySettingsDiv.appendChild(debugRenderLabel);
@ -503,7 +462,7 @@ verifyButton.addEventListener('click', () => {
libfigureError = 'libfigure ex: ' + e;
}
try {
progressionError = interpreter.loadDance(dance).progressionError;
progressionError = interpreter.loadDance(dance.figures, dance.start_type).progressionError;
const moveError = [...interpreter.interpretedDance.values()].flatMap(moves => moves.filter(m => m.interpreterError !== undefined).map(m => m.interpreterError)).at(0);
if (moveError) {
interpreterError = "interpreter move error: " + moveError;
@ -578,7 +537,7 @@ function loadDance() {
danceTitle.appendChild(title);
danceTitle.appendChild(author);
}
r.animation = interpreter.loadDance(dance);
r.animation = interpreter.loadDance(dance.figures, dance.start_type);
if (cancelAnim !== undefined) {
cancelAnimationFrame(cancelAnim);
playButton.innerText = 'Play';

View File

@ -1,341 +0,0 @@
import { CoupleRole, DanceRole, DancerIdentity, ExtendedDancerIdentity } from "../danceCommon.js";
import { CirclePosition, CircleSideOrCenter, PositionKind, SemanticPosition } from "../interpreterCommon.js";
import { Move, chooser_pairz } from "../libfigureMapper.js";
import { LowLevelMove, SemanticAnimation, SemanticAnimationKind } from "../lowLevelMove.js";
type MoveName = string & Move["move"];
export type MoveInterpreterCtor<N extends MoveName> = new (args: MoveInterpreterCtorArgs<N>) => MoveInterpreter<N>;
export const moveInterpreters: Map<MoveName, MoveInterpreterCtor<MoveName>> = new Map<MoveName, MoveInterpreterCtor<MoveName>>();
export interface MoveInterpreterCtorArgs<N extends MoveName> {
move: Move & { move: N };
nextMove: Move;
numProgessions: number;
}
export type SemanticPositionsForAllDancers = Map<DancerIdentity, SemanticPosition>;
export interface MoveAsLowLevelMovesArgs {
startingPos: SemanticPositionsForAllDancers;
}
export type LowLevelMovesForAllDancers = Map<DancerIdentity, LowLevelMove[]>;
export interface Variant {
previousMoveVariant?: string,
lowLevelMoves: LowLevelMovesForAllDancers,
};
export type VariantCollection = Map<string, Variant>;
export type PartialLowLevelMove = {
remarks?: string,
beats: number,
startPosition?: SemanticPosition,
endPosition: SemanticPosition,
movementPattern: SemanticAnimation,
};
export interface ISingleVariantMoveInterpreter {
moveAsLowLevelMoves: () => LowLevelMovesForAllDancers;
moveAsVariants: () => VariantCollection;
};
export abstract class SingleVariantMoveInterpreter<T extends MoveInterpreter<N>, N extends MoveName> implements ISingleVariantMoveInterpreter {
protected readonly moveInterpreter: T;
protected readonly startingPos: SemanticPositionsForAllDancers;
constructor(moveInterpreter: T, startingPos: SemanticPositionsForAllDancers) {
this.moveInterpreter = moveInterpreter;
this.startingPos = startingPos;
}
get move() : Move & { move: N } {
return this.moveInterpreter.move;
}
abstract moveAsLowLevelMoves(): LowLevelMovesForAllDancers;
moveAsVariants(): VariantCollection {
return new Map<string, Variant>([
["default", { lowLevelMoves: this.moveAsLowLevelMoves() }]
]);
}
static append(moves: LowLevelMove[],
newMove: LowLevelMove | PartialLowLevelMove
| ((prevEnd: SemanticPosition) => PartialLowLevelMove)): LowLevelMove[] {
const lastMove = moves.at(-1)!;
const prevEnd = lastMove.endPosition;
if (typeof newMove === 'function') {
newMove = newMove(prevEnd);
}
if (!newMove.startPosition) {
newMove.startPosition = prevEnd;
}
moves.push({
...newMove,
startPosition: newMove.startPosition ?? prevEnd,
move: lastMove.move,
startBeat: lastMove.startBeat + lastMove.beats,
});
return moves;
}
combine(moves: ((LowLevelMove | PartialLowLevelMove
| ((prevEnd: SemanticPosition) => PartialLowLevelMove))[]),
startPos?: SemanticPosition): LowLevelMove[] {
const res: LowLevelMove[] = [];
if (moves.length === 0) return res;
let firstMove = moves[0];
if ('move' in firstMove) {
res.push(firstMove);
} else {
if (typeof firstMove === 'function') {
firstMove = firstMove(startPos!);
}
res.push({...firstMove,
move: this.move,
startBeat: 0,
startPosition: firstMove.startPosition ?? startPos!,
});
}
for (const move of moves.slice(1)) {
SingleVariantMoveInterpreter.append(res, move);
}
if (res[0].startPosition === undefined) {
throw new Error("combine() called without a startPosition.");
}
return res;
}
findPairOpposite(who: chooser_pairz, id: DancerIdentity): ExtendedDancerIdentity | null {
const pos = this.getPosFor(id.asExtendedDancerIdentity());
const inSameSet = (proposedId: ExtendedDancerIdentity) => {
const proposedPos = this.getPosFor(proposedId);
return {
...proposedId,
// Get the same role dancer in the set the dancer is currently in.
relativeSet: proposedId.relativeSet + (pos.setOffset - proposedPos.setOffset)
}
}
switch (who) {
case "partners":
return id.partner().asExtendedDancerIdentity();
case "neighbors":
case "next neighbors":
case "3rd neighbors":
// TODO This isn't quite right... especially if it's "next" to intentionally progress...
return inSameSet(id.neighbor().asExtendedDancerIdentity());
// These three might get used when not with neighbors?
case "gentlespoons":
case "ladles":
case "same roles":
if (who === "gentlespoons" && id.danceRole === DanceRole.Robin
|| who === "ladles" && id.danceRole === DanceRole.Lark) {
return null;
}
return inSameSet(id.oppositeSameRole().asExtendedDancerIdentity());
case "ones":
if (id.coupleRole === CoupleRole.Twos) return null;
return id.partner().asExtendedDancerIdentity();
case "twos":
if (id.coupleRole === CoupleRole.Ones) return null;
return id.partner().asExtendedDancerIdentity();
case "shadows":
throw new Error("Not sure shadow is consistently the same.");
case "first corners":
case "second corners":
throw new Error("Contra corners are unsupported.");
default:
throw new Error("Unsupported who: " + who);
}
}
getPosFor(id: ExtendedDancerIdentity): SemanticPosition & { setOffset: number, lineOffset: number } {
const basePos = this.startingPos.get(id.setIdentity)!;
return {...basePos,
setOffset: (basePos.setOffset ?? 0) + id.relativeSet,
lineOffset: (basePos.lineOffset ?? 0) + id.relativeLine,
};
}
handleMove(dancerFunc: ((arg: { id: DancerIdentity, startPos: SemanticPosition }) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
const res = new Map<DancerIdentity, LowLevelMove[]>();
let anyProgressed = false;
for (const [id, startPos] of this.startingPos.entries()) {
const lowLevelMoves = dancerFunc({ id, startPos });
if (this.move.progression) {
const startingPos: SemanticPosition = lowLevelMoves.at(0)?.startPosition!;
const endPos: SemanticPosition = lowLevelMoves.at(-1)?.endPosition!;
if (startingPos.setOffset !== endPos.setOffset) {
anyProgressed = true;
}
}
res.set(id, lowLevelMoves);
}
if (this.move.progression && !anyProgressed) {
for (const [id, lowLevelMoves] of res.entries()) {
const startingPos: SemanticPosition = lowLevelMoves.at(0)?.startPosition!;
const endPos: SemanticPosition = lowLevelMoves.at(-1)?.endPosition!;
if (startingPos.setOffset === endPos.setOffset && endPos.kind === PositionKind.Circle) {
const endSetOffset = (endPos.setOffset ?? 0) + (endPos.which.isTop() ? -0.5 : +0.5);
const endWhich = endPos.which.swapUpAndDown();
lowLevelMoves[lowLevelMoves.length - 1] = {
...lowLevelMoves[lowLevelMoves.length - 1],
endPosition: {
...endPos,
setOffset: endSetOffset,
which: endWhich,
}
};
}
}
}
return res;
}
handleCircleMove(dancerFunc: ((arg: { id: DancerIdentity, startPos: SemanticPosition & { kind: PositionKind.Circle } }) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
return this.handleMove(({ id, startPos }) => {
if (startPos.kind !== PositionKind.Circle) {
throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
}
return dancerFunc({ id, startPos });
});
}
handlePairedMove(who: chooser_pairz, dancerFunc: ((arg: {
id: DancerIdentity,
startPos: SemanticPosition,
withPos: SemanticPosition & { setOffset: number, lineOffset: number },
withId: ExtendedDancerIdentity,
around: CircleSideOrCenter,
}) => LowLevelMove[]), meanwhileFunc?: ((arg: {
id: DancerIdentity,
startPos: SemanticPosition,
}) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
return this.handleMove(({ id, startPos }) => {
const withId = this.findPairOpposite(who, id);
if (!withId) {
if (meanwhileFunc) {
return meanwhileFunc({ id, startPos });
} else {
return this.combine([{
beats: this.move.beats,
startPosition: { ...startPos, hands: undefined },
endPosition: { ...startPos, hands: undefined },
// TODO Not sure this is actually a good default...
movementPattern: { kind: SemanticAnimationKind.StandStill },
}]);
}
}
const withPos = this.getPosFor(withId);
const setDifference = withPos.setOffset - (startPos.setOffset ?? 0);
let startPosAdjusted = startPos;
if (setDifference !== 0) {
// TODO Can move be with a different short line or just a different circle?
// PassBy can probably be with the next short line...
if (startPos.kind === PositionKind.Circle && (setDifference === 1 || setDifference === -1)) {
startPosAdjusted = {
...startPos,
setOffset: (startPos.setOffset ?? 0) + setDifference / 2,
which: startPos.which.swapUpAndDown(),
}
} else {
throw new Error("Not near dancer to " + this.move.move + " with.");
}
}
const startWhich = startPosAdjusted.which;
// TODO Can swing be across the set (top or bottom)?
const around = withPos.which.leftRightSide() === startWhich.leftRightSide()
? startWhich.leftRightSide()
: withPos.kind === PositionKind.Circle
? (startWhich instanceof CirclePosition && withPos.which.topBottomSide() === startWhich.topBottomSide()
? startWhich.topBottomSide()
: "Center")
: "Center";
return dancerFunc({ id, startPos: startPosAdjusted, withId, withPos, around });
});
}
handleCirclePairedMove(who: chooser_pairz, dancerFunc: ((arg: {
id: DancerIdentity,
startPos: SemanticPosition & { kind: PositionKind.Circle },
withPos: SemanticPosition & { setOffset: number, lineOffset: number },
withId: ExtendedDancerIdentity,
around: CircleSideOrCenter,
}) => LowLevelMove[]), meanwhileFunc?: ((arg: {
id: DancerIdentity,
startPos: SemanticPosition & { kind: PositionKind.Circle },
}) => LowLevelMove[])): Map<DancerIdentity, LowLevelMove[]> {
return this.handlePairedMove(who, ({ id, startPos, withId, withPos, around }) => {
if (startPos.kind !== PositionKind.Circle) {
throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
}
return dancerFunc({ id, startPos, withId, withPos, around });
}, meanwhileFunc ? ({id, startPos}) => {
if (startPos.kind !== PositionKind.Circle) {
throw new Error(this.move.move + " must start in a circle, but " + id + " is at " + startPos);
}
return meanwhileFunc({id, startPos});
} : undefined);
}
errorStandStill() {
return this.handleMove(({ startPos }) => {
return [{
interpreterError: "UNKNOWN MOVE '" + this.move.move + "': standing still",
move: this.move,
startBeat: 0,
beats: this.move.beats,
startPosition: startPos,
endPosition: startPos,
movementPattern: {
kind: SemanticAnimationKind.StandStill,
},
}];
});
}
}
export abstract class MoveInterpreter<N extends MoveName> {
public readonly move: Move & { move: N };
public readonly nextMove: Move;
public readonly numProgressions: number;
constructor({ move, nextMove, numProgessions }: MoveInterpreterCtorArgs<N>) {
this.move = move;
this.nextMove = nextMove; // TODO Should be able to get rid of this using variants.
this.numProgressions = numProgessions;
}
abstract buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter;
moveAsLowLevelMoves({ startingPos }: MoveAsLowLevelMovesArgs): LowLevelMovesForAllDancers {
return this.buildSingleVariantMoveInterpreter(startingPos).moveAsLowLevelMoves();
}
}
class DefaultSingleVariantMoveInterpreter extends SingleVariantMoveInterpreter<DefaultMoveInterpreter, MoveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.errorStandStill();
}
}
class DefaultMoveInterpreter extends MoveInterpreter<MoveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
throw new Error("Method not implemented.");
}
}
export const errorMoveInterpreterCtor: MoveInterpreterCtor<MoveName> = DefaultMoveInterpreter;

