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ad1ba9c659
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d94e599c91
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@ -18,9 +18,9 @@ function handsInShortLine({ which, facing, wavy }: { which: ShortLinesPosition;
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: [Hand.Right, { hand: wavy ? Hand.Left : Hand.Right, to: HandTo.DancerRight }]
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]);
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}
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function handsInLine(args: { wavy: boolean, which: ShortLinesPosition | CirclePosition, facing?: Facing }) {
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if (args.which instanceof ShortLinesPosition && (args.facing === Facing.Up || args.facing === Facing.Down)) {
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return handsInShortLine({ wavy: args.wavy, which: args.which, facing: args.facing });
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function handsInLine(args: { wavy: boolean } & ({ which: ShortLinesPosition, facing: Facing.Up | Facing.Down } | { which: CirclePosition })) {
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if (args.which instanceof ShortLinesPosition && /*always true, type system limitation*/ 'facing' in args) {
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return handsInShortLine(args);
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} else {
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return new Map<Hand, HandConnection>([
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[Hand.Left, { hand: args.wavy ? Hand.Right : Hand.Left, to: HandTo.DancerLeft }],
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@ -254,8 +254,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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// TODO Not sure this is actually a good default...
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movementPattern: { kind: SemanticAnimationKind.Linear, handsDuring: "None" },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]);
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}
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}
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@ -277,13 +276,13 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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}
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const startWhich = startPosAdjusted.which;
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// TODO Can swing be across the set (top or bottom)?
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const around = withPos.which.leftRightSide() === startWhich.leftRightSide()
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? startWhich.leftRightSide()
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: withPos.kind === PositionKind.Circle
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? (startWhich instanceof CirclePosition && withPos.which.topBottomSide() === startWhich.topBottomSide()
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? startWhich.topBottomSide()
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: "Center")
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: "Center";
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const around = withPos.kind === PositionKind.Circle
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? (withPos.which.leftRightSide() === startWhich.leftRightSide()
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? startWhich.leftRightSide()
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: startWhich instanceof CirclePosition && withPos.which.topBottomSide() === startWhich.topBottomSide()
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? startWhich.topBottomSide()
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: "Center")
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: "Center";
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return dancerFunc({ id, startPos: startPosAdjusted, withId, withPos, around });
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});
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@ -499,59 +498,21 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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});
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case "do si do":
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if (!move.parameters.shoulder) {
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throw new Error("do si do by left shoulder is unsupported.");
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}
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let doSiDoEndKind: "Start" | "Swap" | "ShortLinesLeft" | "ShortLinesRight";
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const doSiDoCircling = move.parameters.circling % 360;
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if (doSiDoCircling === 360) {
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doSiDoEndKind = "Start";
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} else if (doSiDoCircling === 180) {
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doSiDoEndKind = "Swap";
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} else if (doSiDoCircling === 90) {
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doSiDoEndKind = move.parameters.shoulder ? "ShortLinesLeft" : "ShortLinesRight";
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} else if (doSiDoCircling === 270) {
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doSiDoEndKind = move.parameters.shoulder ? "ShortLinesRight" : "ShortLinesLeft";
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} else {
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throw new Error("do si do by " + move.parameters.circling + " degrees is unsupported.");
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}
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return handleCirclePairedMove(move.parameters.who, ({ startPos, around, withPos }) => {
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return handleCirclePairedMove(move.parameters.who, ({ startPos, around }) => {
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// TODO Use other parameters?
