Compare commits
3 Commits
b616b5e324
...
9e34b7a1d9
Author | SHA1 | Date | |
---|---|---|---|
9e34b7a1d9 | |||
1472ef1ca3 | |||
afe708d992 |
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@ -118,17 +118,6 @@
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}
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}
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}
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}
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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let game;
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do {
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game = Bagels.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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get defaultSettings() {
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get defaultSettings() {
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let default_settings = {
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let default_settings = {
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'min_word_length': 4,
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'min_word_length': 4,
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@ -187,15 +176,11 @@
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ui.saveSettings();
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ui.saveSettings();
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});
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});
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if (game === null) {
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this.nextGame(game);
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let fragment = this.getRecentGameFragment();
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}
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game = Bagels.fromFragment(fragment);
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}
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get gameClass() {
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if (game === null) {
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return Bagels;
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this.newGame();
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} else {
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this.initialize(game);
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}
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}
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}
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initialize(game) {
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initialize(game) {
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@ -337,7 +322,7 @@
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</label>
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</label>
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</div>
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</div>
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<div id="endgame">
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<div id="endgame">
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<button id="newgame">New Game</button>
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<button id="newgame">Next Game</button>
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</div>
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</div>
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<div id="available_letters_display">
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<div id="available_letters_display">
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<button id="shuffle"></button>
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<button id="shuffle"></button>
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@ -172,7 +172,7 @@ class Crossword {
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}
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}
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}
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}
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getFragment() {
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get fragment() {
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let sortedLetters = this.availableLetters.sort();
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let sortedLetters = this.availableLetters.sort();
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return this.minGuessLength + '|' + sortedLetters.join('') + '|'
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return this.minGuessLength + '|' + sortedLetters.join('') + '|'
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+ this.clues.map(clue => clue.toFragment(sortedLetters)).join(';');
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+ this.clues.map(clue => clue.toFragment(sortedLetters)).join(';');
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@ -15,16 +15,22 @@
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<script src="../entryui.js"></script>
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<script src="../entryui.js"></script>
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<script >
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<script >
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class CrosswordUI extends AnagramEntryUI {
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class CrosswordUI extends AnagramEntryUI {
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submitWord() {
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submitWord(word) {
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if (this.won) return;
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if (this.won) return;
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let seenSpace = false;
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let guess;
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for (let idx in this.letters) {
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if (word) {
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if (this.letters[idx] == '') seenSpace = true;
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guess = word;
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else if (seenSpace) return;
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} else {
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let seenSpace = false;
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for (let idx in this.letters) {
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if (this.letters[idx] == '') seenSpace = true;
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else if (seenSpace) return;
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}
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guess = this.letters.join('');
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}
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}
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let guess = this.letters.join('');
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let results = this.game.makeGuess(guess);
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let results = this.game.makeGuess(guess);
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if (results === null) return;
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if (results === null) return;
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this.saveGuess(guess);
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this.updateCrossword(results);
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this.updateCrossword(results);
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@ -33,7 +39,7 @@
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for (let i = 0; i < this.game.numLetters; i++) {
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for (let i = 0; i < this.game.numLetters; i++) {
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let letter = document.createElement('td');
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let letter = document.createElement('td');
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letter.innerText = this.letters[i];
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letter.innerText = guess[i] || '';
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resultDisplay.appendChild(letter);
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resultDisplay.appendChild(letter);
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}
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}
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let link = document.createElement('a');
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let link = document.createElement('a');
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@ -122,17 +128,6 @@
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return this.mayEnterLetterAt(letter, this.focusedTextbox);
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return this.mayEnterLetterAt(letter, this.focusedTextbox);
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}
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}
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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let game;
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do {
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game = Crossword.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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get defaultSettings() {
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get defaultSettings() {
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let default_settings = {
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let default_settings = {
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'min_word_length': 4,
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'min_word_length': 4,
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@ -196,11 +191,11 @@
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ui.saveSettings();
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ui.saveSettings();
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});
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});
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if (game === null) {
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this.nextGame(game);