View File

@ -1,170 +0,0 @@
import { SemanticPosition, PositionKind, CircleSide, Facing, CirclePosition, LongLines, HandConnection } from "../interpreterCommon.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
type allemandeMoves = "allemande" | "allemande orbit" | "gyre";
class AllemandeSingleVariant extends SingleVariantMoveInterpreter<Allemande, allemandeMoves> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// Need to store this locally so checking move.move restricts move.parameters.
const move = this.move;
const allemandeCircling = move.move === "allemande orbit" ? move.parameters.circling1 : move.parameters.circling;
const byHandOrShoulder = (move.move === "gyre" ? move.parameters.shoulder : move.parameters.hand) ? Hand.Right : Hand.Left;
// TODO Not sure if this is right.
const swap = allemandeCircling % 360 === 180;
const returnToStart = allemandeCircling % 360 === 0;
const intoWave = !swap && !returnToStart && allemandeCircling % 90 == 0;
const intoWavePositions = !intoWave ? 0 : (allemandeCircling % 360 === 90) === (byHandOrShoulder === Hand.Left) ? 1 : -1;
if (!swap && !returnToStart && !intoWave) {
// TODO Support allemande that's not a swap or no-op.
throw "Unsupported allemande circle amount: " + allemandeCircling;
}
return this.handlePairedMove(move.parameters.who, ({ startPos, around, withId, withPos }) => {
let endPosition: SemanticPosition = startPos;
let startingPos = startPos;
if (swap) {
// TODO This was more complicated. Is this wrong?
endPosition = withPos;
} else if (intoWave) {
if (startPos.kind === PositionKind.ShortLines) {
if (around === CircleSide.Left || around === CircleSide.Right) {
// Fix startPos if necessary. Needed because pass through always swaps but sometimes shouldn't.
let startWhich = startPos.which;
if ((startPos.facing === Facing.Up || startPos.facing === Facing.Down) &&
((byHandOrShoulder === Hand.Right)
!== (startPos.facing === Facing.Up)
!== startPos.which.isLeftOfSide())) {
startWhich = startPos.which.swapOnSide()
startingPos = {
...startPos,
which: startWhich,
};
}
const endWhich = CirclePosition.fromSides(startingPos.which.leftRightSide(),
startWhich.isLeftOfSide()
!== (byHandOrShoulder === Hand.Right)
!== (intoWavePositions === 1)
? CircleSide.Top
: CircleSide.Bottom);
endPosition = {
kind: PositionKind.Circle,
which: endWhich,
facing: (startingPos.facing === Facing.Up) === (intoWavePositions === 1)
? endWhich.facingAcross()
: endWhich.facingOut(),
setOffset: startingPos.setOffset,
lineOffset: startingPos.lineOffset,
}
} else {
throw new Error("Allemande from short lines to line line in middle unsupported.");
}
} else {
if (around === "Center") {
const startCenter = startPos.longLines === LongLines.Center;
const endWhich = startPos.which.circleRight(intoWavePositions);
endPosition = {
kind: PositionKind.Circle,
which: endWhich,
facing: startPos.which.facingOut(),
longLines: startCenter ? undefined : LongLines.Center,
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
} else {
const endWhich = startPos.which.toShortLines(intoWavePositions === 1 ? Hand.Right : Hand.Left);
endPosition = {
kind: PositionKind.ShortLines,
which: endWhich,
facing: endWhich.isLeftOfSide() === (byHandOrShoulder === Hand.Left) ? Facing.Up : Facing.Down,
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
}
}
}
return this.combine([
{
beats: move.beats,
endPosition,
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
minAmount: byHandOrShoulder === Hand.Right ? allemandeCircling : -allemandeCircling,
around,
byHand: move.move === "allemande" || move.move === "allemande orbit" ? byHandOrShoulder : undefined,
close: true,
},
},
], {
...startingPos,
hands: startPos.hands && move.move !== "gyre"
? new Map<Hand, HandConnection>([...startPos.hands.entries()].filter(([h, c]) => h === byHandOrShoulder))
: undefined
});
}, move.move !== "allemande orbit" ? undefined : ({ id, startPos }) => {
const orbitAmount = move.parameters.circling2;
const swap = orbitAmount % 360 === 180;
if (!swap && orbitAmount % 360 !== 0) {
// TODO Support allemande that's not a swap or no-op.
throw "Unsupported allemande orbit amount: " + orbitAmount;
}
const startingPos: SemanticPosition = {
...startPos,
hands: undefined,
balance: undefined,
dancerDistance: undefined,
}
let endPosition: SemanticPosition;
if (swap) {
if (startingPos.kind === PositionKind.Circle) {
endPosition =
{
...startingPos,
which: startingPos.which.swapDiagonal(),
facing: startingPos.which.isLeft() ? Facing.Left : Facing.Right,
}
} else {
endPosition =
{
...startingPos,
which: startingPos.which.swapSides(),
facing: startingPos.which.isLeft() ? Facing.Left : Facing.Right,
}
}
} else {
endPosition = startingPos;
}
return this.combine([
{
beats: move.beats,
endPosition,
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
// Orbit is opposite direction of allemande.
minAmount: byHandOrShoulder === Hand.Right ? -orbitAmount : +orbitAmount,
around: "Center",
byHand: undefined,
close: false,
},
},
], startingPos);
});
}
}
class Allemande extends MoveInterpreter<allemandeMoves> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new AllemandeSingleVariant(this, startingPos);
}
}
moveInterpreters.set("allemande", Allemande);
moveInterpreters.set("allemande orbit", Allemande);
moveInterpreters.set("gyre", Allemande);

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import { BalanceWeight } from "../interpreterCommon.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, MoveInterpreterCtorArgs, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
class BalanceSingleVariant extends SingleVariantMoveInterpreter<Balance, "balance"> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleMove(({ startPos }) => {
// TODO Use who to determine facing?
// TODO Could be left to right, not back and forth?
// TODO How to determine hand... by next move, I guess?
return this.combine([
{
beats: this.moveInterpreter.forwardBeats,
endPosition: { ...startPos, balance: BalanceWeight.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: this.moveInterpreter.backwardBeats,
endPosition: { ...startPos, balance: BalanceWeight.Backward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
], startPos);
});
}
}
class Balance extends MoveInterpreter<"balance"> {
public readonly forwardBeats: number;
public readonly backwardBeats: number;
constructor(args: MoveInterpreterCtorArgs<"balance">) {
super(args);
this.forwardBeats = this.move.beats / 2;
this.backwardBeats = this.move.beats - this.forwardBeats;
}
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new BalanceSingleVariant(this, startingPos);
}
}
moveInterpreters.set("balance", Balance);

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import { BalanceWeight, Facing, HandConnection, HandTo, PositionKind, SemanticPosition } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { LowLevelMove, SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
export function balanceCircleInAndOut(move: Move, startPos: SemanticPosition, balanceBeats?: number): [LowLevelMove, LowLevelMove] {
if (startPos.kind !== PositionKind.Circle) {
throw "Balance circle must start in a circle, but starting at " + startPos;
}
balanceBeats ??= 4;
const balancePartBeats = balanceBeats/2;
const holdingHandsInCircle: SemanticPosition = {...startPos,
facing: Facing.CenterOfCircle,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Right, to: HandTo.LeftInCircle }],
[Hand.Right, { hand: Hand.Left, to: HandTo.RightInCircle }],
]),
};
const circleBalancedIn: SemanticPosition = {...holdingHandsInCircle,
balance: BalanceWeight.Forward,
};
const balanceIn: LowLevelMove = {
move,
startBeat: 0,
beats: balancePartBeats,
startPosition: holdingHandsInCircle,
endPosition: circleBalancedIn,
movementPattern: { kind: SemanticAnimationKind.Linear },
};
const balanceOut: LowLevelMove = {...balanceIn,
startBeat: balancePartBeats,
startPosition: circleBalancedIn,
endPosition: holdingHandsInCircle,
};
return [balanceIn, balanceOut];
}
class BalanceTheRingSingleVariant extends SingleVariantMoveInterpreter<BalanceTheRing, "balance the ring"> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCircleMove(({ startPos }) => balanceCircleInAndOut(this.move, startPos));
}
}
class BalanceTheRing extends MoveInterpreter<"balance the ring"> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new BalanceTheRingSingleVariant(this, startingPos);
}
}
moveInterpreters.set("balance the ring", BalanceTheRing);

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import { DanceRole, CoupleRole } from "../danceCommon.js";
import { SemanticPosition, Facing, HandConnection, HandTo, BalanceWeight } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "box circulate";
class BoxCirculateSingleVariant extends SingleVariantMoveInterpreter<BoxCirculate, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const circulateRight: boolean = this.move.parameters.hand;
const whoCrosses = this.move.parameters.who;
return this.handleCircleMove(({ id, startPos }) => {
let isCrossing: boolean;
switch (whoCrosses) {
case "gentlespoons":
isCrossing = id.danceRole === DanceRole.Lark;
break;
case "ladles":
isCrossing = id.danceRole === DanceRole.Robin;
break;
case "ones":
isCrossing = id.coupleRole === CoupleRole.Ones;
break;
case "twos":
isCrossing = id.coupleRole === CoupleRole.Twos;
break;
case "first corners":
case "second corners":
throw "first/second corner leading box circulate doesn't make sense?";
}
// Starts in long wavy lines.
const startingPos: SemanticPosition = {
...startPos,
facing: isCrossing === startPos.which.isLeft() ? Facing.Right : Facing.Left,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }],
]),
balance: undefined,
longLines: undefined,
dancerDistance: undefined,
};
const balance: PartialLowLevelMove[] = this.move.parameters.bal ? [
{
beats: 2,
endPosition: { ...startingPos, balance: circulateRight ? BalanceWeight.Right : BalanceWeight.Left },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: 2,
endPosition: { ...startingPos, balance: BalanceWeight.Backward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
] : [];
const circulate: PartialLowLevelMove = {
beats: this.move.beats - (this.move.parameters.bal ? 4 : 0),
endPosition: {
...startingPos,
which: isCrossing ? startingPos.which.swapAcross() : startingPos.which.swapUpAndDown(),
facing: isCrossing ? startingPos.facing : startingPos.facing === Facing.Right ? Facing.Left : Facing.Right,
},
movementPattern: {
// TODO Not sure loop should really be linear...
kind: SemanticAnimationKind.Linear,
minRotation: isCrossing ? undefined : circulateRight ? 180 : -180,
handsDuring: "None",
}
};
return this.combine([...balance, circulate], startingPos);
});
}
}
class BoxCirculate extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new BoxCirculateSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, BoxCirculate);

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import { HandConnection, HandTo, BalanceWeight } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "box the gnat";
class BoxTheGnatSingleVariant extends SingleVariantMoveInterpreter<BoxTheGnat, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handlePairedMove(this.move.parameters.who, ({ startPos, around, withPos }) => {
const hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const balanceBeats = this.move.parameters.bal
? this.move.beats > 4
? this.move.beats - 4
: 2
: 0;
const balancePartBeats = balanceBeats / 2;
const twirlBeats = this.move.beats - balanceBeats;
// TODO Adjust facing?
const startPosition = { ...startPos, hands: new Map<Hand, HandConnection>([[hand, { hand, to: HandTo.DancerForward }]]) };
if (around === "Center") {
throw "TwirlSwap around center is unsupported.";
}
const twirl: PartialLowLevelMove = {
beats: twirlBeats,
endPosition: withPos,
movementPattern: {
kind: SemanticAnimationKind.TwirlSwap,
around,
hand,
}
};
if (this.move.parameters.bal) {
return this.combine([
{
beats: balancePartBeats,
endPosition: {
...startPosition,
balance: BalanceWeight.Forward,
},
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
{
beats: balancePartBeats,
endPosition: {
...startPosition,
balance: BalanceWeight.Backward,
},
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
twirl], startPosition);
} else {
return this.combine([twirl], startPosition);
}
});
}
}
class BoxTheGnat extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new BoxTheGnatSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, BoxTheGnat);

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import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "butterfly whirl";
class ButterflyWhirlSingleVariant extends SingleVariantMoveInterpreter<ButterflyWhirl, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCircleMove(({ startPos }) => {
return this.combine([{
beats: this.move.beats,
endPosition: startPos,
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
around: startPos.which.leftRightSide(),
// TODO hand around isn't the same as allemande...
byHand: startPos.which.isOnLeftLookingAcross() ? Hand.Right : Hand.Left,
close: true,
minAmount: 360,
}
}], startPos);
});
}
}
class ButterflyWhirl extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new ButterflyWhirlSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, ButterflyWhirl);

