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1b3411b21a
...
f96165963f
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@ -4,7 +4,7 @@ import * as common from "./danceCommon.js";
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import { Hand, setDistance, setHeight } from "./rendererConstants.js";
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import { nameLibFigureParameters, Move, LibFigureDance, chooser_pairz } from "./libfigureMapper.js";
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import { LowLevelMove, SemanticAnimation, SemanticAnimationKind, animateFromLowLevelMoves } from "./lowLevelMove.js";
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import { BalanceWeight, CirclePosition, CircleSide, CircleSideOrCenter, DancerDistance, Facing, HandConnection, HandTo, LongLines, PositionKind, SemanticPosition } from "./interpreterCommon.js";
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import { BalanceWeight, CirclePosition, CircleSide, DancerDistance, Facing, HandConnection, HandTo, PositionKind, SemanticPosition } from "./interpreterCommon.js";
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const handsInCircle = new Map<Hand, HandConnection>([
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@ -139,29 +139,6 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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return res;
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}
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// If true, dancer is not selected by who so they stand still for the move (or possibly do a meanwhile figure).
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function excludedByWho(who: chooser_pairz, id: DancerIdentity): boolean {
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switch (who) {
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case "partners":
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case "neighbors":
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case "same roles":
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case "shadows":
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case "first corners":
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case "second corners":
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return false;
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case "gentlespoons":
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return id.danceRole === DanceRole.Robin;
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case "ladles":
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return id.danceRole === DanceRole.Lark;
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case "ones":
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return id.coupleRole === CoupleRole.Twos;
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case "twos":
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return id.coupleRole === CoupleRole.Ones;
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default:
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throw "Unsupported who: " + who;
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}
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}
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function findPairOpposite(who: chooser_pairz, id: DancerIdentity): common.ExtendedDancerIdentity | null {
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switch (who) {
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case "partners":
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@ -193,20 +170,16 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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}
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}
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function getPosFor(id: common.ExtendedDancerIdentity) {
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const basePos = startingPos.get(id.setIdentity)!;
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return {...basePos,
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setOffset: (basePos.setOffset ?? 0) + id.relativeSet,
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lineOffset: (basePos.lineOffset ?? 0) + id.relativeLine,
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};
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}
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function findCenterBetween(id: DancerIdentity, other: common.ExtendedDancerIdentity): CircleSideOrCenter {
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// TOOD Type for this? Probably SemanticPosition?
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function findCenterBetween(id: DancerIdentity, other: common.ExtendedDancerIdentity) {
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const selfPos = startingPos.get(id)!;
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selfPos.setOffset ??= 0;
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selfPos.lineOffset ??= 0;
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const otherPos = getPosFor(other);
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const otherBasePos = startingPos.get(other.setIdentity)!;
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const otherPos : SemanticPosition = {...otherBasePos,
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setOffset: (otherBasePos.setOffset ?? 0) + other.relativeSet,
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lineOffset: (otherBasePos.lineOffset ?? 0) + other.relativeLine,
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};
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if (selfPos.kind === PositionKind.Circle && otherPos.kind === PositionKind.Circle) {
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if (!(selfPos.lineOffset === otherPos.lineOffset && selfPos.setOffset === otherPos.setOffset)) {
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@ -225,11 +198,6 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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const res = new Map<DancerIdentity, LowLevelMove[]>();
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switch (move.move) {
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case "balance the ring":
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for (const [id, startPos] of startingPos.entries()) {
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res.set(id, balanceCircleInAndOut(move, startPos));
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}
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return res;
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case "petronella":
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for (const [id, startPos] of startingPos.entries()) {
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if (startPos.kind !== PositionKind.Circle) {
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@ -300,16 +268,6 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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return res;
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case "swing":
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for (const [id, startPos] of startingPos.entries()) {
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if (excludedByWho(move.parameters.who, id)) {
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res.set(id, combine([{
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]));
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continue;
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}
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// TODO swing can start from other positions.
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// TODO swing end is only in notes / looking at next move.
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if (startPos.kind !== PositionKind.Circle) {
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@ -442,18 +400,7 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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return res;
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case "allemande":
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case "gyre":
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for (const [id, startPos] of startingPos.entries()) {
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if (excludedByWho(move.parameters.who, id)) {
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res.set(id, combine([{
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]));
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continue;
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}
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// TODO allemande can start from other positions.