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const startingPos: SemanticPosition = {
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const startAndEndPos = {
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...startPos,
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hands: undefined,
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facing: around === "Center"
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? Facing.CenterOfCircle
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: around === CircleSide.Left || around === CircleSide.Right
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? startPos.which.facingUpOrDown()
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: startPos.which.facingAcross(),
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? (startPos.which.isTop() ? Facing.Down : Facing.Up)
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: (startPos.which.isLeft() ? Facing.Right : Facing.Left),
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};
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let endPos: SemanticPosition;
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switch(doSiDoEndKind) {
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case "Start":
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endPos = startingPos;
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break;
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case "Swap":
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endPos = { ...withPos, facing: startingPos.facing };
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break;
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case "ShortLinesLeft":
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case "ShortLinesRight":
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endPos = {
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kind: PositionKind.ShortLines,
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which: startPos.which.toShortLines(doSiDoEndKind === "ShortLinesLeft" ? Hand.Left : Hand.Right),
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facing: startingPos.facing,
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setOffset: startingPos.setOffset,
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lineOffset: startingPos.lineOffset,
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}
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}
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return combine([{
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beats: move.beats,
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startPosition: startingPos,
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endPosition: endPos,
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startPosition: startAndEndPos,
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endPosition: startAndEndPos,
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movementPattern: {
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kind: SemanticAnimationKind.DoSiDo,
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amount: move.parameters.circling,
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@ -627,7 +588,6 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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facing: endFacing,
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balance: undefined,
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dancerDistance: undefined,
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longLines: undefined,
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hands: handsInLine({ wavy: false, which: endWhich, facing: endFacing }),
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};
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}
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@ -2038,64 +1998,6 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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}], startAndEndPos);
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})
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case "Rory O'More":
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if (move.parameters.who !== "everyone") {
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throw new Error(move.move + " that doesn't include everyone is unsupported.");
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}
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// TODO Could be in long or short lines.
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const roryDir = move.parameters.slide ? Hand.Left : Hand.Right;
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const balBeats = move.parameters.bal ? move.beats / 2 : 0;
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const balPartBeats = balBeats / 2;
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const roryBeats = move.beats - balBeats;
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return handleMove(({startPos}) => {
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const isShortLines: boolean = startPos.kind === PositionKind.ShortLines;
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const startingPos: SemanticPosition = {
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...startPos,
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hands: handsInLine({ wavy: true, which: startPos.which, facing: startPos.facing })
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};
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let endPos: SemanticPosition;
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if (startPos.kind === PositionKind.ShortLines) {
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if (startPos.facing !== Facing.Up && startPos.facing !== Facing.Down) {
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throw new Error("To be in wavy lines, must be facing up or down, not " + startPos.facing);
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}
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const endWhich = startPos.which.shift(roryDir, startPos.facing);
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endPos = {...startPos,
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which: endWhich,
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hands: handsInLine({ wavy: true, which: endWhich, facing: startPos.facing })
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};
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} else {
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throw new Error(move.move + " is currently only supported in short lines.");
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}
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const maybeBalance: PartialLowLevelMove[] = (move.parameters.bal ? [
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{
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beats: balPartBeats,
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endPosition: { ...startingPos, balance: roryDir === Hand.Left ? BalanceWeight.Left : BalanceWeight.Right },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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{
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beats: balPartBeats,
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endPosition: { ...startingPos, balance: roryDir === Hand.Left ? BalanceWeight.Right : BalanceWeight.Left },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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] : []);
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return combine([...maybeBalance,
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{
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beats: roryBeats,
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endPosition: endPos,
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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minRotation: roryDir === Hand.Right ? +360 : -360,
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handsDuring: "None",
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},
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}
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], startingPos);
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});
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case "custom":
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if (move.parameters.custom.includes("mirrored mad robin")) {
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return handleCircleMove(({ id, startPos }) => {
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@ -95,22 +95,6 @@ export class CirclePosition {
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][CirclePosition.enumValueToNumber(this.enumValue)];
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}
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public toShortLines(slideTo: Hand) : ShortLinesPosition {
