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61badb6404
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@ -238,21 +238,7 @@ export class TransitionAnimationSegment extends AnimationSegment {
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}
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override drawDebug(ctx: CanvasRenderingContext2D, progress: number) {
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// TODO better way to display transition?
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if (progress < this.startTransitionProgress) {
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ctx.beginPath();
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ctx.moveTo(this.startPosition.position.x, this.startPosition.position.y);
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const transitionStart = this.actualAnimation.interpolateOffset(this.startTransitionProgress);
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ctx.lineTo(transitionStart.x, transitionStart.y);
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ctx.stroke();
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} else if (progress > 1 - this.endTransitionProgress) {
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ctx.beginPath();
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const transitionEnd = this.actualAnimation.interpolateOffset(this.endTransitionProgress);
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ctx.moveTo(transitionEnd.x, transitionEnd.y);
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ctx.lineTo(this.endPosition.position.x, this.endPosition.position.y);
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ctx.stroke();
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}
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// TODO display transition somehow?
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this.actualAnimation.drawDebug(ctx, progress);
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}
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}
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@ -594,7 +594,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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});
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case "swing":
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return handlePairedMove(move.parameters.who, ({ id, startPos, around, withId, withPos }) => {
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return handlePairedMove(move.parameters.who, ({ id, startPos, around, withId }) => {
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// TODO swing can start from non-circle positions.
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// TODO swing end is only in notes / looking at next move.
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@ -602,7 +602,6 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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// TODO more structured way to do this than enumerating next moves here?
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// maybe instead of nextMove an optional endPosition for fixing up positions?
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// ... but then every move would have to handle that...
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const afterTake = startPos.longLines === LongLines.Near || withPos.longLines === LongLines.Near;
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const toShortLines = nextMove.move === "down the hall" || nextMove.move === "up the hall";
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const endFacingAcross = (around === CircleSide.Left || around === CircleSide.Right) && !toShortLines;
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@ -610,10 +609,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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const startPosition: SemanticPosition = {
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...startPos,
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facing: around === CircleSide.Left || CircleSide.Right
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? (startWhich instanceof CirclePosition
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? afterTake
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? startPos.longLines === LongLines.Near ? startWhich.facingOut() : startWhich.facingAcross()
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: (startWhich.topBottomSide() === CircleSide.Bottom ? Facing.Up : Facing.Down)
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? (startWhich instanceof CirclePosition ? (startWhich.topBottomSide() === CircleSide.Bottom ? Facing.Up : Facing.Down)
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: startWhich.facingSide())
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: (startWhich.isLeft() ? Facing.Right : Facing.Left),
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};
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@ -695,7 +691,6 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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around,
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endFacing: startWhich.leftRightSide() === CircleSide.Left ? Facing.Right : Facing.Left,
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swingRole,
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afterTake,
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},
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};
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@ -771,9 +766,8 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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return handleCirclePairedMove(move.parameters.who, ({ startPos }) => {
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const handTo = startPos.which.isOnLeftLookingAcross() ? HandTo.DancerRight : HandTo.DancerLeft;
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const startingPos: SemanticPosition = {
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const startingPos = {
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...startPos,
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facing: startPos.which.facingAcross(),
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dancerDistance: DancerDistance.Compact,
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hands: new Map<Hand, HandConnection>([
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[Hand.Left, { hand: Hand.Left, to: handTo }],
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@ -880,9 +874,9 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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endPosition = withPos;
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} else if (intoWave) {
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if (startPos.kind === PositionKind.ShortLines) {
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if (around === CircleSide.Left || around === CircleSide.Right) {
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// Fix startPos if necessary. Needed because pass through always swaps but sometimes shouldn't.
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if ((startPos.facing === Facing.Up || startPos.facing === Facing.Down) &&
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if ((around === CircleSide.Left || around === CircleSide.Right) &&
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(startPos.facing === Facing.Up || startPos.facing === Facing.Down) &&
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((byHandOrShoulder === Hand.Right)
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!== (startPos.facing === Facing.Up)
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!== (startPos.which === ShortLinesPosition.FarLeft || startPos.which === ShortLinesPosition.MiddleRight))) {
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@ -907,27 +901,10 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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setOffset: startingPos.setOffset,
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lineOffset: startingPos.lineOffset,
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}
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} else {
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throw new Error("Allemande from short lines to line line in middle unsupported.");
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}
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} else {
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if (around === "Center") {
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const startCenter = startPos.longLines === LongLines.Center;
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const endWhich = startPos.which.circleRight(intoWavePositions);
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endPosition = {
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kind: PositionKind.Circle,
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which: endWhich,
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facing: startPos.which.facingOut(),
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longLines: startCenter ? undefined : LongLines.Center,
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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}
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} else {
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throw new Error("Allemande from circle to short lines is unsupported.");
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}
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}
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}
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return combine([
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{
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@ -1469,7 +1446,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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{
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beats: backwardBeats,
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endPosition: startPosition,
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movementPattern: { kind: SemanticAnimationKind.Linear, minRotation: 0 },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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], startPosition);
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} else {
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@ -345,9 +345,6 @@ export enum LongLines {
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// Only a little offset (has walked almost all the way from the other side after a give and take).