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import { HandConnection, HandTo, CircleSide, Facing } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "California twirl";
class CaliforniaTwirlSingleVariant extends SingleVariantMoveInterpreter<CaliforniaTwirl, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCirclePairedMove(this.move.parameters.who, ({ startPos }) => {
// TODO does "who" matter here or is it entirely positional? At least need to know who to omit.
const onLeft: boolean = startPos.which.isOnLeftLookingUpAndDown();
// TODO get rid of this 1 beat set up and make it part of TwirlSwap?
return this.combine([
{
beats: 1,
endPosition: {
...startPos,
hands: new Map<Hand, HandConnection>([onLeft
? [Hand.Right, { to: HandTo.DancerRight, hand: Hand.Left }]
: [Hand.Left, { to: HandTo.DancerLeft, hand: Hand.Right }]]),
facing: startPos.which.topBottomSide() === CircleSide.Top ? Facing.Down : Facing.Up,
},
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
{
beats: this.move.beats - 1,
endPosition: {
...startPos,
which: startPos.which.swapAcross(),
facing: startPos.which.topBottomSide() === CircleSide.Top ? Facing.Up : Facing.Down,
},
movementPattern: {
kind: SemanticAnimationKind.TwirlSwap,
around: startPos.which.topBottomSide(),
hand: onLeft ? Hand.Right : Hand.Left,
}
}], startPos);
});
}
}
class CaliforniaTwirl extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new CaliforniaTwirlSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, CaliforniaTwirl);

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import { DanceRole } from "../danceCommon.js";
import { HandTo, HandConnection, PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "chain";
class ChainSingleVariant extends SingleVariantMoveInterpreter<Chain, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const mainRole = this.move.parameters.who === "gentlespoons" ? DanceRole.Lark : DanceRole.Robin;
const pullToTurnBeats = 2;
const pullBeats = this.move.beats / 2 - pullToTurnBeats;
const turnBeats = this.move.beats - pullBeats - pullToTurnBeats;
const chainHand: Hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const cwCourtesyTurn = chainHand === Hand.Left;
return this.handleCircleMove(({ id, startPos }) => {
if (id.danceRole === mainRole) {
const endWhich = startPos.which.swapDiagonal();
let endSet = startPos.setOffset ?? 0;
let to: HandTo;
switch (this.move.parameters.dir) {
case "along":
throw "Don't know what chaining along the set means.";
case "across":
to = HandTo.DiagonalAcrossCircle;
break;
case "right diagonal":
to = HandTo.RightDiagonalAcrossCircle;
endSet += startPos.which.isLeft() ? -1 : +1;
break;
case "left diagonal":
to = HandTo.LeftDiagonalAcrossCircle;
endSet += startPos.which.isLeft() ? +1 : -1;
break;
}
const startPosition = {
...startPos,
hands: new Map<Hand, HandConnection>([[chainHand, { hand: chainHand, to }]]),
facing: startPos.which.facingAcross(),
};
const turnTo = chainHand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
return this.combine([
{
beats: pullBeats,
endPosition: {
...startPos,
which: endWhich,
facing: endWhich.facingUpOrDown(),
setOffset: endSet,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: turnTo }],
[Hand.Right, { hand: Hand.Right, to: turnTo }],
]),
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around: "Center",
side: chainHand,
withHands: true,
facing: "Forward",
otherPath: "Swap",
}
},
{
beats: pullToTurnBeats,
endPosition: {
...this.startingPos,
kind: PositionKind.Circle,
which: endWhich.swapUpAndDown(),
facing: endWhich.facingOut(),
setOffset: endSet,
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
side: chainHand.opposite(),
withHands: true,
around: endWhich.leftRightSide(),
facing: "Forward", // TODO Is this right?
otherPath: "Swap",
}
},
prevEnd => ({
beats: turnBeats,
endPosition: {
kind: PositionKind.Circle,
which: endWhich,
facing: endWhich.facingAcross(),
hands: prevEnd.hands,
setOffset: prevEnd.setOffset,
lineOffset: prevEnd.lineOffset,
},
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
clockwise: cwCourtesyTurn,
}
})
], startPosition);
} else {
const startingPos = { ...startPos, hands: undefined };
return this.combine([
{
beats: pullBeats,
endPosition: { ...startingPos, facing: startingPos.which.facingUpOrDown() },
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
{
beats: pullToTurnBeats,
endPosition: {
...startingPos,
which: startingPos.which.swapUpAndDown(),
facing: startingPos.which.facingOut()
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
side: chainHand.opposite(),
withHands: true,
around: startingPos.which.leftRightSide(),
facing: "Forward", // TODO Is this right?
otherPath: "Swap",
}
},
{
beats: turnBeats,
endPosition: {
...startingPos,
// TODO Does CourtesyTurn always end in same position?
which: startPos.which,
facing: startPos.which.facingAcross(),
},
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
clockwise: cwCourtesyTurn,
}
}
], startingPos);
}
});
}
}
class Chain extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new ChainSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Chain);

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import { Facing, handsInCircle } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "circle";
class CircleSingleVariant extends SingleVariantMoveInterpreter<Circle, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCircleMove(({ startPos }) => {
const places = this.move.parameters.places / 90 * (this.move.parameters.turn ? 1 : -1);
return this.combine([
{
beats: this.move.beats,
endPosition: {
...startPos,
facing: Facing.CenterOfCircle,
hands: handsInCircle,
which: startPos.which.circleLeft(places),
},
movementPattern: {
kind: SemanticAnimationKind.Circle,
places,
}
},
], { ...startPos, facing: Facing.CenterOfCircle });
});
}
}
class Circle extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new CircleSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Circle);

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import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
class CustomSingleVariant extends SingleVariantMoveInterpreter<Custom, "custom"> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO refactor so this is in separate classes?
if (this.move.parameters.custom.includes("mirrored mad robin")) {
return this.handleCircleMove(({ id, startPos }) => {
// TODO Read custom to decide direction?
const startAndEndPos = {
...startPos,
facing: startPos.which.facingAcross(),
hands: undefined,
};
return this.combine([{
beats: this.move.beats,
startPosition: startAndEndPos,
endPosition: startAndEndPos,
movementPattern: {
kind: SemanticAnimationKind.DoSiDo,
amount: startPos.which.isLeft() ? -360 : 360,
around: startPos.which.leftRightSide(),
},
}]);
});
} else {
return this.errorStandStill();
}
}
}
class Custom extends MoveInterpreter<"custom"> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new CustomSingleVariant(this, startingPos);
}
}
moveInterpreters.set("custom", Custom);

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import { SemanticPosition, Facing, CircleSide, PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "do si do";
class DoSiDoSingleVariant extends SingleVariantMoveInterpreter<DoSiDo, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (!this.move.parameters.shoulder) {
throw new Error("do si do by left shoulder is unsupported.");
}
let doSiDoEndKind: "Start" | "Swap" | "ShortLinesLeft" | "ShortLinesRight";
const doSiDoCircling = this.move.parameters.circling % 360;
if (doSiDoCircling === 0) {
doSiDoEndKind = "Start";
} else if (doSiDoCircling === 180) {
doSiDoEndKind = "Swap";
} else if (doSiDoCircling === 90) {
doSiDoEndKind = this.move.parameters.shoulder ? "ShortLinesLeft" : "ShortLinesRight";
} else if (doSiDoCircling === 270) {
doSiDoEndKind = this.move.parameters.shoulder ? "ShortLinesRight" : "ShortLinesLeft";
} else {
throw new Error("do si do by " + this.move.parameters.circling + " degrees is unsupported.");
}
return this.handleCirclePairedMove(this.move.parameters.who, ({ startPos, around, withPos }) => {
// TODO Use other parameters?
const startingPos: SemanticPosition = {
...startPos,
hands: undefined,
facing: around === "Center"
? Facing.CenterOfCircle
: around === CircleSide.Left || around === CircleSide.Right
? startPos.which.facingUpOrDown()
: startPos.which.facingAcross(),
};
let endPos: SemanticPosition;
switch (doSiDoEndKind) {
case "Start":
endPos = startingPos;
break;
case "Swap":
endPos = { ...withPos, facing: startingPos.facing };
break;
case "ShortLinesLeft":
case "ShortLinesRight":
endPos = {
kind: PositionKind.ShortLines,
which: startPos.which.toShortLines(doSiDoEndKind === "ShortLinesLeft" ? Hand.Left : Hand.Right),
facing: startingPos.facing,
setOffset: startingPos.setOffset,
lineOffset: startingPos.lineOffset,
}
}
return this.combine([{
beats: this.move.beats,
startPosition: startingPos,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.DoSiDo,
amount: this.move.parameters.circling,
around,
},
}]);
});
}
}
class DoSiDo extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new DoSiDoSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, DoSiDo);

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import { Facing, ShortLinesPosition, PositionKind, CirclePosition, SemanticPosition, HandConnection, HandTo, oppositeFacing } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "down the hall";
class DownTheHallSingleVariant extends SingleVariantMoveInterpreter<DownTheHall, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.who !== "everyone") {
throw new Error("Don't know what it means for not everyone to go down the hall.");
}
if (this.move.parameters.moving !== "all") {
throw new Error("Not sure what it means for not all to be moving in down the hall.");
}
if (this.move.parameters.ender !== "turn-alone" && this.move.parameters.ender !== "turn-couple") {
throw new Error("Unsupported down the hall ender: " + this.move.parameters.ender);
}
if (this.move.parameters.facing === "forward then backward") {
throw new Error("Not sure what " + this.move.parameters.facing + " means for down the hall.");
}
return this.handleMove(({ startPos }) => {
const startFacing = this.move.parameters.facing === "backward" ? Facing.Up : Facing.Down;
const startWhich: ShortLinesPosition = startPos.kind === PositionKind.ShortLines
? startPos.which
// TODO Is this always the right way to convert circle to short lines?
// (Does it even matter except for dance starting formations?)
: new Map<CirclePosition, ShortLinesPosition>([
[CirclePosition.TopLeft, ShortLinesPosition.FarLeft],
[CirclePosition.BottomLeft, ShortLinesPosition.MiddleLeft],
[CirclePosition.BottomRight, ShortLinesPosition.MiddleRight],
[CirclePosition.TopRight, ShortLinesPosition.FarRight],
]).get(startPos.which)!;
const startingPos: SemanticPosition & { kind: PositionKind.ShortLines, setOffset: number } = {
kind: PositionKind.ShortLines,
facing: startFacing,
which: startWhich,
hands: startWhich.isMiddle() ? new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }],
]) : new Map<Hand, HandConnection>([
startWhich.isLeft() === (this.move.parameters.facing === "backward")
? [Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }]
: [Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }]
]),
setOffset: startPos.setOffset ?? 0,
lineOffset: startPos.lineOffset,
};
return this.combine([
{
beats: 4,
endPosition: {
...startingPos,
setOffset: startingPos.setOffset + 1
},
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: this.move.beats - 4,
endPosition: {
...startingPos,
setOffset: startingPos.setOffset + 1,
facing: oppositeFacing(startFacing),
which: this.move.parameters.ender === "turn-alone" ? startWhich : startWhich.swapOnSide(),
},
movementPattern: this.move.parameters.ender === "turn-couple"
? {
kind: SemanticAnimationKind.TwirlSwap,
around: startWhich.leftRightSide(),
// !== is NXOR, each of these booleans being flipped flips which hand to use.
hand: startWhich.isMiddle() !== (startWhich.isLeft() !== (this.move.parameters.facing === "forward"))
? Hand.Left
: Hand.Right
}
: {
kind: SemanticAnimationKind.Linear,
minRotation: startWhich.isMiddle() === startWhich.isLeft() ? -180 : +180,
},
},
], startingPos);
});
}
}
class DownTheHall extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new DownTheHallSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, DownTheHall);