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return slideTo === Hand.Left
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? [
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ShortLinesPosition.FarLeft,
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ShortLinesPosition.MiddleLeft,
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ShortLinesPosition.FarRight,
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ShortLinesPosition.MiddleRight,
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][CirclePosition.enumValueToNumber(this.enumValue)]
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: [
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ShortLinesPosition.MiddleLeft,
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ShortLinesPosition.FarLeft,
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ShortLinesPosition.MiddleRight,
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ShortLinesPosition.FarRight,
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][CirclePosition.enumValueToNumber(this.enumValue)];
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}
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public swapDiagonal() : CirclePosition {
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return this.swapAcross().swapUpAndDown();
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}
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@ -236,16 +220,6 @@ export class ShortLinesPosition {
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][ShortLinesPosition.enumValueToNumber(this.enumValue)];
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}
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public shift(dir: Hand, facing: Facing.Up | Facing.Down): ShortLinesPosition {
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const shift = (dir === Hand.Left) === (facing === Facing.Down) ? -1 : +1;
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const newNum = ShortLinesPosition.enumValueToNumber(this.enumValue) + shift;
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if (newNum < 0 || newNum > 3) {
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throw new Error("Invalid shift: " + this + " facing " + facing + " to " + dir + ".");
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}
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return ShortLinesPosition.get(ShortLinesPosition.numberToEnumValue(newNum));
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}
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public isMiddle() : boolean {
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return this.enumValue === ShortLinesPositionEnum.MiddleRight || this.enumValue === ShortLinesPositionEnum.MiddleLeft;
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}
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@ -3,7 +3,7 @@ import * as common from "./danceCommon.js";
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import { DanceRole, DancerIdentity, Rotation } from "./danceCommon.js";
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import { BalanceWeight, CirclePosition, CircleSide, CircleSideOrCenter, DancerDistance, Facing, HandConnection, HandTo, LongLines, PositionKind, SemanticPosition, ShortLinesPosition, StarGrip, handsInCircle } from "./interpreterCommon.js";
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import { Move } from "./libfigureMapper.js";
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import { DancerSetPosition, Hand, Offset, OffsetPlus, OffsetRotate, OffsetTimes, OffsetTranspose, dancerHeight, dancerHeightOffset, dancerWidth, lineDistance, offsetZero, setDistance, setHeight, setSpacing, setWidth } from "./rendererConstants.js";
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import { DancerSetPosition, Hand, Offset, OffsetPlus, OffsetRotate, OffsetTimes, OffsetTranspose, dancerHeightOffset, dancerWidth, lineDistance, offsetZero, setDistance, setHeight, setSpacing, setWidth } from "./rendererConstants.js";
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export enum SemanticAnimationKind {
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@ -374,15 +374,12 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
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};
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case PositionKind.ShortLines:
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let yOffset = 0;
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switch (semantic.facing) {
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case Facing.Up:
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rotation = Rotation.Up;
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yOffset = +dancerHeight;
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break;
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case Facing.Down:
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rotation = Rotation.Down;
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yOffset = -dancerHeight;
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break;
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case Facing.Left:
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rotation = Rotation.Left;
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@ -396,16 +393,16 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
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switch (semantic.which) {
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case ShortLinesPosition.FarLeft:
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position = { x: -1.5, y: yOffset };
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position = { x: -1.5, y: 0 };
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break;
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case ShortLinesPosition.MiddleLeft:
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position = { x: -0.5, y: yOffset };
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position = { x: -0.5, y: 0 };
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break;
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case ShortLinesPosition.MiddleRight:
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position = { x: +0.5, y: yOffset };
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position = { x: +0.5, y: 0 };
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break;
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case ShortLinesPosition.FarRight:
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position = { x: +1.5, y: yOffset };
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position = { x: +1.5, y: 0 };
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break;
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default:
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throw "Invalid circle position: " + semantic.which;
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@ -448,14 +445,12 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
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// TODO Hands. Might need more info? Or need context of nearby dancer SemanticPositions?
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if (!connection) return undefined;
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const balanceYOffset = (semantic.facing === Facing.Up ? yOffset : -yOffset)
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+ (semantic.balance === BalanceWeight.Forward ? -shortWavesBalanceAmount : semantic.balance === BalanceWeight.Backward ? shortWavesBalanceAmount : 0);
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const balanceXOffset = semantic.balance === BalanceWeight.Left ? -balanceAmount : semantic.balance === BalanceWeight.Right ? balanceAmount : 0;
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const balanceYOffset = semantic.balance === BalanceWeight.Forward ? -shortWavesBalanceAmount : semantic.balance === BalanceWeight.Backward ? shortWavesBalanceAmount : 0;
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switch (connection.to) {
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case HandTo.DancerLeft:
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return { x: -0.5 + balanceXOffset, y: balanceYOffset };
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return { x: -0.5, y: balanceYOffset };
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case HandTo.DancerRight:
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return { x: +0.5 + balanceXOffset, y: balanceYOffset };
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return { x: +0.5, y: balanceYOffset };
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case HandTo.DancerForward:
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if (hand === connection.hand) {
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return { x: 0, y: +0.5 };
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