405 lines
15 KiB
HTML
405 lines
15 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
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<meta content="utf-8" http-equiv="encoding">
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<title>Anagram Crossword</title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
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<link rel="stylesheet" type="text/css" href="main.css" />
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<script src="../flatmap.js"></script>
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<script src="../random.js"></script>
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<script src="../scramblestring.js"></script>
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<script type="text/javascript" src="../wordlist/typo.js"></script>
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<script src="../wordlist/wordlist.js"></script>
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<script src="./crossword.js"></script>
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<script src="../entryui.js"></script>
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<script >
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class CrosswordUI extends AnagramEntryUI {
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submitWord(word) {
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if (this.won) return;
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let guess;
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if (word) {
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guess = word;
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} else {
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let seenSpace = false;
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for (let idx in this.letters) {
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if (this.letters[idx] == '') seenSpace = true;
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else if (seenSpace) return;
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}
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guess = this.letters.join('');
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}
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let results = this.game.makeGuess(guess);
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if (results === null) return;
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this.saveGuess(guess);
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this.updateCrossword(results);
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let resultDisplay = document.createElement('tr');
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resultDisplay.classList.add('guess');
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for (let i = 0; i < this.game.numLetters; i++) {
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let letter = document.createElement('td');
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letter.innerText = guess[i] || '';
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resultDisplay.appendChild(letter);
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}
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let link = document.createElement('a');
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link.classList.add('dictionary_link');
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link.href = 'https://en.wiktionary.org/wiki/' + guess;
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link.target = '_blank';
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link.innerText = '📖';
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let linkCell = document.createElement('td');
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linkCell.classList.add('dictionary_link');
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linkCell.appendChild(link);
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resultDisplay.appendChild(linkCell);
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let guesses = document.getElementById('guesses');
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if (results.length > 0) {
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resultDisplay.classList.add('solved');
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document.getElementById('clues_solved').innerText++;
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} else if (this.game.allTopWords.has(guess)) {
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resultDisplay.classList.add('top_word');
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document.getElementById('top_words_found').innerText++;
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} else {
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resultDisplay.classList.add('bonus');
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document.getElementById('bonus_words_found').innerText++;
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}
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guesses.prepend(resultDisplay);
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this.clearUnlocked();
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if (this.game.won) {
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this.won = true;
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document.getElementById('letters_entry').style.display = 'none';
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document.getElementById('submit_buttons').style.display = 'none';
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document.getElementById('endgame').style.display = '';
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}
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}
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updateCrossword(clues) {
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clues.forEach(clue => {
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if (!clue.solved) return;
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let positions = clue.letterPositions;
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for (let i in positions) {
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let pos = positions[i];
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this.cells[pos.row][pos.col].innerText = clue.answer[i];
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this.cells[pos.row][pos.col].classList.add('solved');
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}
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});
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}
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recolorAvailableLetters() {
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let idx = this.focusedTextbox;
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let seen = new Array();
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document.querySelectorAll('#available_letters button').forEach(b => {
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// clear class list
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while (b.classList.length > 0) {
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b.classList.remove(b.classList.item(0));
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}
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let letter = b.innerText;
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if (letter == '\xA0') {
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b.classList.add('space');
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return;
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}
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if (!this.mayEnterLetterAt(letter, idx, seen)) b.classList.add('not_here');
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seen.push(letter);
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});
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}
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mayEnterLetterAt(letter, idx, seen) {
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let availableLetters = this.game.availableLetters.slice();
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if (seen !== undefined) {
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seen.forEach(letter => {
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let toRemove = availableLetters.indexOf(letter);
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if (toRemove > -1) availableLetters.splice(toRemove, 1);
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});
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}
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for (let i = 0; i < this.game.numLetters; i++) {
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if (i == idx) continue;
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let toRemove = availableLetters.indexOf(this.letters[i]);
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if (toRemove > -1) availableLetters.splice(toRemove, 1);
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}
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return availableLetters.includes(letter);
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}
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mayEnterLetter(letter) {
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return this.mayEnterLetterAt(letter, this.focusedTextbox);
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}
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get defaultSettings() {
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let default_settings = {
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'min_word_length': 4,
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'max_word_length': 7,
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'min_matches': 1,
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'max_matches': 50000,
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'num_clues': 10,
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'min_guess_length': 3,
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};
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return default_settings;
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}
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get settingsKey() {