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if (startPos.kind !== PositionKind.Circle) {
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throw move.move + " must start in a circle, but " + id + " is at " + startPos;
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@ -462,12 +409,18 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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const withId = findPairOpposite(move.parameters.who, id);
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// findPairOpposite of null means this dancer doesn't participate in this move.
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if (!withId) {
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throw "fairPairOpposite and excludedByWho disagree on who does not act: who=" + move.parameters.who + ", id=" + id;
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}
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res.set(id, combine([prevEnd => ({
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beats: move.beats,
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startPosition: { ...prevEnd, hands: undefined },
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endPosition: { ...prevEnd, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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})], startPos));
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continue;
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};
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const around = findCenterBetween(id, withId);
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// TODO Not sure if this is right.
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const byHandOrShoulder = (move.move === "allemande" ? move.parameters.hand : move.parameters.shoulder) ? Hand.Right : Hand.Left;
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const byHand = move.parameters.hand ? Hand.Right : Hand.Left;
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const swap = move.parameters.circling % 360 === 180;
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if (!swap && move.parameters.circling % 360 !== 0) {
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throw "Unsupported allemande circle amount: " + move.parameters.circling;
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@ -485,9 +438,9 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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endPosition,
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movementPattern: {
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kind: SemanticAnimationKind.RotateAround,
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minAmount: byHandOrShoulder === Hand.Right ? move.parameters.circling : -move.parameters.circling,
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minAmount: byHand === Hand.Right ? move.parameters.circling : -move.parameters.circling,
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around,
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byHand: move.move === "allemande" ? byHandOrShoulder : undefined,
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byHand,
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},
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},
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], startPos));
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@ -504,11 +457,10 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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}
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res.set(id, combine([
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{
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prevEnd => ({
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beats: move.beats,
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endPosition: {
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...startPos,
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facing: Facing.CenterOfCircle,
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...prevEnd,
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hands: handsInCircle,
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which: startPos.which.circleLeft(places),
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},
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@ -516,7 +468,7 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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kind: SemanticAnimationKind.Circle,
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places,
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}
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},
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}),
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], { ...startPos, facing: Facing.CenterOfCircle }));
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}
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@ -524,24 +476,11 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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case "California twirl":
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for (const [id, startPos] of startingPos.entries()) {
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if (excludedByWho(move.parameters.who, id)) {
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res.set(id, combine([{
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]));
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continue;
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}
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if (startPos.kind !== PositionKind.Circle) {
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throw move.move + " must start in a circle, but " + id + " is at " + startPos;
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}
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// TODO does "who" matter here or is it entirely positional? At least need to know who to omit.
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const onLeft : boolean = startPos.which.isOnLeftLookingUpAndDown();
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// TODO get rid of this 1 beat set up and make it part of TwirlSwap?
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res.set(id, combine([
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{
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beats: 1,
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@ -571,380 +510,6 @@ function moveAsLowLevelMoves(move: Move, startingPos: Map<DancerIdentity, Semant
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}], startPos));
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}
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return res;
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case "box the gnat":
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for (const [id, startPos] of startingPos.entries()) {
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if (excludedByWho(move.parameters.who, id)) {
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res.set(id, combine([{
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]));
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continue;
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}
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const hand = move.parameters.hand ? Hand.Right : Hand.Left;
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const balanceBeats = move.parameters.bal
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? move.beats > 4
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? move.beats - 4
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: 2
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: 0;
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const balancePartBeats = balanceBeats / 2;
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const twirlBeats = move.beats - balanceBeats;
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// TODO Adjust facing?
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const startPosition = { ...startPos, hands: new Map<Hand, HandConnection>([[hand, { hand, to: HandTo.DancerForward }]]) };
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const withId = findPairOpposite(move.parameters.who, id);
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// findPairOpposite of null means this dancer doesn't participate in this move.