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import { SemanticPosition, BalanceWeight, ShortLinesPosition, Facing, PositionKind, handsInShortLine, handsInLine } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "form an ocean wave";
class FormAnOceanWaveSingleVariant extends SingleVariantMoveInterpreter<FormAnOceanWave, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.dir !== "across") {
throw new Error("Diagonal ocean waves are unsupported.");
}
const centerHand = this.move.parameters["c.hand"] ? Hand.Right : Hand.Left;
if (this.move.parameters["pass thru"]) {
return this.handleCircleMove(({ id, startPos }) => {
const balBeats = this.move.parameters.bal ? this.move.beats / 2 : 0;
const balPartBeats = balBeats / 2;
// TODO balance direction?
const balance: ((prevEnd: SemanticPosition) => PartialLowLevelMove)[] = this.move.parameters.bal ? [
prevEnd => ({
beats: balPartBeats,
endPosition: { ...prevEnd, balance: BalanceWeight.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
}),
prevEnd => ({
beats: balPartBeats,
endPosition: { ...prevEnd, balance: BalanceWeight.Backward },
movementPattern: { kind: SemanticAnimationKind.Linear },
}),
] : [];
const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
const which = startPos.which.isLeft()
? isCenter
? ShortLinesPosition.MiddleRight
: ShortLinesPosition.FarRight
: isCenter
? ShortLinesPosition.MiddleLeft
: ShortLinesPosition.FarLeft;
// TODO Not sure this facing computation is right.
const facing = (centerHand === Hand.Left) !== isCenter !== which.isLeft() ? Facing.Up : Facing.Down;
return this.combine([{
beats: this.move.beats - balBeats,
endPosition: {
kind: PositionKind.ShortLines,
which,
facing,
hands: handsInShortLine({ which, facing, wavy: true }),
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
},
movementPattern: which.isMiddle()
? { kind: SemanticAnimationKind.Linear }
: {
kind: SemanticAnimationKind.RotateAround,
around: "Center",
minAmount: centerHand === Hand.Left ? 1 : -1,
close: false,
byHand: undefined,
},
}, ...balance], startPos);
});
} else {
return this.handleMove(({ id, startPos }) => {
const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
const which = startPos.which.isLeft()
? (isCenter ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.FarLeft)
: (isCenter ? ShortLinesPosition.MiddleRight : ShortLinesPosition.FarRight);
const facing = (centerHand === Hand.Right) === (which === ShortLinesPosition.MiddleLeft || which === ShortLinesPosition.FarRight) ? Facing.Down : Facing.Up;
const linePos: SemanticPosition = {
kind: PositionKind.ShortLines,
which,
facing,
hands: handsInLine({ wavy: true, which, facing }),
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
};
if (this.move.parameters.bal) {
// TODO Is balance weight always forward/backward here?
const balanceBeats = Math.min(this.move.beats, 4);
const transitionBeats = this.move.beats - balanceBeats;
const balanceForwardBeats = balanceBeats / 2;
const balanceBackwardBeats = balanceBeats - balanceForwardBeats;
const balance: [PartialLowLevelMove, PartialLowLevelMove] = [
{
beats: balanceForwardBeats,
endPosition: { ...linePos, balance: BalanceWeight.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: balanceBackwardBeats,
endPosition: { ...linePos, balance: BalanceWeight.Backward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
];
if (transitionBeats === 0) {
// No transition, just balance.
return this.combine(balance, linePos);
} else {
return this.combine([{
beats: transitionBeats,
endPosition: linePos,
movementPattern: { kind: SemanticAnimationKind.Linear },
},
...balance], startPos);
}
} else {
return this.combine([{
beats: this.move.beats,
endPosition: linePos,
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startPos);
}
});
}
}
}
class FormAnOceanWave extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new FormAnOceanWaveSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, FormAnOceanWave);

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import { SemanticPosition, PositionKind, handsInLine } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "form long waves";
class FormLongWavesSingleVariant extends SingleVariantMoveInterpreter<FormLongWaves, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO A zero beat move should just be selecting a variant? Or maybe not because this just changes facing/hands.
if (this.move.beats !== 0) {
throw new Error(this.move.move + " unsupported except for zero beats marking end of previous move.");
}
return this.handleCircleMove(({ id, startPos }) => {
const facingIn = this.findPairOpposite(this.move.parameters.who, id) !== null;
const startAndEndPos: SemanticPosition = {
kind: PositionKind.Circle,
which: startPos.which,
facing: facingIn ? startPos.which.facingAcross() : startPos.which.facingOut(),
hands: handsInLine({ wavy: true, which: startPos.which }),
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
return this.combine([{
beats: this.move.beats,
endPosition: startAndEndPos,
movementPattern: { kind: SemanticAnimationKind.StandStill },
}
], startAndEndPos);
});
}
}
class FormLongWaves extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new FormLongWavesSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, FormLongWaves);

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import { LongLines, HandConnection, HandTo } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "give & take";
class GiveTakeSingleVariant extends SingleVariantMoveInterpreter<GiveTake, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const give: boolean = this.move.parameters.give;
const takeToSide = this.move.parameters.who;
const giveBeats = give ? this.move.beats / 2 : 0;
const takeBeats = this.move.beats - giveBeats;
return this.handleCircleMove(({ id, startPos }) => {
const isTaker = this.findPairOpposite(takeToSide, id) !== null;
const maybeGive: [] | [PartialLowLevelMove] = give ? [{
beats: giveBeats,
endPosition: { ...startPos, longLines: LongLines.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear, minRotation: 0 },
}] : [];
const takeHands = new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Right, to: HandTo.DancerForward }],
[Hand.Right, { hand: Hand.Left, to: HandTo.DancerForward }],
]);
return this.combine([...maybeGive, (prevEnd) => ({
beats: takeBeats,
startPosition: { ...prevEnd, hands: undefined },
endPosition: isTaker ? {
...startPos,
which: startPos.which,
longLines: undefined,
hands: takeHands,
} : {
...startPos,
which: startPos.which.swapAcross(),
longLines: LongLines.Near,
hands: takeHands,
},
movementPattern: { kind: SemanticAnimationKind.Linear, minRotation: 0 },
})], startPos);
});
}
}
class GiveTake extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new GiveTakeSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, GiveTake);

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import { DancerIdentity } from "../danceCommon.js";
import { SemanticPosition, PositionKind, ShortLinesPosition, CirclePosition, CircleSide, Facing } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { LowLevelMove, SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
import { dancerIsPair } from "../libfigure/util.js";
const moveName: Move["move"] = "hey";
class HeySingleVariant extends SingleVariantMoveInterpreter<Hey, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// Needed for inner functions... that probably should be methods.
const move = this.move;
type HeyStep = {
kind: "StandStill" | "Loop" | "CenterPass" | "EndsPassIn" | "EndsPassOut" | "Ricochet",
endPosition: SemanticPosition,
}
if (this.move.parameters.dir !== "across") {
throw new Error("Unsupported hey direction: " + this.move.parameters.dir);
}
let heyParts: number;
switch (this.move.parameters.until) {
case "half":
heyParts = 4;
break;
case "full":
heyParts = 8;
break;
default:
throw new Error("Unsupported hey 'until': " + this.move.parameters.until);
}
const heyPartBeats: number = this.move.beats / heyParts;
// TODO is this right?
const firstPassInCenter: boolean = dancerIsPair(this.move.parameters.who);
const centerShoulder = firstPassInCenter === this.move.parameters.shoulder ? Hand.Right : Hand.Left;
const endsShoulder = centerShoulder.opposite();
function fixupHeyOtherPath(withoutOtherPath: Map<DancerIdentity, (LowLevelMove & { heyStep?: HeyStep })[]>): Map<DancerIdentity, LowLevelMove[]> {
const numSteps = withoutOtherPath.get(DancerIdentity.OnesLark)!.length;
for (let i = 0; i < numSteps; i++) {
for (const id of withoutOtherPath.keys()) {
const lowLevelMove = withoutOtherPath.get(id)![i];
if (lowLevelMove.movementPattern.kind !== SemanticAnimationKind.PassBy
|| !lowLevelMove.heyStep
|| lowLevelMove.movementPattern.otherPath) {
continue;
}
const heyStepKind = lowLevelMove.heyStep.kind;
let foundPair = false;
for (const otherId of withoutOtherPath.keys()) {
const otherLowLevelMove = withoutOtherPath.get(otherId)![i];
if (id === otherId
|| otherLowLevelMove.movementPattern.kind !== SemanticAnimationKind.PassBy
|| !otherLowLevelMove.heyStep
|| otherLowLevelMove.movementPattern.otherPath) {
continue;
}
const otherHeyStepKind = otherLowLevelMove.heyStep.kind;
if (heyStepKind === "CenterPass" && otherHeyStepKind === "CenterPass"
|| (lowLevelMove.startPosition.which.leftRightSide() === otherLowLevelMove.startPosition.which.leftRightSide()
&& (heyStepKind === "EndsPassIn" && otherHeyStepKind === "EndsPassOut"
|| heyStepKind === "EndsPassOut" && otherHeyStepKind === "EndsPassIn"))) {
lowLevelMove.movementPattern.otherPath = {
start: { ...otherLowLevelMove.startPosition, setOffset: lowLevelMove.startPosition.setOffset, lineOffset: lowLevelMove.startPosition.lineOffset },
end: { ...otherLowLevelMove.endPosition, setOffset: lowLevelMove.endPosition.setOffset, lineOffset: lowLevelMove.endPosition.lineOffset },
}
otherLowLevelMove.movementPattern.otherPath = {
start: { ...lowLevelMove.startPosition, setOffset: otherLowLevelMove.startPosition.setOffset, lineOffset: otherLowLevelMove.startPosition.lineOffset },
end: { ...lowLevelMove.endPosition, setOffset: otherLowLevelMove.endPosition.setOffset, lineOffset: otherLowLevelMove.endPosition.lineOffset },
}
foundPair = true;
break;
}
}
if (!foundPair && heyStepKind === "EndsPassOut") {
// Then other is standing still.
const pos = {
...([...withoutOtherPath.values()]
.map(otherMoves => otherMoves[i])
.filter(m => m.movementPattern.kind === SemanticAnimationKind.StandStill
&& m.endPosition.which.leftRightSide() === lowLevelMove.endPosition.which.leftRightSide())
[0].endPosition),
setOffset: lowLevelMove.startPosition.setOffset, lineOffset: lowLevelMove.startPosition.lineOffset
}
lowLevelMove.movementPattern.otherPath = { start: pos, end: pos };
}
}
for (const id of withoutOtherPath.keys()) {
const lowLevelMove = withoutOtherPath.get(id)![i];
if (lowLevelMove.movementPattern.kind === SemanticAnimationKind.PassBy
&& !lowLevelMove.movementPattern.otherPath) {
throw new Error("Failed to fill in otherPath for " + id + " on hey step " + i);
}
}
}
// Object was mutated.
return withoutOtherPath;
}
return fixupHeyOtherPath(this.handleMove(({ id, startPos }) => {
const endsInCircle = startPos.kind === PositionKind.Circle;
function heyStepToPartialLowLevelMove(heyStep: HeyStep): PartialLowLevelMove & { heyStep: HeyStep } {
return {
beats: heyPartBeats,
// TODO use circle positions on ends? ... unless hey ends in a box the gnat or similar...
endPosition: heyStep.endPosition,
movementPattern: heyStep.kind === "StandStill" ? {
kind: SemanticAnimationKind.StandStill,
} : heyStep.kind === "Loop" ? {
// TODO Loop should probably be its own kind? Or RotateAround?
kind: SemanticAnimationKind.Linear,
minRotation: endsShoulder === Hand.Right ? +180 : -180,
} : heyStep.kind === "Ricochet" ? {
// TODO This is a hack.
kind: SemanticAnimationKind.PassBy,
around: heyStep.endPosition.which.leftRightSide(),
withHands: false,
otherPath: "Swap",
facing: "Start",
side: endsShoulder,
} : {
kind: SemanticAnimationKind.PassBy,
around: heyStep.kind === "CenterPass" ? "Center" : heyStep.endPosition.which.leftRightSide(),
withHands: false,
side: heyStep.kind === "CenterPass" ? centerShoulder : endsShoulder,
facing: "Start",
otherPath: undefined!, // Placeholder, fixup later.
},
heyStep,
};
}
function continueHey(prevStep: HeyStep, stepsLeft: number, beenInCenter: boolean): HeyStep {
// TODO Not sure why type checker requires rechecking this here.
if (move.move !== "hey") throw new Error("Unreachable.");
// Continuing hey so everyone is either passing (in center or on ends) or looping on ends.
if (prevStep.endPosition.kind === PositionKind.Circle) {
if (prevStep.endPosition.facing === prevStep.endPosition.which.facingAcross()) {
if (stepsLeft === 0) {
return {
kind: "StandStill",
endPosition: prevStep.endPosition,
}
}
return {
kind: "EndsPassIn",
endPosition: {
kind: PositionKind.ShortLines,
which: prevStep.endPosition.which.isLeft() ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.MiddleRight,
facing: prevStep.endPosition.which.facingAcross(),
setOffset: prevStep.endPosition.setOffset,
lineOffset: prevStep.endPosition.lineOffset,
},
}
}
else {
if (stepsLeft === 1 && !endsInCircle) {
return {
kind: "Loop",
endPosition: {
kind: PositionKind.ShortLines,
which: prevStep.endPosition.which.isLeft() ? ShortLinesPosition.FarLeft : ShortLinesPosition.FarRight,
facing: prevStep.endPosition.which.facingAcross(),
setOffset: prevStep.endPosition.setOffset,
lineOffset: prevStep.endPosition.lineOffset,
},
}
}
return {
kind: "Loop",
endPosition: {
...prevStep.endPosition,
which: prevStep.endPosition.which.swapUpAndDown(),
facing: prevStep.endPosition.which.facingAcross()
},
}
}
}
else if (prevStep.endPosition.kind === PositionKind.ShortLines) {
const isFacingSide = prevStep.endPosition.facing === prevStep.endPosition.which.facingSide();
const inMiddle = prevStep.endPosition.which.isMiddle();
if (!inMiddle && !isFacingSide) {
return {
kind: "Loop",
endPosition: { ...prevStep.endPosition, facing: prevStep.endPosition.which.facingSide() },
}
} else if (inMiddle && isFacingSide) {
return {
kind: "EndsPassOut",
endPosition: {
...prevStep.endPosition,
kind: PositionKind.Circle,
which: prevStep.endPosition.which.isLeft()
? (endsShoulder === Hand.Right ? CirclePosition.TopLeft : CirclePosition.BottomLeft)
: (endsShoulder === Hand.Right ? CirclePosition.BottomRight : CirclePosition.TopRight),
},
}
}
else if (!isFacingSide) {
const rico = inCenterFirst
? beenInCenter
? move.parameters.rico3
: move.parameters.rico1
: beenInCenter
? move.parameters.rico4
: move.parameters.rico2;
if (rico) {
const onLeftSide = prevStep.endPosition.which.isLeft();
return {
kind: "Ricochet",
endPosition: {
...prevStep.endPosition,
kind: PositionKind.Circle,
which: CirclePosition.fromSides(prevStep.endPosition.which.leftRightSide(),
// TODO might be swapped
(endsShoulder === Hand.Left) === onLeftSide ? CircleSide.Top : CircleSide.Bottom),
facing: onLeftSide ? Facing.Left : Facing.Right,
}
}
} else {
return {
kind: "CenterPass",
endPosition: {
...prevStep.endPosition,
which: prevStep.endPosition.which.swapSides()
},
}
}
}
else {
return {
kind: inMiddle ? "EndsPassOut" : "EndsPassIn",
endPosition: {
...prevStep.endPosition,
which: prevStep.endPosition.which.swapOnSide()
},
}
}
} else {
throw new Error("Unexpected PositionKind: " + (<any>prevStep.endPosition).kind);
}
}
const inCenterFirst = firstPassInCenter && this.findPairOpposite(this.move.parameters.who, id) !== null
|| this.move.parameters.who2 && this.findPairOpposite(this.move.parameters.who2, id) !== null;
let firstHeyStep: HeyStep;
let startingPos: SemanticPosition;
if (firstPassInCenter) {
if (startPos.kind !== PositionKind.Circle) {
throw new Error("Hey starting in center not from circle is unsupported.");
}
startingPos = {
kind: startPos.kind,
which: startPos.which,
facing: startPos.which.isLeft() ? Facing.Right : Facing.Left,
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
};
if (inCenterFirst) {
if (this.move.parameters.rico1) {
firstHeyStep = {
kind: "Ricochet",
endPosition: {
kind: PositionKind.Circle,
which: startPos.which.swapUpAndDown(),
facing: startPos.which.facingOut(),
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
};
} else {
firstHeyStep = {
kind: "CenterPass",
endPosition: {
kind: PositionKind.ShortLines,
which: startPos.which.isLeft() ? ShortLinesPosition.MiddleRight : ShortLinesPosition.MiddleLeft,
facing: startingPos.facing,
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
};
}
} else {
firstHeyStep = {
kind: "StandStill",
endPosition: startingPos,
}
}
} else {
if (startPos.kind !== PositionKind.ShortLines) {
throw new Error("Hey with first pass on ends must start approximately in short lines.");
}
const startFacing = startPos.which.facingSide();
startingPos = {
kind: startPos.kind,
which: startPos.which,
facing: startFacing,
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
};
firstHeyStep = {
kind: startingPos.which.isMiddle() ? "EndsPassOut" : "EndsPassIn",
endPosition: { ...startingPos, which: startPos.which.swapOnSide() },
}
}
const heySteps: HeyStep[] = [firstHeyStep];
let beenInCenter = firstHeyStep.kind === "CenterPass" || firstHeyStep.kind === "Ricochet";
for (let i = 1; i < heyParts; i++) {
const isLast = i === heyParts - 1;
const nextHeyStep = continueHey(heySteps[i - 1], heyParts - i - 1, beenInCenter);
beenInCenter ||= nextHeyStep.kind === "CenterPass" || nextHeyStep.kind === "Ricochet";
heySteps.push(nextHeyStep);
}
return this.combine(heySteps.map(heyStepToPartialLowLevelMove), { ...startingPos, hands: undefined });
}));
}
}
class Hey extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new HeySingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Hey);