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return 'anagram-crossword-settings';
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}
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constructor(game) {
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super();
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let ui = this;
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let difficulty = document.forms['difficulty'];
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let min_word_length = difficulty.elements['min_word_length'];
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let max_word_length = difficulty.elements['max_word_length'];
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let min_matches = difficulty.elements['min_matches'];
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let max_matches = difficulty.elements['max_matches'];
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let num_clues = difficulty.elements['num_clues'];
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let min_guess_length = difficulty.elements['min_guess_length'];
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min_word_length.addEventListener('change', _ => {
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if (min_word_length.checkValidity() &&
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Number(min_word_length.value) > Number(max_word_length.value)) {
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max_word_length.value = min_word_length.value;
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}
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ui.saveSettings();
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});
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max_word_length.addEventListener('change', _ => {
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if (max_word_length.checkValidity() &&
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Number(min_word_length.value) > Number(max_word_length.value)) {
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min_word_length.value = max_word_length.value;
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}
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ui.saveSettings();
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});
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min_matches.addEventListener('change', _ => {
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if (min_matches.checkValidity() &&
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Number(min_matches.value) > Number(max_matches.value)) {
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max_matches.value = min_matches.value;
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}
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ui.saveSettings();
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});
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max_matches.addEventListener('change', _ => {
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if (max_matches.checkValidity() &&
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Number(min_matches.value) > Number(max_matches.value)) {
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min_matches.value = max_matches.value;
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}
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ui.saveSettings();
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});
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num_clues.addEventListener('change', _ => {
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ui.saveSettings();
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});
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min_guess_length.addEventListener('change', _ => {
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ui.saveSettings();
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});
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this.nextGame(game);
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}
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get gameClass() {
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return Crossword;
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}
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initialize(game) {
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this.won = false;
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this.game = game;
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let ui = this;
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scrambleString(game.fragment, ['', 'A', 'B']).then(fragment => {
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document.getElementById('permalink').href = '#' + fragment;
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document.getElementById('permalink_input').value
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= window.location.href.split('#')[0] + '#' + fragment;
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});
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this.initializeInputs(game.numLetters);
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clearElement(document.getElementById('guesses'));
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let crossword = document.getElementById('crossword');
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clearElement(crossword);
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this.cells = new Array(game.numRows);
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for (let row = 0; row < game.numRows; row++) {
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let rowEl = document.createElement('tr');
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this.cells[row] = new Array(game.numCols);
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for (let col = 0; col < game.numCols; col++) {
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let colEl = document.createElement('td');
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colEl.classList.add('empty');
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colEl.id = 'crossword-' + row + '-' + col;
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colEl.addEventListener('click', e => {
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let classList = e.target.classList;
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if (classList.contains('empty')) return;
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let clues = [...classList]
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.filter(cls => cls.startsWith('clue'))
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.map(cls => game.clues[Number(cls.substring(4))])
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.filter(clue => !clue.solved);
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if (clues.length == 0) return;
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let clue = clues[0];
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for (let i = clue.answer.length; i < game.numLetters; i++) {
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ui.letters[i] = '';
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ui.textboxes[i].innerText = '\xA0';
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ui.locks[i].checked = true;
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}
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for (let i in clue.letterPositions) {
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let pos = clue.letterPositions[i];
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let letter = ui.cells[pos.row][pos.col].innerText;
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if (letter == '') {
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ui.letters[i] = '';
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ui.textboxes[i].innerText = '\xA0';
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ui.locks[i].checked = false;
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} else {
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ui.letters[i] = letter
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ui.textboxes[i].innerText = letter;
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ui.locks[i].checked = true;
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}
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ui.setFocusedTextboxIndex(0);
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}
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});
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this.cells[row][col] = colEl;
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rowEl.appendChild(colEl);
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}
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crossword.appendChild(rowEl);
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}
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let clueIdx = 0;
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for (let clueIdx in game.clues) {
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let clue = game.clues[clueIdx];
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if (clue.horizontal) {
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for (let col = clue.col; col < clue.afterCol; col++) {
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this.cells[clue.row][col].classList.add('blank');
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this.cells[clue.row][col].classList.add('clue' + clueIdx);
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this.cells[clue.row][col].classList.remove('empty');
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}
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} else {
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for (let row = clue.row; row < clue.afterRow; row++) {
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this.cells[row][clue.col].classList.add('blank');
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this.cells[row][clue.col].classList.add('clue' + clueIdx);
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this.cells[row][clue.col].classList.remove('empty');
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}
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}
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}
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document.getElementById('clues_solved').innerText = 0;