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this.newGame();
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}
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} else {
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this.initialize(game);
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get gameClass() {
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}
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return Crossword;
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}
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}
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initialize(game) {
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initialize(game) {
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@ -208,7 +203,7 @@
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this.game = game;
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this.game = game;
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let ui = this;
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let ui = this;
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scrambleString(game.getFragment(), ['', 'A', 'B']).then(fragment => {
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scrambleString(game.fragment, ['', 'A', 'B']).then(fragment => {
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document.getElementById('permalink').href = '#' + fragment;
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document.getElementById('permalink').href = '#' + fragment;
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document.getElementById('permalink_input').value
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document.getElementById('permalink_input').value
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= window.location.href.split('#')[0] + '#' + fragment;
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= window.location.href.split('#')[0] + '#' + fragment;
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@ -286,6 +281,8 @@
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document.getElementById('bonus_words_found').innerText = 0;
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document.getElementById('bonus_words_found').innerText = 0;
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document.getElementById('clues_total').innerText = game.clues.length;
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document.getElementById('clues_total').innerText = game.clues.length;
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document.getElementById('top_words_total').innerText = game.allTopWords.size - game.clues.length;
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document.getElementById('top_words_total').innerText = game.allTopWords.size - game.clues.length;
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this.doPostInitialize();
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}
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}
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}
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}
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@ -323,7 +320,9 @@
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<a href="#" target="_blank" id="permalink">Permalink</a>
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<a href="#" target="_blank" id="permalink">Permalink</a>
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to current puzzle:
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to current puzzle:
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<input contenteditable id="permalink_input" />
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<input contenteditable id="permalink_input" />
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<button id="copy_permalink">Copy</button>
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<button id="copy_permalink">Copy</button><br />
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<select id="available_games"></select>
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<button id="switch_game">Switch Game</button>
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<h2>Difficulty</h2>
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<h2>Difficulty</h2>
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<form id="difficulty" onsubmit="return false;">
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<form id="difficulty" onsubmit="return false;">
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Word length:
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Word length:
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@ -386,7 +385,7 @@
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</label>
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</label>
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</div>
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</div>
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<div id="endgame">
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<div id="endgame">
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<button id="newgame">New Game</button>
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<button id="newgame">Next Game</button>
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</div>
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</div>
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<div id="available_letters_display">
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<div id="available_letters_display">
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<button id="shuffle"></button>
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<button id="shuffle"></button>
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@ -19,7 +19,14 @@ class AnagramEntryUI {
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document.getElementById('clear_nonlocked')
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document.getElementById('clear_nonlocked')
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.addEventListener('click', _ => ui.clearUnlocked());
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.addEventListener('click', _ => ui.clearUnlocked());
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document.getElementById('newgame')
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document.getElementById('newgame')
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.addEventListener('click', _ => ui.newGame());
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.addEventListener('click', _ => ui.nextGame());
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document.getElementById('switch_game')
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.addEventListener('click', _ => {
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let fragment = document.getElementById('available_games').value;
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if (!ui.game || fragment != ui.game.fragment) {
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ui.nextGame(ui.gameClass.fromFragment(fragment));
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}
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});
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document.addEventListener('keyup', event => {
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document.addEventListener('keyup', event => {
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if (!ui.game || document.activeElement.nodeName.toUpperCase() === 'INPUT') {
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if (!ui.game || document.activeElement.nodeName.toUpperCase() === 'INPUT') {
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return;
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return;
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@ -76,9 +83,7 @@ class AnagramEntryUI {
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document.getElementById('newgame_button')
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document.getElementById('newgame_button')
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.addEventListener('click', _ => {
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.addEventListener('click', _ => {
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if (this.getSettingsObjectFromForm() === null) return;
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if (this.getSettingsObjectFromForm() === null) return;
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if (ui.won || window.confirm('Lose all progress on this puzzle and generate a new one?')) {
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ui.newGame();
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ui.newGame();
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}
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});
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});
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}
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}
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@ -278,21 +283,8 @@ class AnagramEntryUI {
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setSettingsForm(obj) {
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setSettingsForm(obj) {
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let els = document.forms['difficulty'].elements;
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let els = document.forms['difficulty'].elements;
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let gameFragment = this.game ? this.game.fragment : null;
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for (let key in obj) {
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for (let key in obj) {
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if (key === 'auto_submit') continue;
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if (key === 'auto_submit') continue;
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if (key === 'saved_games') {
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let saves = obj[key];
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let game_select = document.getElementById('available_games');
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clearElement(game_select);
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for (let fragment in saves) {
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let option = document.createElement('option');