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if (!withId) {
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throw "fairPairOpposite and excludedByWho disagree on who does not act: who=" + move.parameters.who + ", id=" + id;
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}
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const around = findCenterBetween(id, withId);
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if (around === "Center") {
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throw "TwirlSwap around center is unsupported.";
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}
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if (move.parameters.bal) {
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res.set(id, combine([
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{
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beats: balancePartBeats,
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endPosition: {
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...startPosition,
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balance: BalanceWeight.Forward,
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},
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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}
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},
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{
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beats: balancePartBeats,
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endPosition: {
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...startPosition,
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balance: BalanceWeight.Backward,
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},
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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}
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},
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{
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beats: twirlBeats,
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endPosition: getPosFor(withId),
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movementPattern: {
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kind: SemanticAnimationKind.TwirlSwap,
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around,
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hand,
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}
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}], startPosition));
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} else {
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res.set(id, combine([
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{
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beats: twirlBeats,
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endPosition: getPosFor(withId),
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movementPattern: {
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kind: SemanticAnimationKind.TwirlSwap,
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around,
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hand,
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}
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}], startPosition));
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}
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}
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return res;
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case "pull by dancers":
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for (const [id, startPos] of startingPos.entries()) {
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if (excludedByWho(move.parameters.who, id)) {
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res.set(id, combine([{
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beats: move.beats,
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startPosition: { ...startPos, hands: undefined },
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endPosition: { ...startPos, hands: undefined },
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movementPattern: { kind: SemanticAnimationKind.StandStill },
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}]));
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continue;
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}
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const hand = move.parameters.hand ? Hand.Right : Hand.Left;
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const balanceBeats = move.parameters.bal
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? move.beats > 4
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? move.beats - 4
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: 2
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: 0;
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const balancePartBeats = balanceBeats / 2;
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const pullBeats = move.beats - balanceBeats;
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const withId = findPairOpposite(move.parameters.who, id);
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// findPairOpposite of null means this dancer doesn't participate in this move.
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if (!withId) {
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throw "fairPairOpposite and excludedByWho disagree on who does not act: who=" + move.parameters.who + ", id=" + id;
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}
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const around = findCenterBetween(id, withId);
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// TODO Adjust facing?
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const startPosition = {
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...startPos,
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hands: new Map<Hand, HandConnection>([
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[
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hand,
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{ hand, to: around === "Center" ? HandTo.DiagonalAcrossCircle : HandTo.DancerForward }
