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feature/va
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31
README.md
31
README.md
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@ -6,3 +6,34 @@ early in development and only works on a single dance, Isaac Banner's
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["Two Hearts in Time"](https://contradb.com/dances/2014), chosen as a
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["Two Hearts in Time"](https://contradb.com/dances/2014), chosen as a
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simple dance (i.e. single progression improper, no shadow or
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simple dance (i.e. single progression improper, no shadow or
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next/previous neighbor interactions).
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next/previous neighbor interactions).
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## Development
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To develop locally, you need
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[TypeScript](https://www.typescriptlang.org/download/) installed. You
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can check if you have the **`tsc`** (TypeScript Compiler) command available.
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While developing, leave the [watch-tsc.sh](./watch-tsc.sh) script running
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or, equivalently, run the following the command from the root of the
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repository:
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```sh
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tsc --watch
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```
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Also, serve the `www/` directory from a local webserver.
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The [serve.sh](./serve.sh) script will do this or you can run the
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following command from the `www/` directory of the repository:
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```sh
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python -m http.server --bind localhost 8085
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```
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(Nothing special about [Python](https://www.python.org/downloads/) here,
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just the easiest web server to set up.)
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Then open http://localhost:8085/ in a web browser. The site should work
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in any modern browser (tested in Firefox and Chromium).
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Any text editor/IDE works, but I find
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[VS Code](https://code.visualstudio.com/Download)'s
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[TypeScript support](https://code.visualstudio.com/Docs/languages/typescript)
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works well.
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7
serve.sh
Executable file
7
serve.sh
Executable file
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@ -0,0 +1,7 @@
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#!/bin/sh
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# Change directory to www/ directory.
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cd "$(dirname "$0")/www/" || exit
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echo "Serving $(pwd)"
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# From www/
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python -m http.server --bind localhost 8085
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7
watch-tsc.sh
Executable file
7
watch-tsc.sh
Executable file
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@ -0,0 +1,7 @@
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#!/bin/sh
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# Change directory to repo root.
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cd "$(dirname "$0")" || exit
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echo "Watching $(pwd)"
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# From /
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tsc --watch
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@ -421,6 +421,46 @@ displaySettingsDiv.appendChild(document.createElement('br'));
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displaySettingsDiv.appendChild(extraLinesLabel);
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displaySettingsDiv.appendChild(extraLinesLabel);
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displaySettingsDiv.appendChild(extraLinesSelector);
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displaySettingsDiv.appendChild(extraLinesSelector);
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const trailIncrementsSelector = document.createElement('input');
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trailIncrementsSelector.type = 'number';
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trailIncrementsSelector.min = '0';
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trailIncrementsSelector.step = '1';
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trailIncrementsSelector.value = r.trailIncrements!.toString();
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trailIncrementsSelector.id = 'trailIncrements';
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trailIncrementsSelector.style.width = '3em';
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trailIncrementsSelector.addEventListener('input', (ev) => {
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r.trailIncrements = trailIncrementsSelector.valueAsNumber;
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drawAtCurrentBeat();
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restartAnimation(false);
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})
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const trailIncrementsLabel = document.createElement('label');
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trailIncrementsLabel.innerText = '# trails (faded previous positions): ';
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trailIncrementsLabel.htmlFor = 'trailIncrements';
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displaySettingsDiv.appendChild(document.createElement('br'));
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displaySettingsDiv.appendChild(trailIncrementsLabel);
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displaySettingsDiv.appendChild(trailIncrementsSelector);
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const trailBeatsSelector = document.createElement('input');
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trailBeatsSelector.type = 'number';
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trailBeatsSelector.min = '0';
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trailBeatsSelector.step = '0.1';
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trailBeatsSelector.value = r.trailLengthInBeats!.toPrecision(1);
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trailBeatsSelector.id = 'trailBeats';
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trailBeatsSelector.style.width = '3em';
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trailBeatsSelector.addEventListener('input', (ev) => {
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r.trailLengthInBeats = trailBeatsSelector.valueAsNumber;
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drawAtCurrentBeat();
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restartAnimation(false);
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})
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const trailBeatsLabel = document.createElement('label');
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trailBeatsLabel.innerText = '# max age of trails (faded previous positions) in beats: ';
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trailBeatsLabel.htmlFor = 'trailBeats';
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displaySettingsDiv.appendChild(document.createElement('br'));
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displaySettingsDiv.appendChild(trailBeatsLabel);
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displaySettingsDiv.appendChild(trailBeatsSelector);
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displaySettingsDiv.appendChild(document.createElement('br'));
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displaySettingsDiv.appendChild(document.createElement('br'));
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displaySettingsDiv.appendChild(debugRender);
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displaySettingsDiv.appendChild(debugRender);
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displaySettingsDiv.appendChild(debugRenderLabel);
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displaySettingsDiv.appendChild(debugRenderLabel);
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@ -52,6 +52,8 @@ export class Renderer {
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animation?: Animation;
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animation?: Animation;
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extraSets?: number;
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extraSets?: number;
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extraLines?: number;
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extraLines?: number;
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trailIncrements: number = 6;
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trailLengthInBeats: number = 1;
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drawDebug: boolean = false;
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drawDebug: boolean = false;
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constructor(canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D) {
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constructor(canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D) {
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@ -170,16 +172,15 @@ export class Renderer {
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if (!this.animation) throw new Error("Attempted to render before setting animation.");
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if (!this.animation) throw new Error("Attempted to render before setting animation.");
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this.clear();
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this.clear();
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const increments = 7;
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const increments = this.trailLengthInBeats > 0 && this.trailIncrements > 0 ? this.trailIncrements : 0;
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const trailLengthInBeats = 1;
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const incrementLength = this.trailLengthInBeats / (increments + 1);
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const incrementLength = trailLengthInBeats / increments;
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progression ??= 0;
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progression ??= 0;
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const offsetSets = this.animation.progression.y === 0
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const offsetSets = this.animation.progression.y === 0
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? 0
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? 0
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: -((progression - (progression % 2)) / 2) / ((this.animation.progression.y * 2) / setDistance);
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: -((progression - (progression % 2)) / 2) / ((this.animation.progression.y * 2) / setDistance);
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for (var i = increments; i >= 0; i--) {
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for (var i = increments; i >= 0; i--) {
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const beatToDraw = beat - i*incrementLength;
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const beatToDraw = i == 0 ? beat : beat - i*incrementLength;
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this.ctx.globalAlpha = i == 0 ? 1 : (1 - i/increments)*0.3;
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this.ctx.globalAlpha = i == 0 ? 1 : (1 - i / (increments + 1)) * 0.3;
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const positions = this.animation.positionsAtBeat(beatToDraw, progression % 2);
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const positions = this.animation.positionsAtBeat(beatToDraw, progression % 2);
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if (this.drawDebug) this.drawSets(positions, offsetSets, true, true);
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if (this.drawDebug) this.drawSets(positions, offsetSets, true, true);
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this.drawSets(positions, offsetSets, i === 0, false);
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this.drawSets(positions, offsetSets, i === 0, false);
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