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import { SemanticPosition, Facing, HandConnection, HandTo, LongLines } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "long lines";
class LongLinesSingleVariant extends SingleVariantMoveInterpreter<LongLinesInterpreter, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCircleMove(({ startPos }) => {
const startPosition: SemanticPosition = {
...startPos,
longLines: undefined,
// TODO Occassionally dances have long lines facing out. This will get that wrong.
facing: startPos.which.isLeft() ? Facing.Right : Facing.Left,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Right, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Left, to: HandTo.DancerRight }],
]),
};
if (this.move.parameters.go) {
const forwardBeats = this.move.beats / 2;
const backwardBeats = this.move.beats - forwardBeats;
return this.combine([
{
beats: forwardBeats,
endPosition: { ...startPosition, longLines: LongLines.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: backwardBeats,
endPosition: startPosition,
movementPattern: { kind: SemanticAnimationKind.Linear, minRotation: 0 },
},
], startPosition);
} else {
return this.combine([{
beats: this.move.beats,
endPosition: { ...startPosition, longLines: LongLines.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startPosition);
}
});
}
}
class LongLinesInterpreter extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new LongLinesSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, LongLinesInterpreter);

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import { SemanticPosition, PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "mad robin";
class MadRobinSingleVariant extends SingleVariantMoveInterpreter<MadRobin, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.circling !== 360) {
throw new Error("mad robin circling not exactly once is unsupported.");
}
return this.handleCircleMove(({ id, startPos }) => {
// Read who of mad robin to decide direction.
const madRobinClockwise: boolean = (this.findPairOpposite(this.move.parameters.who, id) !== null) === startPos.which.isOnLeftLookingAcross();
const startAndEndPos: SemanticPosition = {
kind: PositionKind.Circle,
which: startPos.which,
facing: startPos.which.facingAcross(),
setOffset: startPos.setOffset,
lineOffset: startPos.lineOffset,
}
return this.combine([{
beats: this.move.beats,
startPosition: startAndEndPos,
endPosition: startAndEndPos,
movementPattern: {
kind: SemanticAnimationKind.DoSiDo,
amount: madRobinClockwise ? this.move.parameters.circling : -this.move.parameters.circling,
around: startPos.which.leftRightSide(),
},
}]);
});
}
}
class MadRobin extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new MadRobinSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, MadRobin);

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import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "pass by";
class PassBySingleVariant extends SingleVariantMoveInterpreter<PassBy, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const passByShoulder = this.move.parameters.shoulder ? Hand.Left : Hand.Right;
return this.handlePairedMove(this.move.parameters.who, ({ startPos, around, withPos }) => {
return this.combine([{
beats: this.move.beats,
// TODO Is pass by always a swap?
endPosition: withPos,
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around,
facing: "Forward",
otherPath: "Swap",
side: passByShoulder,
withHands: false,
}
}], startPos);
});
}
}
class PassBy extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new PassBySingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, PassBy);

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import { CoupleRole } from "../danceCommon.js";
import { Facing, SemanticPosition, PositionKind, CircleSide } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "pass through";
class PassThroughSingleVariant extends SingleVariantMoveInterpreter<PassThrough, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.dir === "left diagonal" || this.move.parameters.dir === "right diagonal") {
// TODO There's logic for this below, but unsure it's right.
throw new Error(this.move.move + " with dir of " + this.move.parameters.dir + " is unsupported.");
}
const alongSet = this.move.parameters.dir === "along";
const passShoulder = this.move.parameters.shoulder ? Hand.Right : Hand.Left;
// Special-case this.
if (this.move.note?.includes("2s shooting the 1s down the center") ?? false) {
return this.handleCircleMove(({ id, startPos }) => {
const facing = id.coupleRole === CoupleRole.Ones ? Facing.Down : Facing.Up;
const endPos: SemanticPosition = {
kind: PositionKind.ShortLines,
which: startPos.which.unfoldToShortLines(CircleSide.Top),
facing,
setOffset: (startPos.setOffset ?? 0) + (facing === Facing.Up ? -0.5 : +0.5),
lineOffset: startPos.lineOffset,
};
return this.combine([{
beats: this.move.beats,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around: startPos.which.leftRightSide(),
side: endPos.which.isLeft() ? Hand.Left : Hand.Right,
withHands: false,
facing: "Forward",
otherPath: "Swap",
},
}], startPos);
});
}
return this.handleMove(({ startPos }) => {
if (alongSet && startPos.kind === PositionKind.Circle) {
const facing = startPos.which.facingUpOrDown();
const endPos: SemanticPosition = {
kind: PositionKind.Circle,
which: startPos.which,
facing,
setOffset: (startPos.setOffset ?? 0) + (facing === Facing.Up ? -0.5 : +0.5),
lineOffset: startPos.lineOffset,
};
return this.combine([{
beats: this.move.beats,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around: startPos.which.leftRightSide(),
side: passShoulder,
withHands: false,
facing: "Start",
otherPath: "Swap",
},
}], startPos);
} else if (!alongSet && startPos.kind === PositionKind.Circle) {
const facing = startPos.which.facingAcross();
const endPos: SemanticPosition = {
kind: PositionKind.Circle,
which: startPos.which.swapAcross(),
facing,
setOffset: (startPos.setOffset ?? 0) + (this.move.parameters.dir === "across"
? 0
: (this.move.parameters.dir === "left diagonal") === startPos.which.isLeft() ? -1 : +1),
lineOffset: startPos.lineOffset,
};
return this.combine([{
beats: this.move.beats,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around: startPos.which.topBottomSide(),
side: passShoulder,
withHands: false,
facing: "Forward",
otherPath: "Swap",
},
}], startPos);
} else if (alongSet && startPos.kind === PositionKind.ShortLines) {
// TODO This assumes short *wavy* lines.
const endPos: SemanticPosition = {
...startPos,
balance: undefined,
// TODO only swap sometimes...
which: startPos.which.swapOnSide(),
setOffset: (startPos.setOffset ?? 0) + (startPos.facing === Facing.Up ? -0.5 : +0.5),
};
return this.combine([{
beats: this.move.beats,
endPosition: endPos,
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startPos);
} else {
throw new Error(this.move.move + " with dir of " + this.move.parameters.dir + " starting from " + startPos.kind + " is unsupported.");
}
});
}
}
class PassThrough extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new PassThroughSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, PassThrough);

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import { Facing, SemanticPosition } from "../interpreterCommon.js";
import { SemanticAnimationKind, LowLevelMove } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
import { balanceCircleInAndOut } from "./balanceTheRing.js";
class PetronellaSingleVariant extends SingleVariantMoveInterpreter<Petronella, "petronella"> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO These should be actual parameters, not parsing the notes...
const rightShoulder: boolean = !(this.move.note?.includes('left') ?? false);
const newCircle: boolean = this.move.note?.includes('end facing') ?? this.move.progression;
return this.handleCircleMove(({ startPos }) => {
let finalPosition = {
...startPos,
facing: Facing.CenterOfCircle,
which: startPos.which.circleRight(rightShoulder ? 1 : -1),
hands: undefined,
};
if (newCircle) {
finalPosition = {
...finalPosition,
which: finalPosition.which.swapUpAndDown(),
setOffset: (finalPosition.setOffset ?? 0) + (finalPosition.which.isTop() ? -0.5 : +0.5),
}
}
const spin: ((prevEnd: SemanticPosition) => PartialLowLevelMove) = prevEnd => ({
beats: this.move.beats - (this.move.parameters.bal ? 4 : 0),
startPosition: {
...prevEnd,
facing: Facing.CenterOfCircle,
hands: undefined,
},
endPosition: finalPosition,
movementPattern: {
kind: SemanticAnimationKind.Linear,
minRotation: rightShoulder ? 180 : -180,
handsDuring: "None",
},
});
if (this.move.parameters.bal) {
const balance: LowLevelMove[] = balanceCircleInAndOut(this.move, startPos);
return PetronellaSingleVariant.append([...balance], spin);
} else {
return this.combine([spin]);
}
});
}
}
class Petronella extends MoveInterpreter<"petronella"> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new PetronellaSingleVariant(this, startingPos);
}
}
moveInterpreters.set("petronella", Petronella);