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]])
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};
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if (move.parameters.bal) {
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res.set(id, combine([
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{
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beats: balancePartBeats,
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endPosition: {
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...startPosition,
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balance: BalanceWeight.Forward,
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},
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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}
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},
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{
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beats: balancePartBeats,
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endPosition: {
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...startPosition,
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balance: BalanceWeight.Backward,
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},
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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}
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},
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{
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beats: pullBeats,
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endPosition: getPosFor(withId),
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movementPattern: {
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kind: SemanticAnimationKind.PassBy,
|
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around,
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side: hand,
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||||
withHands: true,
|
||||
}
|
||||
}], startPosition));
|
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} else {
|
||||
res.set(id, combine([
|
||||
{
|
||||
beats: pullBeats,
|
||||
endPosition: getPosFor(withId),
|
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movementPattern: {
|
||||
kind: SemanticAnimationKind.PassBy,
|
||||
around,
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||||
side: hand,
|
||||
withHands: true,
|
||||
}
|
||||
}], startPosition));
|
||||
}
|
||||
}
|
||||
|
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return res;
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|
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case "chain":
|
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for (const [id, startPos] of startingPos.entries()) {
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if (startPos.kind !== PositionKind.Circle) {
|
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throw move.move + " must start in a circle, but " + id + " is at " + startPos;
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||||
}
|
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const mainRole = move.parameters.who === "gentlespoons" ? DanceRole.Lark : DanceRole.Robin;
|
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const pullBeats = move.beats / 2;
|
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const turnBeats = move.beats - pullBeats;
|
||||
|
||||
if (id.danceRole === mainRole) {
|
||||
const hand = move.parameters.hand ? Hand.Right : Hand.Left;
|
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const endWhich = startPos.which.swapDiagonal();
|
||||
let endSet = startPos.setOffset ?? 0;
|
||||
let to : HandTo;
|
||||
switch (move.parameters.dir) {
|
||||
case "along":
|
||||
throw "Don't know what chaining along the set means.";
|
||||
case "across":
|
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to = HandTo.DiagonalAcrossCircle;
|
||||
break;
|
||||
case "right diagonal":
|
||||
to = HandTo.RightDiagonalAcrossCircle;
|
||||
endSet += startPos.which.isLeft() ? -1 : +1;
|
||||
break;
|
||||
case "left diagonal":
|
||||
to = HandTo.LeftDiagonalAcrossCircle;
|
||||
endSet += startPos.which.isLeft() ? +1 : -1;
|
||||
break;
|
||||
}
|
||||
const startPosition = { ...startPos, hands: new Map<Hand, HandConnection>([[hand, { hand, to }]]) };
|
||||
|
||||
const turnTo = hand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
|
||||
|
||||
res.set(id, combine([
|
||||
{
|
||||
beats: pullBeats,
|
||||
endPosition: {
|
||||
...startPos,
|
||||
which: endWhich,
|
||||
setOffset: endSet,
|
||||
hands: new Map<Hand, HandConnection>([
|
||||
[Hand.Left, { hand: Hand.Left, to: turnTo }],
|
||||
[Hand.Right, { hand: Hand.Right, to: turnTo }],
|
||||
]),
|
||||
},
|
||||
movementPattern: {
|
||||
kind: SemanticAnimationKind.PassBy,
|
||||
around: "Center",
|
||||
side: hand,
|
||||
withHands: true,
|
||||
}
|
||||
},
|
||||
prevEnd => ({
|
||||
beats: turnBeats,
|
||||
endPosition: {
|
||||
kind: PositionKind.Circle,
|
||||
which: endWhich.swapUpAndDown(),
|
||||
facing: endWhich.isLeft() ? Facing.Right : Facing.Left,
|
||||
hands: prevEnd.hands,
|
||||
setOffset: prevEnd.setOffset,
|
||||
lineOffset: prevEnd.lineOffset,
|
||||
},
|
||||
movementPattern: {
|
||||
kind: SemanticAnimationKind.CourtesyTurn,
|
||||
}
|
||||
})
|
||||
], startPosition));
|
||||
} else {
|
||||
res.set(id, combine([
|
||||
{
|
||||
beats: pullBeats,
|
||||
endPosition: startPos,
|
||||
movementPattern: {
|
||||
kind: SemanticAnimationKind.StandStill,
|
||||
}
|
||||
},
|
||||
{
|
||||
beats: turnBeats,
|
||||
endPosition: {
|
||||
...startPos,
|
||||
// TODO Does CourtesyTurn always swap?
|
||||
which: startPos.which.swapUpAndDown(),
|
||||
},
|
||||
movementPattern: {
|
||||
kind: SemanticAnimationKind.CourtesyTurn,
|
||||
}
|
||||
}
|
||||
], startPos));
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
case "long lines":
|
||||
for (const [id, startPos] of startingPos.entries()) {
|
||||
if (startPos.kind !== PositionKind.Circle) {
|
||||
throw move.move + " must start in a circle, but " + id + " is at " + startPos;
|
||||
}
|
||||
|
||||
const startPosition: SemanticPosition = {
|
||||
...startPos,
|
||||
longLines: undefined,
|
||||
// TODO Occassionally dances have long lines facing out. This will get that wrong.