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Near = "Near",
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// Actually in center. May be slightly offset for wavy lines.
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Center = "Center",
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}
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export type SemanticPosition = {
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kind: PositionKind.Circle,
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@ -88,9 +88,6 @@ export type SemanticAnimation = {
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// Swings are asymmetric. This is usually but not always the dancer's role.
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swingRole: common.DanceRole,
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// After a take need to fixup the position.
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afterTake: boolean,
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} | {
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kind: SemanticAnimationKind.TwirlSwap,
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@ -273,8 +270,6 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
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throw "Invalid circle position: " + semantic.which;
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}
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switch(semantic.longLines) {
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case LongLines.Center:
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position.x *= 0.1;
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case LongLines.Forward:
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position.x *= 0.3;
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case LongLines.Near:
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@ -590,7 +585,6 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
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])
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}),
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flags: {
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rotation: true,
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hands: true,
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handsDuring: circleHands,
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},
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@ -675,26 +669,15 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
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const baseSwingStart = {
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...move.startPosition,
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dancerDistance: move.movementPattern.afterTake ? undefined : dancerDistance,
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dancerDistance,
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balance: undefined,
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longLines: undefined,
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}
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const swingStartUnadjusted = SemanticToSetPosition(move.startPosition.longLines === LongLines.Near ? {
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const swingStart = SemanticToSetPosition(move.startPosition.longLines === LongLines.Near ? {
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...baseSwingStart,
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kind: PositionKind.Circle,
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which: move.startPosition.which.swapUpAndDown(),
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} : baseSwingStart);
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const swingStart = move.movementPattern.afterTake
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? {
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...swingStartUnadjusted, position: {
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x: swingStartUnadjusted.position.x
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+ ((move.startPosition.longLines === LongLines.Near) === (move.startPosition.which.isLeft())
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? +0.5
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: -0.5),
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y: rotateSwingCenter.y,
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}
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}
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: swingStartUnadjusted;
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const beforeUnfold = SemanticToSetPosition({
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...move.endPosition,
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dancerDistance,
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@ -713,16 +696,15 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
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const turns = Math.ceil(Math.abs(move.movementPattern.minAmount / 360));
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const swingMinRotation = (minTurns - turns) * (move.movementPattern.minAmount < 0 ? -360 : 360) + move.movementPattern.minAmount;
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const slideAmount = move.movementPattern.afterTake ? { x: 0, y: rotateSwingCenter.y - startSetPosition.position.y } : undefined;
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const swingAnimation = new animation.TransitionAnimationSegment({
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return [
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new animation.TransitionAnimationSegment({
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actualAnimation: new animation.RotationAnimationSegment({
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beats: swingBeats,
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startPosition: slideAmount ? { ...swingStart, position: OffsetPlus(swingStart.position, OffsetTimes(slideAmount, -1)) } : swingStart,
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endPosition: slideAmount ? { ...beforeUnfold, position: OffsetPlus(beforeUnfold.position, OffsetTimes(slideAmount, -1)) } : beforeUnfold,
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startPosition: swingStart,
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endPosition: beforeUnfold,
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rotation: swingMinRotation,
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around: {
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center: slideAmount ? OffsetPlus(rotateSwingCenter, OffsetTimes(slideAmount, -1)) : rotateSwingCenter,
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center: rotateSwingCenter,
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width: 1,
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height: 1,
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},
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@ -740,14 +722,7 @@ function animateLowLevelMoveWithoutSlide(move: LowLevelMove): animation.Animatio
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},
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startTransitionBeats: 1,
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endTransitionBeats: 0,
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});
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return [
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slideAmount ? new animation.SlideAnimationSegment(
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swingAnimation.beats,
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[swingAnimation],
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slideAmount,
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) : swingAnimation,
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}),
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new animation.LinearAnimationSegment({
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beats: 1,
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startPosition: beforeUnfold,
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