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option.value = fragment;
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option.selected = fragment == gameFragment;
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option.innerText = (option.selected ? '[*] ' : '') + saves[fragment].last_played + " - " + saves[fragment].guesses.slice(-1)[0];
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game_select.appendChild(option);
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}
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}
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els[key].value = obj[key];
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els[key].value = obj[key];
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}
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}
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}
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}
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@ -310,6 +302,30 @@ class AnagramEntryUI {
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}
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}
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return res;
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return res;
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}
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}
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updateSavedGamesMenu(settings) {
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let saves = settings['saved_games'];
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let gameSelect = document.getElementById('available_games');
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let gameFragment = this.game ? this.game.fragment : null;
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clearElement(gameSelect);
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for (let fragment in saves) {
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let option = document.createElement('option');
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option.value = fragment;
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option.selected = fragment == gameFragment;
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option.innerText = (option.selected ? '[*] ' : '') + new Date(saves[fragment].last_played) + " - [" + saves[fragment].guesses.length + "] " + (saves[fragment].guesses.slice(-1)[0] || "(no guesses yet)");
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gameSelect.appendChild(option);
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}
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}
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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|
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let game;
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do {
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game = this.gameClass.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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doPostInitialize() {
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doPostInitialize() {
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let fragment = this.game.fragment;
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let fragment = this.game.fragment;
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@ -323,14 +339,15 @@ class AnagramEntryUI {
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currentSettings.saved_games[fragment].guesses.forEach(guess => {
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currentSettings.saved_games[fragment].guesses.forEach(guess => {
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this.submitWord(guess);
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this.submitWord(guess);
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});
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});
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currentSettings.saved_games[fragment].last_played = Date.now();
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currentSettings.saved_games[fragment].last_played = new Date().toJSON();
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} else {
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} else {
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currentSettings.saved_games[fragment] = {
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currentSettings.saved_games[fragment] = {
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'guesses': [],
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'guesses': [],
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'last_played': Date.now()
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'last_played': new Date().toJSON()
|
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};
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};
|
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}
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}
|
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this.saveSettingsJson(currentSettings);
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this.saveSettingsJson(currentSettings);
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this.updateSavedGamesMenu(currentSettings);
|
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}
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}
|
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getRecentGameFragment() {
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getRecentGameFragment() {
|
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let currentSettings = this.loadSettingsJson();
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let currentSettings = this.loadSettingsJson();
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@ -340,8 +357,10 @@ class AnagramEntryUI {
|
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if (!saves) return null;
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if (!saves) return null;
|
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|
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let recentDate =
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let recentDate =
|
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Math.max(...Object.keys(saves)
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Object.keys(saves)
|
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.map(fragment => saves[fragment].last_played));
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.map(fragment => saves[fragment].last_played)
|
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.sort()
|
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.slice(-1)[0];
|
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for (let fragment in saves) {
|
for (let fragment in saves) {
|
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if (saves[fragment].last_played == recentDate) {
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if (saves[fragment].last_played == recentDate) {
|
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return fragment;
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return fragment;
|
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@ -349,12 +368,36 @@ class AnagramEntryUI {
|
||||||
}
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}
|
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return null;
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return null;
|
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}
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}
|
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nextGame(game) {
|
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if (this.won) {
|
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this.finishGame();
|
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}
|
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if (!game) {
|
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let fragment = this.getRecentGameFragment();
|
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game = this.gameClass.fromFragment(fragment);
|
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}
|
||||||
|
if (game === null) {
|
||||||
|
this.newGame();
|
||||||
|
} else {
|
||||||
|
this.initialize(game);
|
||||||
|
}
|
||||||
|
}
|
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|
finishGame() {
|
||||||
|
if (this.won) {
|
||||||
|
let fragment = this.game.fragment;
|
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|
let currentSettings = this.loadSettingsJson();
|
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|
delete currentSettings.saved_games[fragment];
|
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this.saveSettingsJson(currentSettings);
|
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|
this.updateSavedGamesMenu(currentSettings);
|
||||||
|
}
|
||||||
|
}
|
||||||
saveGuess(guess) {
|
saveGuess(guess) {
|
||||||
let fragment = this.game.fragment;
|
let fragment = this.game.fragment;
|
||||||
let currentSettings = this.loadSettingsJson();
|
let currentSettings = this.loadSettingsJson();
|
||||||
currentSettings.saved_games[fragment].guesses.push(guess);
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currentSettings.saved_games[fragment].guesses.push(guess);
|
||||||
currentSettings.saved_games[fragment].last_played = Date.now();
|
currentSettings.saved_games[fragment].last_played = new Date().toJSON();
|
||||||
this.saveSettingsJson(currentSettings);
|
this.saveSettingsJson(currentSettings);
|
||||||
|
this.updateSavedGamesMenu(currentSettings);
|
||||||
}
|
}
|
||||||
loadSettingsJson() {
|
loadSettingsJson() {
|
||||||
let json = window.localStorage.getItem(this.settingsKey);
|
let json = window.localStorage.getItem(this.settingsKey);
|
||||||
|
@ -380,6 +423,9 @@ class AnagramEntryUI {
|
||||||
if ('auto_submit' in obj) {
|
if ('auto_submit' in obj) {
|
||||||
document.getElementById('auto_submit').checked = obj.auto_submit;
|
document.getElementById('auto_submit').checked = obj.auto_submit;
|
||||||
}
|
}
|
||||||
|
if ('saved_games' in obj) {
|
||||||
|
this.updateSavedGamesMenu(obj);
|
||||||
|
}
|
||||||
this.setSettingsForm(settings);
|
this.setSettingsForm(settings);
|
||||||
} else {
|
} else {
|
||||||
this.setSettingsForm(default_settings);
|
this.setSettingsForm(default_settings);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user