|
||||
facing: startPos.which.isLeft() ? Facing.Right : Facing.Left,
|
||||
hands: new Map<Hand, HandConnection>([
|
||||
[Hand.Left, { hand: Hand.Right, to: HandTo.DancerLeft }],
|
||||
[Hand.Right, { hand: Hand.Left, to: HandTo.DancerRight }],
|
||||
]),
|
||||
};
|
||||
|
||||
if (move.parameters.go) {
|
||||
const forwardBeats = move.beats / 2;
|
||||
const backwardBeats = move.beats - forwardBeats;
|
||||
res.set(id, combine([
|
||||
{
|
||||
beats: forwardBeats,
|
||||
endPosition: { ...startPosition, longLines: LongLines.Forward },
|
||||
movementPattern: { kind: SemanticAnimationKind.Linear },
|
||||
},
|
||||
{
|
||||
beats: backwardBeats,
|
||||
endPosition: startPosition,
|
||||
movementPattern: { kind: SemanticAnimationKind.Linear },
|
||||
},
|
||||
], startPosition));
|
||||
} else {
|
||||
res.set(id, combine([{
|
||||
beats: move.beats,
|
||||
endPosition: { ...startPosition, longLines: LongLines.Forward },
|
||||
movementPattern: { kind: SemanticAnimationKind.Linear },
|
||||
}], startPosition));
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
case "roll away":
|
||||
for (const [id, startPos] of startingPos.entries()) {
|
||||
if (startPos.kind !== PositionKind.Circle) {
|
||||
throw move.move + " must start in a circle, but " + id + " is at " + startPos;
|
||||
}
|
||||
|
||||
let isRoller: boolean;
|
||||
switch (move.parameters.who) {
|
||||
case "gentlespoons":
|
||||
isRoller = id.danceRole === DanceRole.Lark;
|
||||
break;
|
||||
case "ladles":
|
||||
isRoller = id.danceRole === DanceRole.Robin;
|
||||
break;
|
||||
case "ones":
|
||||
isRoller = id.coupleRole === CoupleRole.Ones;
|
||||
break;
|
||||
case "twos":
|
||||
isRoller = id.coupleRole === CoupleRole.Twos;
|
||||
break;
|
||||
case "first corners":
|
||||
case "second corners":
|
||||
throw "Roll away in contra corners is unsupported.";
|
||||
}
|
||||
|
||||
let oppositeId = findPairOpposite(move.parameters.whom, id);
|
||||
if (!oppositeId) {
|
||||
// TODO
|
||||
throw "Failed to identify dancer to roll away with.";
|
||||
}
|
||||
|
||||
// TODO This isn't quite right if there's no 1/2 sash?
|
||||
const oppositePos = getPosFor(oppositeId);
|
||||
let swapPos = oppositePos;
|
||||
if (swapPos.kind === PositionKind.Circle && swapPos.longLines) {
|
||||
swapPos = { ...swapPos, longLines: undefined };
|
||||
}
|
||||
|
||||
// TODO animate hands?
|
||||
if (isRoller) {
|
||||
if (move.parameters["½sash"]) {
|
||||
// swap positions by sliding
|
||||
res.set(id, combine([{
|
||||
beats: move.beats,
|
||||
endPosition: swapPos,
|
||||
movementPattern: { kind: SemanticAnimationKind.Linear },
|
||||
}], startPos));
|
||||
} else {
|
||||
// just stand still
|
||||
res.set(id, combine([{
|
||||
beats: move.beats,
|
||||
endPosition: { ...startPos, longLines: undefined },
|
||||
movementPattern: { kind: SemanticAnimationKind.Linear },
|
||||
}], startPos));
|
||||
}
|
||||
} else {
|
||||
// being rolled away, so do a spin
|
||||
res.set(id, combine([{
|
||||
beats: move.beats,
|
||||
// TODO Is this the right end position logic?
|
||||
endPosition: move.parameters["½sash"] ? swapPos : { ...startPos, which: startPos.which.swapDiagonal() },
|
||||
movementPattern: { kind: SemanticAnimationKind.RollAway },
|
||||
}], startPos));
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
|
@ -95,10 +95,6 @@ export class CirclePosition {
|
|||
][CirclePosition.enumValueToNumber(this.enumValue)];
|
||||
}
|
||||
|
||||
public swapDiagonal() : CirclePosition {
|
||||
return this.swapAcross().swapUpAndDown();
|
||||
}
|
||||
|
||||
public facingCenterRotation() : Rotation {
|
||||
return (45 + 90 * CirclePosition.enumValueToNumber(this.enumValue)) % 360;
|
||||
}
|
||||
|
@ -136,79 +132,6 @@ export class CirclePosition {
|
|||
}
|
||||
}
|
||||
|
||||
enum ShortLinesPositionEnum {
|
||||
FarLeft = "FarLeft",
|
||||
MiddleLeft = "MiddleLeft",
|
||||
MiddleRight = "MiddleRight",
|
||||
FarRight = "FarRight",