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import { DanceRole } from "../danceCommon.js";
import { HandTo, SemanticPosition, DancerDistance, HandConnection, PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "promenade";
class PromenadeSingleVariant extends SingleVariantMoveInterpreter<Promenade, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.dir !== "across") {
// TODO "along" would be the bicycle chain? Not sure what left/right diagonal means here.
throw "Promenade not across the set is unsupported."
}
// TODO How to know?
const twirlAfterPromenade = true;
const twirlBeats = twirlAfterPromenade ? this.move.beats / 2 : 0;
const promenadeBeats = this.move.beats - twirlBeats;
return this.handleCirclePairedMove(this.move.parameters.who, ({ startPos }) => {
const handTo = startPos.which.isOnLeftLookingAcross() ? HandTo.DancerRight : HandTo.DancerLeft;
const startingPos: SemanticPosition = {
...startPos,
facing: startPos.which.facingAcross(),
dancerDistance: DancerDistance.Compact,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: handTo }],
[Hand.Right, { hand: Hand.Right, to: handTo }],
]),
};
const endSetOffset = this.move.progression
? (startPos.setOffset ?? 0) + (startPos.which.isLeft() ? +0.5 : -0.5)
: startPos.setOffset;
const beforeTwirlPos: SemanticPosition & { kind: PositionKind.Circle } = {
...startingPos,
which: startPos.which.swapAcross(),
facing: startPos.which.facingAcross(),
setOffset: endSetOffset,
};
const endPos: SemanticPosition = {
...beforeTwirlPos,
which: beforeTwirlPos.which.swapUpAndDown(),
facing: beforeTwirlPos.which.facingAcross(),
dancerDistance: undefined,
};
const maybeTwirl: [] | [PartialLowLevelMove] = (twirlAfterPromenade ? [{
beats: twirlBeats,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
clockwise: this.move.parameters.turn, // TODO or ! this?
}
}] : [])
return this.combine([{
beats: promenadeBeats,
endPosition: beforeTwirlPos,
movementPattern: {
kind: SemanticAnimationKind.Promenade,
swingRole: startPos.which.isOnLeftLookingAcross() ? DanceRole.Lark : DanceRole.Robin,
twirl: true,
passBy: this.move.parameters.turn ? Hand.Left : Hand.Right,
}
}, ...maybeTwirl], startingPos);
});
}
}
class Promenade extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new PromenadeSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Promenade);

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import { HandConnection, HandTo, BalanceWeight } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "pull by dancers";
class PullByDancersSingleVariant extends SingleVariantMoveInterpreter<PullByDancers, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO Might make sense to think of pull by as not a full swap?
// e.g., in Blue and Green Candles, it's treated as only getting to
// ShortLinesPosition.Middle* before doing an allemande.
return this.handlePairedMove(this.move.parameters.who, ({ startPos, around, withPos }) => {
const hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const balanceBeats = this.move.parameters.bal
? this.move.beats > 4
? this.move.beats - 4
: 2
: 0;
const balancePartBeats = balanceBeats / 2;
const pullBeats = this.move.beats - balanceBeats;
// TODO Adjust facing?
const startPosition = {
...startPos,
hands: new Map<Hand, HandConnection>([
[
hand,
{ hand, to: around === "Center" ? HandTo.DiagonalAcrossCircle : HandTo.DancerForward }
]])
};
const passBy: PartialLowLevelMove = {
beats: pullBeats,
endPosition: { ...withPos, facing: startPos.facing },
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around,
side: hand,
withHands: true,
facing: "Start",
otherPath: "Swap",
}
};
if (this.move.parameters.bal) {
return this.combine([
{
beats: balancePartBeats,
endPosition: {
...startPosition,
balance: BalanceWeight.Forward,
},
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
{
beats: balancePartBeats,
endPosition: {
...startPosition,
balance: BalanceWeight.Backward,
},
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
passBy], startPosition);
} else {
return this.combine([passBy], startPosition);
}
});
}
}
class PullByDancers extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new PullByDancersSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, PullByDancers);

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import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "revolving door";
class RevolvingDoorSingleVariant extends SingleVariantMoveInterpreter<RevolvingDoor, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const byHand = this.move.parameters.hand ? Hand.Right : Hand.Left;
// TODO More parts? Or define an animation kind?
const waitBeats = 2;
const carryBeats = this.move.beats / 2;
const returnBeats = this.move.beats - carryBeats - waitBeats;
return this.handleCirclePairedMove(this.move.parameters.whom, ({ id, startPos }) => {
const isCarried = this.findPairOpposite(this.move.parameters.who, id) === null;
const startingPos = { ...startPos, hands: undefined };
// TODO animation here needs work.
if (isCarried) {
const endWhich = startPos.which.swapDiagonal();
return this.combine([
prevEnd => ({
beats: waitBeats,
endPosition: prevEnd,
movementPattern: { kind: SemanticAnimationKind.StandStill },
}),
{
beats: carryBeats,
endPosition: {
...startPos,
which: endWhich,
facing: endWhich.facingAcross(),
},
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
minAmount: byHand === Hand.Right ? 180 : -180,
around: "Center",
byHand,
close: false,
},
},
prevEnd => ({
beats: returnBeats,
endPosition: prevEnd,
movementPattern: { kind: SemanticAnimationKind.StandStill },
}),
], startingPos);
} else {
return this.combine([
{
beats: this.move.beats,
endPosition: startPos,
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
minAmount: byHand === Hand.Right ? 180 : -180,
around: "Center",
byHand,
close: true,
},
},
], startingPos);
}
});
}
}
class RevolvingDoor extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new RevolvingDoorSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, RevolvingDoor);

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import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "right left through";
class RightLeftThroughSingleVariant extends SingleVariantMoveInterpreter<RightLeftThrough, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.dir !== "across") {
throw new Error(this.move.move + " with dir " + this.move.parameters.dir + " is unsupported.");
}
return this.handleCircleMove(({ startPos }) => {
const startingPos = { ...startPos, facing: startPos.which.facingAcross() };
const swappedPos = { ...startingPos, which: startingPos.which.swapAcross() };
return this.combine([
{
beats: this.move.beats / 2,
endPosition: swappedPos,
movementPattern: {
kind: SemanticAnimationKind.PassBy,
side: Hand.Right,
withHands: true,
facing: "Start",
around: startingPos.which.topBottomSide(),
otherPath: "Swap",
},
},
{
beats: this.move.beats / 2,
endPosition: {
...startingPos,
which: startingPos.which.swapDiagonal(),
facing: startingPos.which.facingOut()
},
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
},
}
], startingPos);
});
}
}
class RightLeftThrough extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new RightLeftThroughSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, RightLeftThrough);

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import { DanceRole, CoupleRole } from "../danceCommon.js";
import { PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "roll away";
class RollAwaySingleVariant extends SingleVariantMoveInterpreter<RollAway, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO maybe can roll away in short lines?
return this.handleCirclePairedMove(this.move.parameters.who, ({ id, startPos, withPos }) => {
let isRoller: boolean;
switch (this.move.parameters.who) {
case "gentlespoons":
isRoller = id.danceRole === DanceRole.Lark;
break;
case "ladles":
isRoller = id.danceRole === DanceRole.Robin;
break;
case "ones":
isRoller = id.coupleRole === CoupleRole.Ones;
break;
case "twos":
isRoller = id.coupleRole === CoupleRole.Twos;
break;
case "first corners":
case "second corners":
throw "Roll away in contra corners is unsupported.";
}
// TODO This isn't quite right if there's no 1/2 sash?
let swapPos = withPos;
if (swapPos.kind === PositionKind.Circle && swapPos.longLines) {
swapPos = { ...swapPos, longLines: undefined };
}
// TODO animate hands?
if (isRoller) {
if (this.move.parameters["½sash"]) {
// swap positions by sliding
return this.combine([{
beats: this.move.beats,
endPosition: swapPos,
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startPos);
} else {
// just stand still
return this.combine([{
beats: this.move.beats,
endPosition: { ...startPos, longLines: undefined },
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startPos);
}
} else {
// being rolled away, so do a spin
return this.combine([{
beats: this.move.beats,
// TODO Is this the right end position logic?
endPosition: this.move.parameters["½sash"] ? swapPos : { ...startPos, which: startPos.which.swapDiagonal() },
movementPattern: { kind: SemanticAnimationKind.RollAway },
}], startPos);
}
});
}
}
class RollAway extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new RollAwaySingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, RollAway);

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import { PositionKind, SemanticPosition, Facing, BalanceWeight, handsInLine } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "Rory O'More";
class RoryOMoreSingleVariant extends SingleVariantMoveInterpreter<RoryOMore, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.who !== "everyone") {
throw new Error(this.move.move + " that doesn't include everyone is unsupported.");
}
// TODO Could be in long or short lines.
const roryDir = this.move.parameters.slide ? Hand.Left : Hand.Right;
const balBeats = this.move.parameters.bal ? this.move.beats / 2 : 0;
const balPartBeats = balBeats / 2;
const roryBeats = this.move.beats - balBeats;
return this.handleMove(({ startPos }) => {
const isShortLines: boolean = startPos.kind === PositionKind.ShortLines;
const startingPos: SemanticPosition = {
...startPos,
hands: handsInLine({ wavy: true, which: startPos.which, facing: startPos.facing })
};
let endPos: SemanticPosition;
if (startPos.kind === PositionKind.ShortLines) {
if (startPos.facing !== Facing.Up && startPos.facing !== Facing.Down) {
throw new Error("To be in wavy lines, must be facing up or down, not " + startPos.facing);
}
const endWhich = startPos.which.shift(roryDir, startPos.facing);
endPos = {
...startPos,
which: endWhich,
hands: handsInLine({ wavy: true, which: endWhich, facing: startPos.facing })
};
} else {
throw new Error(this.move.move + " is currently only supported in short lines.");
}
const maybeBalance: PartialLowLevelMove[] = (this.move.parameters.bal ? [
{
beats: balPartBeats,
endPosition: { ...startingPos, balance: roryDir === Hand.Left ? BalanceWeight.Left : BalanceWeight.Right },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: balPartBeats,
endPosition: { ...startingPos, balance: roryDir === Hand.Left ? BalanceWeight.Right : BalanceWeight.Left },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
] : []);
return this.combine([...maybeBalance,
{
beats: roryBeats,
endPosition: endPos,
movementPattern: {
kind: SemanticAnimationKind.Linear,
minRotation: roryDir === Hand.Right ? +360 : -360,
handsDuring: "None",
},
}
], startingPos);
});
}
}
class RoryOMore extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new RoryOMoreSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, RoryOMore);

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import { SemanticPosition, PositionKind, handToDancerToSideInCircleFacingAcross, LongLines } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "slice";
class SliceSingleVariant extends SingleVariantMoveInterpreter<Slice, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters["slice increment"] === "dancer") {
// TODO Maybe this only actually gets used to move an entire couple by going diagonal back?
throw new Error("Slicing by a single dancer is unsupported.");
}
const sliceLeft = this.move.parameters.slide;
const sliceReturns = this.move.parameters["slice return"] !== "none";
const sliceForwardBeats = sliceReturns ? this.move.beats / 2 : this.move.beats;
const sliceBackwardBeats = this.move.beats - sliceForwardBeats;
return this.handleCircleMove(({ startPos }) => {
const startingPos: SemanticPosition & { setOffset: number } = {
kind: PositionKind.Circle,
which: startPos.which,
facing: startPos.which.facingAcross(),
hands: handToDancerToSideInCircleFacingAcross(startPos.which),
setOffset: startPos.setOffset ?? 0,
lineOffset: startPos.lineOffset,
};
const sliceAmount = startingPos.which.isLeft() === sliceLeft ? +0.5 : -0.5;
const forwardOffset = startingPos.setOffset + sliceAmount;
const endOffset = this.move.parameters["slice return"] === "diagonal" ? forwardOffset + sliceAmount : forwardOffset;
const sliceForward: PartialLowLevelMove = {
beats: sliceForwardBeats,
endPosition: { ...startingPos, setOffset: forwardOffset, longLines: LongLines.Forward },
movementPattern: { kind: SemanticAnimationKind.Linear },
};
const maybeSliceBackward: PartialLowLevelMove[] = sliceReturns ? [{
beats: sliceBackwardBeats,
endPosition: { ...startingPos, setOffset: endOffset },
movementPattern: { kind: SemanticAnimationKind.Linear },
}] : [];
return this.combine([sliceForward, ...maybeSliceBackward], startingPos);
});
}
}
class Slice extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new SliceSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Slice);