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document.getElementById('top_words_found').innerText = 0;
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document.getElementById('bonus_words_found').innerText = 0;
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document.getElementById('clues_total').innerText = game.clues.length;
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document.getElementById('top_words_total').innerText = game.allTopWords.size - game.clues.length;
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this.doPostInitialize();
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}
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}
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function loaded() {
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dictionaryPromise.then(_ =>
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topWordsPromise
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.then(_ => {
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let fragment = window.location.hash.substring(1);
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return unscrambleString(fragment).then(unscrambled => {
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history.pushState("", document.title, window.location.pathname + window.location.search);
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return Crossword.fromFragment(unscrambled);
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});
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})
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.then(game => new CrosswordUI(game)));
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}
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</script>
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<template id="letter_entry">
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<td class="letter_entry">
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<input type="checkbox" class="lock" />
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<div class="lock">
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<label class="lock_label" />
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</div>
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<div class="letter">
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<span class="letter"> </span>
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</div>
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<div class="focus_indicator"></div>
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</td>
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</template>
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</head>
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<body onload="loaded();">
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<label id="settings_toggle_label" for="settings_toggle">⚙</label>
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<input type="checkbox" id="settings_toggle"></input>
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<div id="settings">
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<h1>Settings</h1>
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<a href="#" target="_blank" id="permalink">Permalink</a>
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to current puzzle:
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<input contenteditable id="permalink_input" />
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<button id="copy_permalink">Copy</button><br />
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<select id="available_games"></select>
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<button id="switch_game">Switch Game</button>
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<h2>Difficulty</h2>
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<form id="difficulty" onsubmit="return false;">
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Word length:
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<input type="number" name="min_word_length" placeholder="min"
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step="1" min="2" max="19" required
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/>-<input type="number" name="max_word_length" placeholder="max"
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step="1" min="2" max="19" required
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/><br />
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# of matches in top 50k words:
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<input type="number" name="min_matches" placeholder="min"
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step="1" min="1" max="50000" required
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/>-<input type="number" name="max_matches" placeholder="max"
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step="1" min="1" max="50000" required
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/><br />
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# of clues:
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<input type="number" name="num_clues"
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step="1" min="1" max="99" required /><br />
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Minimum guess length:
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<input type="number" name="min_guess_length"
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step="1" min="3" max="24" required /><br />
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</form>
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<button id="newgame_button">Generate new game</button>
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<h1>How to Play</h1>
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<h2>Gameplay</h2>
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<p>
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Fill out the crossword puzzle using only the available letters
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as clues.
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</p>
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<p>
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TODO: More complete explanation.
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</p>
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<h2>Interface</h2>
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<p>
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You can enter letters in any order; the current letter being edited
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is highlighted with a yellow border. Clicking/tapping on the position
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for another letter will select it. In order to aid in entering
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letters out of order, letters may be frozen by clicking the
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sun (🌞) above the entry box which will toggle it to a
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snowflake (❄) to indicate that letter is frozen.
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</p>
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<p>
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Words that do not use all of the words can be written simply by
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leaving spaces blank. Note that empty spaces can be frozen to make
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this easier.
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</p>
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</div>
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<table id="crossword">
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</table>
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<table id="guesses_and_entry">
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<tr id="letters_entry"></tr>
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</table>
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<div id="submit_buttons">
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<button id="clear">Clear All</button>
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<button id="clear_nonlocked">Clear Non-Frozen</button>
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<button id="submit">Submit Word</button>
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<label>
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<input type="checkbox" id="auto_submit" checked />
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Auto-Submit
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</label>
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</div>
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<div id="endgame">
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<button id="newgame">Next Game</button>
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</div>
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<div id="available_letters_display">
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<button id="shuffle"></button>
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<div id="available_letters"></div>
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</div>
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<div id="guess_list">
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<div id="guess_counts">
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<span class="solved">Clues: <span id="clues_solved">0</span>/<span id="clues_total">?</span></span>,
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<span class="top_word">Other common words: <span id="top_words_found">0</span>/<span id="top_words_total">?</span></span>,
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<span class="bonus">Bonus words: <span id="bonus_words_found">0</span></span>
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</div>
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<table id="guesses">
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</table>
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</div>
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</body>
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</html>
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