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No commits in common. "5a42113764c1130cf4a1acb645a85d333c2fb40f" and "77d4ce2a8cc7a01f35d4cf92a5789b66ee01b47c" have entirely different histories.
5a42113764
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77d4ce2a8c
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@ -991,11 +991,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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endSet += startPos.which.isLeft() ? +1 : -1;
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endSet += startPos.which.isLeft() ? +1 : -1;
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break;
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break;
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}
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}
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const startPosition = {
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const startPosition = { ...startPos, hands: new Map<Hand, HandConnection>([[hand, { hand, to }]]) };
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...startPos,
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hands: new Map<Hand, HandConnection>([[hand, { hand, to }]]),
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facing: startPos.which.facingAcross(),
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};
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const turnTo = hand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
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const turnTo = hand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
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@ -1034,11 +1030,10 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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})
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})
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], startPosition);
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], startPosition);
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} else {
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} else {
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const startingPos = { ...startPos, facing: startPos.which.facingAcross() };
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return combine([
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return combine([
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{
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{
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beats: pullBeats,
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beats: pullBeats,
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endPosition: startingPos,
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endPosition: startPos,
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movementPattern: {
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movementPattern: {
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kind: SemanticAnimationKind.StandStill,
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kind: SemanticAnimationKind.StandStill,
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}
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}
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@ -1046,7 +1041,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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{
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{
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beats: turnBeats,
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beats: turnBeats,
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endPosition: {
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endPosition: {
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...startingPos,
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...startPos,
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// TODO Does CourtesyTurn always end in same position?
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// TODO Does CourtesyTurn always end in same position?
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which: startPos.which,
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which: startPos.which,
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},
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},
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@ -1054,7 +1049,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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kind: SemanticAnimationKind.CourtesyTurn,
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kind: SemanticAnimationKind.CourtesyTurn,
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}
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}
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}
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}
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], startingPos);
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], startPos);
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}
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}
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});
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});
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@ -1431,22 +1426,17 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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const centerShoulder = firstPassInCenter === move.parameters.shoulder ? Hand.Right : Hand.Left;
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const centerShoulder = firstPassInCenter === move.parameters.shoulder ? Hand.Right : Hand.Left;
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const endsShoulder = centerShoulder.opposite();
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const endsShoulder = centerShoulder.opposite();
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return handleMove(({ id, startPos }) => {
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return handleMove(({ id, startPos }) => {
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const endsInCircle = startPos.kind === PositionKind.Circle;
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type HeyStep = {
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type HeyStep = {
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kind: "StandStill" | "Loop" | "CenterPass" | "EndsPassIn" | "EndsPassOut",
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kind: "Loop" | "CenterPass" | "EndsPass",
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endPosition: SemanticPosition,
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endPosition: SemanticPosition,
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}
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}
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function heyStepToPartialLowLevelMove(heyStep: HeyStep): PartialLowLevelMove & { heyStep: HeyStep } {
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function heyStepToPartialLowLevelMove(heyStep: HeyStep): PartialLowLevelMove & { heyStep: HeyStep } {
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return {
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return {
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beats: heyPartBeats,
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beats: heyPartBeats,
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// TODO use circle positions on ends? ... unless hey ends in a box the gnat or similar...
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endPosition: heyStep.endPosition,
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endPosition: heyStep.endPosition,
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movementPattern: heyStep.kind === "StandStill" ? {
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movementPattern: heyStep.kind === "Loop" ? {
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kind: SemanticAnimationKind.StandStill,
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} : heyStep.kind === "Loop" ? {
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// TODO Loop should probably be its own kind? Or RotateAround?
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// TODO Loop should probably be its own kind? Or RotateAround?