|
||||
}
|
||||
export class ShortLinesPosition {
|
||||
public static readonly FarLeft = new ShortLinesPosition(ShortLinesPositionEnum.FarLeft);
|
||||
public static readonly MiddleLeft = new ShortLinesPosition(ShortLinesPositionEnum.MiddleLeft);
|
||||
public static readonly MiddleRight = new ShortLinesPosition(ShortLinesPositionEnum.MiddleRight);
|
||||
public static readonly FarRight = new ShortLinesPosition(ShortLinesPositionEnum.FarRight);
|
||||
|
||||
private readonly enumValue: ShortLinesPositionEnum;
|
||||
|
||||
private constructor(enumValue: ShortLinesPositionEnum) {
|
||||
this.enumValue = enumValue;
|
||||
}
|
||||
|
||||
private static enumValueToNumber(enumValue: ShortLinesPositionEnum) : number {
|
||||
switch (enumValue) {
|
||||
case ShortLinesPositionEnum.FarLeft:
|
||||
return 0;
|
||||
case ShortLinesPositionEnum.MiddleLeft:
|
||||
return 1;
|
||||
case ShortLinesPositionEnum.MiddleRight:
|
||||
return 2;
|
||||
case ShortLinesPositionEnum.FarRight:
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
private static numberToEnumValue(num: number) : ShortLinesPositionEnum {
|
||||
if (num < 0 || num > 3) {
|
||||
num %= 4;
|
||||
if (num < 0) num += 4;
|
||||
}
|
||||
|
||||
return [
|
||||
ShortLinesPositionEnum.FarLeft,
|
||||
ShortLinesPositionEnum.MiddleLeft,
|
||||
ShortLinesPositionEnum.MiddleRight,
|
||||
ShortLinesPositionEnum.FarRight,
|
||||
][num];
|
||||
}
|
||||
|
||||
private static get(enumValue: ShortLinesPositionEnum) : ShortLinesPosition {
|
||||
return [
|
||||
ShortLinesPosition.FarLeft,
|
||||
ShortLinesPosition.MiddleLeft,
|
||||
ShortLinesPosition.MiddleRight,
|
||||
ShortLinesPosition.FarRight,
|
||||
][this.enumValueToNumber(enumValue)];
|
||||
}
|
||||
|
||||
public isMiddle() : boolean {
|
||||
return this.enumValue === ShortLinesPositionEnum.MiddleRight || this.enumValue === ShortLinesPositionEnum.MiddleLeft;
|
||||
}
|
||||
|
||||
public leftRightSide() : CircleSide.Left | CircleSide.Right {
|
||||
return this.enumValue === ShortLinesPositionEnum.FarLeft || this.enumValue === ShortLinesPositionEnum.MiddleLeft
|
||||
? CircleSide.Left
|
||||
: CircleSide.Right;
|
||||
}
|
||||
|
||||
public isLeft() : boolean {
|
||||
return this.leftRightSide() === CircleSide.Left;
|
||||
}
|
||||
|
||||
public toString() : string {
|
||||
return this.enumValue.toString();
|
||||
}
|
||||
}
|
||||
|
||||
export enum Facing {
|
||||
CenterOfCircle = "CenterOfCircle",
|
||||
Up = "Up",
|
||||
|
@ -220,9 +143,6 @@ export enum HandTo {
|
|||
LeftInCircle = "LeftInCircle",
|
||||
RightInCircle = "RightInCircle",
|
||||
AcrossCircle = "AcrossCircle",
|
||||
DiagonalAcrossCircle = "DiagonalAcrossCircle",
|
||||
LeftDiagonalAcrossCircle = "LeftDiagonalAcrossCircle",
|
||||
RightDiagonalAcrossCircle = "RightDiagonalAcrossCircle",
|
||||
DancerForward = "DancerForward",
|
||||
DancerLeft = "DancerLeft",
|
||||
DancerRight = "DancerRight",
|
||||
|
@ -245,9 +165,6 @@ export enum DancerDistance {
|
|||
SwingLark = "SwingLark",
|
||||
SwingRobin = "SwingRobin",
|
||||
}
|
||||
export enum LongLines {
|
||||
Forward = "Forward",
|
||||
}
|
||||
export type SemanticPosition = {
|
||||
kind: PositionKind.Circle,
|
||||
setOffset?: number,
|
||||
|
@ -257,13 +174,10 @@ export type SemanticPosition = {
|
|||
hands?: Map<Hand, HandConnection>,
|
||||
balance?: BalanceWeight,
|
||||
dancerDistance?: DancerDistance,
|
||||
longLines?: LongLines,
|
||||
} | {
|
||||
kind: PositionKind.ShortLines,
|
||||
setOffset?: number,
|
||||
lineOffset?: number,
|
||||
which: ShortLinesPosition,
|
||||
facing: Facing,
|
||||
hands?: Map<Hand, HandConnection>,
|
||||
balance?: BalanceWeight,
|
||||
};
|
||||
|
|
|
@ -28,11 +28,6 @@ export enum SemanticAnimationKind {
|
|||
RotateAround = "RotateAround",
|
||||
|
||||
Swing = "Swing",
|
||||
|
||||
CourtesyTurn = "CourtesyTurn",
|
||||
|
||||
// Dancer being rolled away / spinning. Other dancer is just Linear.