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import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName : Move["move"] = "slide along set";
class SlideAlongSetSingleVariant extends SingleVariantMoveInterpreter<SlideAlongSet, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const slideLeft = this.move.parameters.slide;
return this.handleCircleMove(({ startPos }) => {
const startingPos = {
...startPos,
facing: startPos.which.facingAcross(),
};
return this.combine([{
beats: this.move.beats,
endPosition: {
...startingPos,
setOffset: (startingPos.setOffset ?? 0) + (startingPos.which.isLeft() === slideLeft ? +0.5 : -0.5),
},
movementPattern: { kind: SemanticAnimationKind.Linear },
}], startingPos);
});
}
}
class SlideAlongSet extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new SlideAlongSetSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, SlideAlongSet);

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import { StarGrip, Facing } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "star";
class StarSingleVariant extends SingleVariantMoveInterpreter<Star, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
return this.handleCircleMove(({ startPos }) => {
const hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const grip = this.move.parameters.grip === "hands across"
? StarGrip.HandsAcross
: this.move.parameters.grip === "wrist grip"
? StarGrip.WristGrip
: undefined;
const facing = hand === Hand.Left ? Facing.LeftInCircle : Facing.RightInCircle;
const places = this.move.parameters.places / 90 * (hand === Hand.Right ? 1 : -1);
return this.combine([
{
beats: this.move.beats,
endPosition: {
...startPos,
facing,
hands: undefined,
which: startPos.which.circleLeft(places),
},
movementPattern: {
kind: SemanticAnimationKind.Star,
hand,
grip,
places,
}
},
], { ...startPos, facing });
});
}
}
class Star extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new StarSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Star);

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import { DancerDistance, handToDancerToSideInCircleFacingAcross } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "star promenade";
class StarPromenadeSingleVariant extends SingleVariantMoveInterpreter<StarPromenade, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const starPromenadeHand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const starPromenadeSwap = (this.move.parameters.circling % 360) === 180;
if (!starPromenadeSwap && (this.move.parameters.circling % 360 !== 0)) {
throw new Error(this.move.move + " circling by not a multiple of 180 degrees is unsupported.");
}
// TODO start promenade hands/show dancers close
return this.handleCircleMove(({ id, startPos }) => {
const inCenter = this.findPairOpposite(this.move.parameters.who, id) !== null;
// TODO Actually, does star promenade end facing out and butterfly whirl swaps?
const endWhich = starPromenadeSwap ? startPos.which.swapDiagonal() : startPos.which;
const endFacing = endWhich.facingAcross();
return this.combine([{
beats: this.move.beats,
endPosition: {
...startPos,
which: endWhich,
facing: endFacing,
dancerDistance: DancerDistance.Compact,
// TODO Perhaps different hands indication for "scooped"?
hands: handToDancerToSideInCircleFacingAcross(endWhich),
},
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
around: "Center",
byHand: inCenter ? starPromenadeHand : undefined,
close: inCenter,
minAmount: this.move.parameters.hand ? this.move.parameters.circling : -this.move.parameters.circling,
}
}], startPos);
});
}
}
class StarPromenade extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new StarPromenadeSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, StarPromenade);

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@ -1,187 +0,0 @@
import { CoupleRole, DanceRole } from "../danceCommon.js";
import { LongLines, CircleSide, SemanticPosition, CirclePosition, Facing, PositionKind, HandConnection, HandTo, ShortLinesPosition, handsInLine, BalanceWeight, DancerDistance } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "swing";
class SwingSingleVariant extends SingleVariantMoveInterpreter<Swing, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
// TODO Use variants instead of nextMove
const nextMove = this.moveInterpreter.nextMove;
return this.handlePairedMove(this.move.parameters.who, ({ id, startPos, around, withId, withPos }) => {
// TODO swing can start from non-circle positions.
// TODO swing end is only in notes / looking at next move.
// TODO better way to detect swing end?
// TODO more structured way to do this than enumerating next moves here?
// maybe instead of nextMove an optional endPosition for fixing up positions?
// ... but then every move would have to handle that...
const afterTake = startPos.longLines === LongLines.Near || withPos.longLines === LongLines.Near;
const toShortLines = nextMove.move === "down the hall" || nextMove.move === "up the hall";
const endFacingAcross = (around === CircleSide.Left || around === CircleSide.Right) && !toShortLines;
const startWhich = startPos.which;
const startPosition: SemanticPosition = {
...startPos,
facing: around === CircleSide.Left || CircleSide.Right
? (startWhich instanceof CirclePosition
? afterTake
? startPos.longLines === LongLines.Near ? startWhich.facingOut() : startWhich.facingAcross()
: (startWhich.topBottomSide() === CircleSide.Bottom ? Facing.Up : Facing.Down)
: startWhich.facingSide())
: (startWhich.isLeft() ? Facing.Right : Facing.Left),
};
const swingRole = id.danceRole != withId.setIdentity.danceRole
? id.danceRole
// Make some arbitrary choice for same-role swings
: id.coupleRole !== withId.setIdentity.coupleRole
? (id.coupleRole === CoupleRole.Ones ? DanceRole.Lark : DanceRole.Robin)
: withId.relativeSet !== 0
? (withId.relativeSet > 0 ? DanceRole.Lark : DanceRole.Robin)
: withId.relativeLine !== 0
? (withId.relativeLine > 0 ? DanceRole.Lark : DanceRole.Robin)
: /* should be unreachable as this means withId is equal to id */ DanceRole.Lark;
// TODO This assumes swing around right/left, not center or top/bottom.
let endPosition: SemanticPosition;
if (endFacingAcross) {
endPosition = {
...startPos,
kind: PositionKind.Circle,
which: startWhich instanceof CirclePosition
? (startWhich.isOnLeftLookingAcross() === (swingRole === DanceRole.Lark)
? startWhich
: startWhich.swapUpAndDown())
: (startWhich.isLeft()
? (swingRole === DanceRole.Lark ? CirclePosition.BottomLeft : CirclePosition.TopLeft)
: (swingRole === DanceRole.Lark ? CirclePosition.TopRight : CirclePosition.BottomRight)),
facing: startWhich.leftRightSide() === CircleSide.Left ? Facing.Right : Facing.Left,
balance: undefined,
dancerDistance: undefined,
longLines: undefined,
hands: new Map<Hand, HandConnection>([swingRole === DanceRole.Lark
? [Hand.Right, { to: HandTo.DancerRight, hand: Hand.Left }]
: [Hand.Left, { to: HandTo.DancerLeft, hand: Hand.Right }]]),
};
} else if (toShortLines) {
const endFacing = nextMove.move === "down the hall" !== (nextMove.parameters.facing === "backward")
? Facing.Down
: Facing.Up;
const endWhich = startWhich.isLeft()
? ((endFacing === Facing.Down) === (swingRole === DanceRole.Lark) ? ShortLinesPosition.FarLeft : ShortLinesPosition.MiddleLeft)
: ((endFacing === Facing.Down) === (swingRole === DanceRole.Lark) ? ShortLinesPosition.MiddleRight : ShortLinesPosition.FarRight)
endPosition = {
...startPos,
kind: PositionKind.ShortLines,
which: endWhich,
facing: endFacing,
balance: undefined,
dancerDistance: undefined,
longLines: undefined,
hands: handsInLine({ wavy: false, which: endWhich, facing: endFacing }),
};
}
else {
// TODO Need to figure out the logic of knowing if this should be facing up or down.
// Probably based on knowing Ones vs. Twos? Also then the not-participating-dancers need their
// "standing still" to update that they are in a new set...
//throw new Error("Swing to new circle currently unsupported.");
endPosition = {
// end not facing across or in short lines, so transitioning to new circle like in many contra corners dances.
...startPos,
};
}
const swingBeats = this.move.parameters.prefix === "none" ? this.move.beats
: this.move.parameters.prefix === "balance"
? this.move.beats > 8 ? 8 : this.move.beats - 4
: this.move.parameters.prefix === "meltdown"
? this.move.beats - 4
: (() => { throw "Unknown swing prefix: " + this.move.parameters.prefix })();
const swing: PartialLowLevelMove = {
beats: swingBeats,
endPosition: endPosition,
movementPattern: {
kind: SemanticAnimationKind.Swing,
minAmount: 360,
around,
endFacing: startWhich.leftRightSide() === CircleSide.Left ? Facing.Right : Facing.Left,
swingRole,
afterTake,
},
};
switch (this.move.parameters.prefix) {
case "none":
return this.combine([swing,], startPosition);
case "balance":
// TODO Right length for balance?
const balancePartBeats = this.move.beats > 8 ? (this.move.beats - 8) / 2 : 2;
const startWithBalHands = {
...startPosition,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { to: HandTo.DancerForward, hand: Hand.Right }],
[Hand.Right, { to: HandTo.DancerForward, hand: Hand.Left }],
]),
};
const balForwardPos = startWithBalHands.kind === PositionKind.Circle
? {
...startWithBalHands,
balance: BalanceWeight.Forward,
dancerDistance: DancerDistance.Compact,
}
: {
...startWithBalHands,
balance: BalanceWeight.Forward,
};
return this.combine([
{
beats: balancePartBeats,
startPosition: startWithBalHands,
endPosition: balForwardPos,
movementPattern: { kind: SemanticAnimationKind.Linear, },
},
prevEnd => ({
beats: balancePartBeats,
endPosition: {
...prevEnd,
balance: BalanceWeight.Backward,
},
movementPattern: { kind: SemanticAnimationKind.Linear, },
}),
swing,
], startPosition);
case "meltdown":
const meltdownBeats = 4; // TODO right number here?
return this.combine([
prevEnd => ({
beats: meltdownBeats,
endPosition: { ...prevEnd, dancerDistance: DancerDistance.Compact },
movementPattern: {
kind: SemanticAnimationKind.RotateAround,
minAmount: 360,
around,
byHand: undefined,
close: true,
},
}),
swing,
], startPosition);
}
});
}
}
class Swing extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new SwingSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Swing);

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@ -1,37 +0,0 @@
import { SemanticPosition } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "turn alone";
class TurnAloneSingleVariant extends SingleVariantMoveInterpreter<TurnAlone, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.who !== "everyone" || this.move.beats !== 0) {
throw new Error("turn alone unsupported except for changing to new circle.");
}
return this.handleCircleMove(({ startPos }) => {
const which = startPos.which.swapUpAndDown();
const startAndEndPos: SemanticPosition = {
...startPos,
which,
facing: which.facingUpOrDown(),
setOffset: (startPos.setOffset ?? 0) + (startPos.which.isTop() ? +0.5 : -0.5),
}
return this.combine([{
beats: this.move.beats,
endPosition: startAndEndPos,
movementPattern: { kind: SemanticAnimationKind.StandStill },
}], startAndEndPos);
});
}
}
class TurnAlone extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new TurnAloneSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, TurnAlone);

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@ -1,95 +0,0 @@
import { Facing, ShortLinesPosition, PositionKind, CirclePosition, SemanticPosition, HandConnection, HandTo, handsInCircle } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "up the hall";
// TODO Share implementation between up/down the hall?
class UpTheHallSingleVariant extends SingleVariantMoveInterpreter<UpTheHall, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.who !== "everyone") {
throw new Error("Don't know what it means for not everyone to go up the hall.");
}
if (this.move.parameters.moving !== "all") {
throw new Error("Not sure what it means for not all to be moving in up the hall.");
}
if (this.move.parameters.ender !== "circle") {
throw new Error("Unsupported up the hall ender: " + this.move.parameters.ender);
}
if (this.move.parameters.facing !== "forward") {
throw new Error("Unsupported up the hall facing: " + this.move.parameters.facing);
}
return this.handleMove(({ startPos }) => {
const startFacing = this.move.parameters.facing === "backward" ? Facing.Down : Facing.Up;
const startWhich: ShortLinesPosition = startPos.kind === PositionKind.ShortLines
? startPos.which
// TODO Is this always the right way to convert circle to short lines?
// (Does it even matter except for dance starting formations?)
: new Map<CirclePosition, ShortLinesPosition>([
[CirclePosition.TopLeft, ShortLinesPosition.MiddleLeft],
[CirclePosition.BottomLeft, ShortLinesPosition.FarLeft],
[CirclePosition.BottomRight, ShortLinesPosition.FarRight],
[CirclePosition.TopRight, ShortLinesPosition.MiddleRight],
]).get(startPos.which)!;
const startingPos: SemanticPosition & { kind: PositionKind.ShortLines, setOffset: number } = {
kind: PositionKind.ShortLines,
facing: startFacing,
which: startWhich,
hands: startWhich.isMiddle() ? new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }],
]) : new Map<Hand, HandConnection>([
startWhich.isLeft() === (this.move.parameters.facing === "backward")
? [Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }]
: [Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }]
]),
setOffset: startPos.setOffset ?? 0,
lineOffset: startPos.lineOffset,
};
const endWhich = new Map<ShortLinesPosition, CirclePosition>([
[ShortLinesPosition.FarLeft, CirclePosition.TopLeft],
[ShortLinesPosition.MiddleLeft, CirclePosition.BottomLeft],
[ShortLinesPosition.MiddleRight, CirclePosition.BottomRight],
[ShortLinesPosition.FarRight, CirclePosition.TopRight],
]).get(startWhich)!;
const endingPos: SemanticPosition & { kind: PositionKind.Circle } = {
kind: PositionKind.Circle,
which: endWhich,
facing: Facing.CenterOfCircle,
setOffset: startingPos.setOffset - 1,
lineOffset: startingPos.lineOffset,
hands: handsInCircle,
}
return this.combine([
{
beats: 4,
endPosition: {
...startingPos,
setOffset: startingPos.setOffset - 1
},
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: this.move.beats - 4,
endPosition: endingPos,
// TODO Is bend the line just linear?
movementPattern: {
kind: SemanticAnimationKind.Linear,
minRotation: startingPos.which.isLeft() ? -1 : +1
},
}], startingPos);
});
}
}
class UpTheHall extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new UpTheHallSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, UpTheHall);