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kind: SemanticAnimationKind.Linear,
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kind: SemanticAnimationKind.Linear,
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minRotation: endsShoulder === Hand.Right ? +180 : -180,
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} : {
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} : {
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kind: SemanticAnimationKind.PassBy,
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kind: SemanticAnimationKind.PassBy,
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around: heyStep.kind === "CenterPass" ? "Center" : heyStep.endPosition.which.leftRightSide(),
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around: heyStep.kind === "CenterPass" ? "Center" : heyStep.endPosition.which.leftRightSide(),
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@ -1456,73 +1446,31 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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heyStep,
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heyStep,
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};
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};
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}
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}
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function continueHey(prevStep: HeyStep, stepsLeft: number): HeyStep {
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function continueHey(prevStep: HeyStep, isLast: boolean): HeyStep {
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// Continuing hey so everyone is either passing (in center or on ends) or looping on ends.
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// Continuing hey so everyone is either passing (in center or on ends) or looping on ends.
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if (prevStep.endPosition.kind === PositionKind.Circle) {
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if (prevStep.endPosition.kind === PositionKind.Circle) {
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if (prevStep.endPosition.facing === prevStep.endPosition.which.facingAcross()) {
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// Hasn't started hey yet, passing on ends to enter hey.
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if (stepsLeft === 0) {
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return {
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return {
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kind: "EndsPass",
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kind: "StandStill",
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endPosition: {
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endPosition: prevStep.endPosition,
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kind: PositionKind.ShortLines,
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}
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which: prevStep.endPosition.which.isLeft() ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.MiddleRight,
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}
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facing: prevStep.endPosition.which.facingAcross(),
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return {
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setOffset: prevStep.endPosition.setOffset,
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kind: "EndsPassIn",
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lineOffset: prevStep.endPosition.lineOffset,
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endPosition: {
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},
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kind: PositionKind.ShortLines,
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which: prevStep.endPosition.which.isLeft() ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.MiddleRight,
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facing: prevStep.endPosition.which.facingAcross(),
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setOffset: prevStep.endPosition.setOffset,
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lineOffset: prevStep.endPosition.lineOffset,
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},
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}
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}
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else {
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if (stepsLeft === 1 && !endsInCircle) {
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return {
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kind: "Loop",
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endPosition: {
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kind: PositionKind.ShortLines,
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which: prevStep.endPosition.which.isLeft() ? ShortLinesPosition.FarLeft : ShortLinesPosition.FarRight,
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facing: prevStep.endPosition.which.facingAcross(),
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setOffset: prevStep.endPosition.setOffset,
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lineOffset: prevStep.endPosition.lineOffset,
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},
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}
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}
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return {
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kind: "Loop",
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endPosition: {
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...prevStep.endPosition,
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which: prevStep.endPosition.which.swapUpAndDown(),
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facing: prevStep.endPosition.which.facingAcross()
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},
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}
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}
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}
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}
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}
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else if (prevStep.endPosition.kind === PositionKind.ShortLines) {
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else if (prevStep.endPosition.kind === PositionKind.ShortLines) {
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const isFacingSide = prevStep.endPosition.facing === prevStep.endPosition.which.facingSide();
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const isFacingSide = prevStep.endPosition.facing === prevStep.endPosition.which.facingSide();
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const inMiddle = prevStep.endPosition.which.isMiddle();
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if (!prevStep.endPosition.which.isMiddle() && !isFacingSide) {
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if (!inMiddle && !isFacingSide) {
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return {
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return {
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kind: "Loop",
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kind: "Loop",
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endPosition: { ...prevStep.endPosition, facing: prevStep.endPosition.which.facingSide() },
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endPosition: { ...prevStep.endPosition, facing: prevStep.endPosition.which.facingSide() },
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}
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}
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} else if (inMiddle && isFacingSide) {
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} else {
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return {
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return {
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kind: "EndsPassOut",
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kind: isFacingSide ? "EndsPass" : "CenterPass",
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endPosition: {
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...prevStep.endPosition,
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kind: PositionKind.Circle,
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which: prevStep.endPosition.which.isLeft()
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? (endsShoulder === Hand.Right ? CirclePosition.TopLeft : CirclePosition.BottomLeft)
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: (endsShoulder === Hand.Right ? CirclePosition.BottomRight : CirclePosition.TopRight),
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},
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}
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}
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else {
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return {
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kind: isFacingSide ? (inMiddle ? "EndsPassOut" : "EndsPassIn") : "CenterPass",
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endPosition: {
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endPosition: {
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...prevStep.endPosition,
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...prevStep.endPosition,
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which: isFacingSide ? prevStep.endPosition.which.swapOnSide() : prevStep.endPosition.which.swapSides()
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which: isFacingSide ? prevStep.endPosition.which.swapOnSide() : prevStep.endPosition.which.swapSides()
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@ -1537,49 +1485,18 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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let firstHeyStep: HeyStep;
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let firstHeyStep: HeyStep;
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let startingPos: SemanticPosition;
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let startingPos: SemanticPosition;
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if (firstPassInCenter) {
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if (firstPassInCenter) {
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if (startPos.kind !== PositionKind.Circle) {
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throw new Error("Hey starting in center not from circle is unsupported.");
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}
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const inCenterFirst = findPairOpposite(move.parameters.who, id) !== null;
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const inCenterFirst = findPairOpposite(move.parameters.who, id) !== null;
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startingPos = {
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// TODO This is probably the most common kind of hey, definitely top priority.