|
||||
RollAway = "RollAway",
|
||||
}
|
||||
export type SemanticAnimation = {
|
||||
kind: SemanticAnimationKind.StandStill,
|
||||
|
@ -82,19 +77,6 @@ export type SemanticAnimation = {
|
|||
around: CircleSide,
|
||||
|
||||
hand: Hand,
|
||||
} | {
|
||||
kind: SemanticAnimationKind.PassBy,
|
||||
|
||||
around: CircleSideOrCenter,
|
||||
|
||||
side: Hand,
|
||||
|
||||
// If true, pull by the specified hand, if false, just pass by that side without hands.
|
||||
withHands: boolean,
|
||||
} | {
|
||||
kind: SemanticAnimationKind.CourtesyTurn,
|
||||
} | {
|
||||
kind: SemanticAnimationKind.RollAway,
|
||||
}
|
||||
|
||||
|
||||
|
@ -271,9 +253,6 @@ function SemanticToSetPosition(semantic: SemanticPosition): DancerSetPosition {
|
|||
const xSign = connection.to === HandTo.LeftInCircle ? -1 : +1;
|
||||
const balanceFactor = semantic.balance === BalanceWeight.Forward ? 1-balanceAmount : 1;
|
||||
return { x: balanceFactor*xSign/Math.sqrt(2), y: balanceFactor/Math.sqrt(2) };
|
||||
case HandTo.DiagonalAcrossCircle:
|
||||
// TODO Is "diagonal" even enough information?
|
||||
return { x: -0.5, y: +0.5 }
|
||||
default:
|
||||
throw "Unkown connection: " + connection.to;
|
||||
}
|
||||
|
@ -515,17 +494,6 @@ export function animateLowLevelMove(move: LowLevelMove): animation.AnimationSegm
|
|||
endTransitionBeats: 1,
|
||||
})
|
||||
];
|
||||
// TODO Unsupported moves, just doing linear for now.
|
||||
case SemanticAnimationKind.PassBy:
|
||||
case SemanticAnimationKind.CourtesyTurn:
|
||||
case SemanticAnimationKind.RollAway:
|
||||
return [
|
||||
new animation.LinearAnimationSegment({
|
||||
beats: move.beats,
|
||||
startPosition: startSetPosition,
|
||||
endPosition: endSetPosition,
|
||||
})
|
||||
]
|
||||
}
|
||||
|
||||
throw "Unsupported move in animateLowLevelMove: " + JSON.stringify(move);
|
||||
|
|
|
@ -143,9 +143,7 @@ export class Renderer {
|
|||
const trailLengthInBeats = 1;
|
||||
const incrementLength = trailLengthInBeats / increments;
|
||||
progression ??= 0;
|
||||
const offsetSets = this.animation.progression.y === 0
|
||||
? 0
|
||||
: -((progression - (progression % 2)) / 2) / ((this.animation.progression.y * 2) / setDistance);
|
||||
const offsetSets = -((progression - (progression % 2)) / 2) / ((this.animation.progression.y * 2) / setDistance);
|
||||
for (var i = increments; i >= 0; i--) {
|
||||
const beatToDraw = beat - i*incrementLength;
|
||||
this.ctx.globalAlpha = i == 0 ? 1 : (1 - i/increments)*0.3;
|
||||
|
|
Loading…
Reference in New Issue
Block a user