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@ -1,59 +1,99 @@
import { Animation } from "./animation.js";
import { CoupleRole, DanceRole, DancerIdentity, ExtendedDancerIdentity } from "./danceCommon.js";
import * as exampleAnimations from "./exampleAnimations.js";
import { DancerSetPosition, DancersSetPositions, dancerHeight, dancerHeightOffset, leftShoulder, lineDistance, rightShoulder, setDistance, degreesToRadians } from "./rendererConstants.js";
function baseColorForDancer(identity: ExtendedDancerIdentity): {hue: number, sat: number, lum: number} {
if (identity.setIdentity.coupleRole == CoupleRole.Ones) {
if (identity.relativeSet < 0)
return { hue: 340, sat: 67, lum: 56 };
if (identity.relativeSet === 0)
return { hue: 27, sat: 99, lum: 59 };
if (identity.relativeSet > 0)
return { hue: 54, sat: 97, lum: 49 };
function hueForDancer(identity: DancerIdentity): number {
if (identity.coupleRole == CoupleRole.Ones) {
if (identity.danceRole == DanceRole.Lark) {
return 0; //red
} else {
return 39; //orange
}
} else {
if (identity.relativeSet < 0)
return { hue: 183, sat: 88, lum: 23 };
if (identity.relativeSet === 0)
return { hue: 249, sat: 42, lum: 37 };
if (identity.relativeSet > 0)
return { hue: 13, sat: 33, lum: 29 };
if (identity.danceRole == DanceRole.Lark) {
return 240; //blue
} else {
return 180; //teal
}
}
throw new Error("Unreachable: relativeSet must be one of <, ===, or > 0.");
}
function colorForDancer(identity: ExtendedDancerIdentity) : string {
const baseColor = baseColorForDancer(identity);
const colorForDancerCache = new Map<DancerIdentity, string[]>(
DancerIdentity.all().map(id => [id,
[...Array(49).keys()]
.map(reverseColorCacheKey)
.map(({relativeSet, relativeLine}) => colorForDancer(id, relativeSet, relativeLine))]));
const hue = baseColor.hue;
const sat = baseColor.sat - Math.abs(identity.relativeLine * 40);
const unclampedLum = baseColor.lum + (Math.abs(identity.relativeSet) <= 1 ? 0 : identity.relativeSet * 20);
const colorForDancerLabelCache = new Map<DancerIdentity, string[]>(
DancerIdentity.all().map(id => [id,
[...Array(49).keys()]
.map(i => reverseColorCacheKey(i))
.map(({relativeSet, relativeLine}) => colorForDancerLabel(id, relativeSet, relativeLine))]));
function colorCacheKey(relativeSet: number, relativeLine: number) {
relativeSet = Math.max(-3, Math.min(3, relativeSet)) + 3;
relativeLine = Math.max(-3, Math.min(3, relativeLine)) + 3;
return relativeLine * 7 + relativeSet;
}
function reverseColorCacheKey(key: number): { relativeSet: number, relativeLine: number } {
return {
relativeSet: (key % 7) - 3,
relativeLine: Math.floor(key / 7) - 3,
}
}
function colorForDancer(setIdentity: DancerIdentity, relativeSet: number, relativeLine: number) : string {
const hue = hueForDancer(setIdentity);
const sat = 100 - Math.abs(relativeLine * 40);
const unclampedLum = 50 + relativeSet * 20;
const lum = unclampedLum < 10 ? 10 : unclampedLum > 90 ? 90 : unclampedLum;
return `hsl(${hue}, ${sat}%, ${lum}%)`;
}
function colorForDancerLabel(identity: ExtendedDancerIdentity) : string {
const dancerColor = baseColorForDancer(identity);
const hue = (dancerColor.hue + 180) % 360;
function colorForDancerCached(setIdentity: DancerIdentity, relativeSet: number, relativeLine: number) : string {
return colorForDancerCache.get(setIdentity)![colorCacheKey(relativeSet, relativeLine)];
}
function colorForDancerById(identity: ExtendedDancerIdentity) : string {
return colorForDancer(identity.setIdentity, identity.relativeSet, identity.relativeLine);
}
function colorForDancerLabel(setIdentity: DancerIdentity, relativeSet: number, relativeLine: number) : string {
const dancerHue = hueForDancer(setIdentity);
const hue = (dancerHue + 180) % 360;
const sat = 100;
const unclampedLum = ((dancerColor.hue >= 215 && dancerColor.hue <= 285) || (identity.relativeSet < 0)
|| dancerColor.lum < 40) && identity.relativeSet < 2
const lum = dancerHue === 240 && relativeSet < 2 || relativeSet < 0
? 100
: 20 - identity.relativeSet * 40;
const lum = unclampedLum < 0 ? 0 : unclampedLum > 100 ? 100 : unclampedLum;
: 20 - relativeSet * 40;
return `hsl(${hue}, ${sat}%, ${lum}%)`;
}
function colorForDancerLabelCached(setIdentity: DancerIdentity, relativeSet: number, relativeLine: number) : string {
return colorForDancerLabelCache.get(setIdentity)![colorCacheKey(relativeSet, relativeLine)];
}
function colorForDancerLabelById(identity: ExtendedDancerIdentity) : string {
return colorForDancerLabel(identity.setIdentity, identity.relativeSet, identity.relativeLine);
}
const positiveNumberStrings: string[] = [...Array(10).keys()].map(i => i.toString());
const negativeNumberStrings: string[] = [...Array(10).keys()].map(i => (-i).toString());
function cachedToString(smallNumber: number) {
if (Math.abs(smallNumber) >= 10) return smallNumber.toString();
if (smallNumber < 0) return negativeNumberStrings[-smallNumber];
else return positiveNumberStrings[smallNumber];
}
export class Renderer {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
animation?: Animation;
extraSets?: number;
extraLines?: number;
trailIncrements: number = 6;
trailLengthInBeats: number = 1;
drawDebug: boolean = false;
constructor(canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D) {
@ -61,41 +101,33 @@ export class Renderer {
this.ctx = ctx;
}
drawDancerBody(identity: ExtendedDancerIdentity, drawText: boolean) {
drawDancerBody(setIdentity: DancerIdentity, relativeSet: number, relativeLine: number, drawText: boolean) {
this.ctx.beginPath();
this.ctx.moveTo(leftShoulder.x, leftShoulder.y);
if (identity.setIdentity.danceRole === DanceRole.Robin) {
// Draw triangle for robin.
this.ctx.lineTo(rightShoulder.x, rightShoulder.y);
this.ctx.lineTo(0, dancerHeight-dancerHeightOffset);
} else {
// Draw dome for lark.
this.ctx.arcTo(0, dancerHeight*2-dancerHeightOffset, rightShoulder.x, rightShoulder.y, dancerHeight * 1.5);
this.ctx.lineTo(rightShoulder.x, rightShoulder.y);
}
this.ctx.lineTo(rightShoulder.x, rightShoulder.y);
this.ctx.lineTo(0, dancerHeight-dancerHeightOffset);
this.ctx.fill();
// Draw dot at origin to identify "center" point of dancer.
const backupFillStyle = this.ctx.fillStyle;
this.ctx.fillStyle = 'black';
const pointSize = 0.05;
this.ctx.fillRect(-pointSize/2, -pointSize/2, pointSize, pointSize);
if (drawText && identity) {
if (drawText) {
this.ctx.save();
this.ctx.scale(-1, 1);
this.ctx.rotate(Math.PI);
this.ctx.fillStyle = colorForDancerLabel(identity);
this.ctx.fillStyle = colorForDancerLabelCached(setIdentity, relativeSet, relativeLine);
this.ctx.font = '0.15px sans'
this.ctx.fillText(identity.setIdentity.danceRole === DanceRole.Lark ? 'L' : 'R', -0.14, +0.04);
this.ctx.fillText(identity.setIdentity.coupleRole === CoupleRole.Ones ? '1' : '2', +0.04, +0.04);
this.ctx.fillText(setIdentity.danceRole === DanceRole.Lark ? 'L' : 'R', -0.14, +0.04);
this.ctx.fillText(setIdentity.coupleRole === CoupleRole.Ones ? '1' : '2', +0.04, +0.04);
this.ctx.font = '0.1px sans'
this.ctx.fillText(identity.relativeLine.toString(), +0.14, +0.04);
this.ctx.fillText(identity.relativeSet.toString(), -0.22, +0.04);
this.ctx.fillText(cachedToString(relativeLine), +0.14, +0.04);
this.ctx.fillText(cachedToString(relativeSet), -0.22, +0.04);
this.ctx.restore();
}
@ -108,11 +140,8 @@ export class Renderer {
this.ctx.translate(identity.relativeLine * lineDistance,
identity.relativeSet * setDistance);
const realIdentity = {
...identity,
relativeSet: identity.relativeSet + (offsetSets * (identity.setIdentity.coupleRole === CoupleRole.Ones ? 1 : -1))
};
this.ctx.fillStyle = this.ctx.strokeStyle = colorForDancer(realIdentity);
const relativeSet = identity.relativeSet + (offsetSets * (identity.setIdentity.coupleRole === CoupleRole.Ones ? 1 : -1));
this.ctx.fillStyle = this.ctx.strokeStyle = colorForDancerCached(identity.setIdentity, relativeSet, identity.relativeLine);
if (drawDebug) {
if (this.drawDebug && position.drawDebug) {
@ -125,7 +154,7 @@ export class Renderer {
this.ctx.translate(position.position.x, position.position.y);
this.ctx.rotate(-degreesToRadians(position.rotation));
this.drawDancerBody(realIdentity, drawText);
this.drawDancerBody(identity.setIdentity, relativeSet, identity.relativeLine, drawText);
// Draw arms.
this.ctx.lineWidth = 0.03;
@ -172,15 +201,16 @@ export class Renderer {
if (!this.animation) throw new Error("Attempted to render before setting animation.");
this.clear();
const increments = this.trailLengthInBeats > 0 && this.trailIncrements > 0 ? this.trailIncrements : 0;
const incrementLength = this.trailLengthInBeats / (increments + 1);
const increments = 7;
const trailLengthInBeats = 1;
const incrementLength = trailLengthInBeats / increments;
progression ??= 0;
const offsetSets = this.animation.progression.y === 0
? 0
: -((progression - (progression % 2)) / 2) / ((this.animation.progression.y * 2) / setDistance);
for (var i = increments; i >= 0; i--) {
const beatToDraw = i == 0 ? beat : beat - i*incrementLength;
this.ctx.globalAlpha = i == 0 ? 1 : (1 - i / (increments + 1)) * 0.3;
const beatToDraw = beat - i*incrementLength;
this.ctx.globalAlpha = i == 0 ? 1 : (1 - i/increments)*0.3;
const positions = this.animation.positionsAtBeat(beatToDraw, progression % 2);
if (this.drawDebug) this.drawSets(positions, offsetSets, true, true);
this.drawSets(positions, offsetSets, i === 0, false);
@ -216,9 +246,9 @@ export class Renderer {
for (var relativeLine = -extraLines; relativeLine <= extraLines; relativeLine++) {
for (var relativeSet = -extraSets; relativeSet <= extraSets; relativeSet++) {
this.ctx.save();
const hue = 0;
const sat = 0;
const lum = Math.min(98, 90 + Math.abs(Math.abs(relativeSet) + Math.abs(relativeLine)) * 5);
const hue = (relativeLine + relativeSet) % 2 === 0 ? 60 : 170;
const sat = 100 - Math.abs(relativeLine * 40);
const lum = Math.min(98, 90 + Math.abs(relativeSet) * 5);
this.ctx.fillStyle = `hsl(${hue}, ${sat}%, ${lum}%)`;
this.ctx.translate(relativeLine * lineDistance,
relativeSet * setDistance);