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kind: startPos.kind,
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throw new Error("Hey starting passing in center is unsupported.");
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which: startPos.which,
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facing: startPos.which.isLeft() ? Facing.Right : Facing.Left,
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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};
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if (inCenterFirst) {
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firstHeyStep = {
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kind: "CenterPass",
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endPosition: {
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kind: PositionKind.ShortLines,
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which: startPos.which.isLeft() ? ShortLinesPosition.MiddleRight : ShortLinesPosition.MiddleLeft,
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facing: startingPos.facing,
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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}
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};
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} else {
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firstHeyStep = {
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kind: "StandStill",
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endPosition: startingPos,
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}
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}
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} else {
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} else {
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if (startPos.kind !== PositionKind.ShortLines) {
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if (startPos.kind !== PositionKind.ShortLines) {
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throw new Error("Hey with first pass on ends must start approximately in short lines.");
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throw new Error("Hey with first pass on ends must start approximately in short lines.");
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}
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}
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const startFacing = startPos.which.facingSide();
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const startFacing = startPos.which.facingSide();
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startingPos = {
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startingPos = { ...startPos, facing: startFacing, hands: undefined };
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kind: startPos.kind,
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which: startPos.which,
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facing: startFacing,
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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};
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firstHeyStep = {
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firstHeyStep = {
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kind: startingPos.which.isMiddle() ? "EndsPassOut" : "EndsPassIn",
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kind: "EndsPass",
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endPosition: { ...startingPos, which: startPos.which.swapOnSide() },
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endPosition: { ...startingPos, which: startPos.which.swapOnSide() },
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}
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}
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}
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}
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@ -1587,7 +1504,7 @@ function moveAsLowLevelMoves({ move, nextMove, startingPos, numProgessions }: {
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const heySteps: HeyStep[] = [firstHeyStep];
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const heySteps: HeyStep[] = [firstHeyStep];
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for(let i = 1; i < heyParts; i++) {
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for(let i = 1; i < heyParts; i++) {
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const isLast = i === heyParts - 1;
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const isLast = i === heyParts - 1;
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const nextHeyStep = continueHey(heySteps[i - 1], heyParts - i - 1);
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const nextHeyStep = continueHey(heySteps[i - 1], isLast);
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heySteps.push(nextHeyStep);
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heySteps.push(nextHeyStep);
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}
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}
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return combine(heySteps.map(heyStepToPartialLowLevelMove), { ...startingPos, hands: undefined });
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return combine(heySteps.map(heyStepToPartialLowLevelMove), { ...startingPos, hands: undefined });
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@ -92,7 +92,6 @@ updateCanvasSettings({});
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const bpmSelector = document.createElement('input');
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const bpmSelector = document.createElement('input');
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bpmSelector.type = 'number';
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bpmSelector.type = 'number';
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bpmSelector.value = '180';
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bpmSelector.value = '180';
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bpmSelector.step = '20';
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bpmSelector.id = 'bpm';
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bpmSelector.id = 'bpm';
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bpmSelector.style.width = '4em';
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bpmSelector.style.width = '4em';
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const bpmLabel = document.createElement('label');
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const bpmLabel = document.createElement('label');
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