Initial notes.
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models.py
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models.py
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import random
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import string
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from django.db import models, transaction
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from django.utils import timezone
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def generate_code(length):
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return "".join([random.choice(string.ascii_lowercase)
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for i in range(length)])
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class Game(models.Model):
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ACCESS_CODE_LENGTH = 6
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access_code = models.CharField(db_index=True, unique=True,
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max_length=ACCESS_CODE_LENGTH)
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GAME_PHASE_LOBBY = 0
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GAME_PHASE_PROPOSE = 1
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GAME_PHASE_CLUE = 2
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GAME_PHASE_SOLVE = 3
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GAME_PHASE_END = 4
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game_phase = models.IntegerField(default=GAME_PHASE_LOBBY)
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default_cards_per_player = models.IntegerField()
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num_initial_free_clues = models.IntegerField()
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num_unlock_clues_per_player = models.IntegerField()
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num_unlockable_clues = models.IntegerField()
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remaining_deck_order = models.CharField(max_length=64)
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created = models.DateTimeField()
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ended = models.DateTimeField(null=True, default=None)
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next_game = models.OneToOneField('self', null=True, default=None,
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related_name='previous_game')
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# from http://stackoverflow.com/a/11821832
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def save(self, *args, **kwargs):
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# object is being created, thus no primary key field yet
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if not self.pk:
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# Make sure access_code is unique before using it.
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access_code = generate_code(Game.ACCESS_CODE_LENGTH)
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while Game.objects.filter(access_code=access_code).exists():
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access_code = generate_code(Game.ACCESS_CODE_LENGTH)
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self.access_code = access_code
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self.created = timezone.now()
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if self.ended is None and self.game_phase == Game.GAME_PHASE_END:
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self.ended = timezone.now()
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super(Game, self).save(*args, **kwargs)
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_game_phase_strings = {
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GAME_PHASE_LOBBY: 'lobby',
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GAME_PHASE_PROPOSE: 'propose',
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GAME_PHASE_CLUE: 'clue',
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GAME_PHASE_SOLVE: 'solve',
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GAME_PHASE_END: 'end',
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}
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def game_phase_string(self):
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return Game._game_phase_strings[self.game_phase]
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def num_players(self):
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return self.player_set.filter(is_player=True).count()
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def num_non_player_stands(self):
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return self.player_set.filter(is_player=False).count()
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@transaction.atomic
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def create_or_get_next_game(self):
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if self.next_game is None and self.game_phase == self.GAME_PHASE_END:
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self.next_game = Game.objects.create()
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self.save()
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return self.next_game
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class Player(models.Model):
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game = models.ForeignKey(Game, on_delete=models.CASCADE, db_index=True)
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SECRET_ID_LENGTH = 8
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secret_id = models.CharField(db_index=True, max_length=SECRET_ID_LENGTH)
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name = models.CharField(max_length=80)
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player_num = models.IntegerField()
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is_player = models.BooleanField() # as opposed to non-player stack
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ready = models.BooleanField(default=False)
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# num_cards is redundant with cards, but used during setup.
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num_cards = models.IntegerField()
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cards = models.CharField(max_length=16)
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ready = models.BooleanField(default=False)
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joined = models.DateTimeField()
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last_accessed = models.DateTimeField()
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# names are unique in a game
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unique_together = (("game", "name"), ("game", "secret_id"))
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class Turn(models.Model):
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game = models.ForeignKey(Game, on_delete=models.CASCADE, db_index=True)
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turn_num = models.IntegerField()
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visible_cards = models.CharField(max_length=64)
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clue = models.OneToOneField('ClueProposal', null=True)
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class ClueProposal(models.Model):
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turn = models.ForeignKey(Turn, on_delete=models.CASCADE, db_index=True)
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player = models.ForeignKey(Player, on_delete=models.CASCADE, db_index=True)
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card_indexes = models.CharField(max_length=80)
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class ClueProposalVote(models.Model):
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turn = models.ForeignKey(Turn, on_delete=models.CASCADE, db_index=True)
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player = models.ForeignKey(Player,
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on_delete=models.CASCADE,
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db_index=True)
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clue_proposal = models.OneToOneField(ClueProposal)
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class AdvanceDecision(models.Model):
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turn = models.ForeignKey(Turn, on_delete=models.CASCADE, db_index=True)
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player = models.ForeignKey(Player,
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on_delete=models.CASCADE,
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db_index=True)
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advance_card = models.BooleanField(null=True)
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guess = models.CharField(null=True, max_length=1)
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class BonusCardGuess(models.Model):
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turn = models.ForeignKey(Turn, on_delete=models.CASCADE, db_index=True)
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player = models.ForeignKey(Player,
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on_delete=models.CASCADE,
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db_index=True)
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guess = models.CharField(null=True, max_length=1)
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class Notes(models.Model):
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turn = models.ForeignKey(Turn, on_delete=models.CASCADE, db_index=True)
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player = models.ForeignKey(Player,
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on_delete=models.CASCADE,
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db_index=True)
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notes = models.CharField(max_length=80)
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class Solve(models.Model):
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player = models.ForeignKey(Player,
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on_delete=models.CASCADE,
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db_index=True)
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card_indexes = models.CharField(max_length=80)
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33
notes
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33
notes
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@ -0,0 +1,33 @@
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Also provide a way to take notes for physical game? Possibly entirely separate
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code? Hopefully not...
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Model:
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Game:
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* # of players
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* Card orders?
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* # of clues left?
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Player names?
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Turn:
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* Visible cards at turn
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Players intention to advance and bonus letter guesses?
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Clue proposals:
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* Player # giving clue.
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* Turn # (to know what cards are visible)
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* List of indexes into visible cards
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* Should this just be a string like "423*"? Slightly complicated by bonus
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letters... but using A-Za-z for bonus letters and not allowing more
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than 52 bonus letter should be fine: the deck is only 64 cards anyway.
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Votes on clue proposals? Separate table? Or part of a clue proposal?
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Clues:
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* Clue proposal actuall used.
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Player notes?
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Final answer?
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