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4 Commits
3b216000f9
...
9e34b7a1d9
Author | SHA1 | Date | |
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9e34b7a1d9 | |||
1472ef1ca3 | |||
afe708d992 | |||
b616b5e324 |
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@ -110,7 +110,7 @@ class Bagels {
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}
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}
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getFragment(kind) {
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get fragment() {
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return this.word + ',' + this.availableLetters.sort().join('');
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}
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@ -1,5 +1,5 @@
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<!doctype html>
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<html manifest="cache.appcache">
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
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<meta content="utf-8" http-equiv="encoding">
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@ -72,19 +72,25 @@
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});
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}
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submitWord() {
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submitWord(word) {
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if (this.won) return;
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if (!this.letters.every(letter => letter != '')) return;
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let guess = this.letters.join('');
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let guess;
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if (word) {
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guess = word;
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} else {
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if (!this.letters.every(letter => letter != '')) return;
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guess = this.letters.join('');
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}
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let results = this.game.makeGuess(guess);
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if (results == null) return;
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this.saveGuess(guess);
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let resultDisplay = document.createElement('tr');
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resultDisplay.classList.add('guess');
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for (let i = 0; i < this.game.numLetters; i++) {
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let letter = document.createElement('td');
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letter.innerText = this.letters[i];
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letter.innerText = guess[i];
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letter.classList.add(getLetterGuessResultClass(results.letters[i]));
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resultDisplay.appendChild(letter);
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}
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@ -112,17 +118,6 @@
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}
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}
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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let game;
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do {
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game = Bagels.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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get defaultSettings() {
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let default_settings = {
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'min_word_length': 4,
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@ -140,6 +135,8 @@
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constructor(game) {
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super();
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let ui = this;
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let difficulty = document.forms['difficulty'];
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let min_word_length = difficulty.elements['min_word_length'];
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let max_word_length = difficulty.elements['max_word_length'];
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@ -179,18 +176,18 @@
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ui.saveSettings();
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});
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if (game === null) {
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this.newGame();
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} else {
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this.initialize(game);
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}
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this.nextGame(game);
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}
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get gameClass() {
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return Bagels;
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}
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initialize(game) {
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this.won = false;
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this.game = game;
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scrambleString(game.getFragment(), ['A', 'B']).then(fragment => {
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scrambleString(game.fragment, ['A', 'B']).then(fragment => {
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document.getElementById('permalink').href = '#' + fragment;
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document.getElementById('permalink_input').value
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= window.location.href.split('#')[0] + '#' + fragment;
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@ -199,6 +196,8 @@
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this.initializeInputs(game.numLetters);
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clearElement(document.getElementById('guesses'));
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this.doPostInitialize();
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}
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}
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@ -236,7 +235,9 @@
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<a href="#" target="_blank" id="permalink">Permalink</a>
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to current puzzle:
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<input contenteditable id="permalink_input" />
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<button id="copy_permalink">Copy</button>
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<button id="copy_permalink">Copy</button><br />
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<select id="available_games"></select>
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<button id="switch_game">Switch Game</button>
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<h2>Difficulty</h2>
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<form id="difficulty" onsubmit="return false;">
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Word length:
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@ -321,7 +322,7 @@
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</label>
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</div>
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<div id="endgame">
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<button id="newgame">New Game</button>
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<button id="newgame">Next Game</button>
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</div>
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<div id="available_letters_display">
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<button id="shuffle"></button>
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@ -172,7 +172,7 @@ class Crossword {
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}
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}
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getFragment() {
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get fragment() {
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let sortedLetters = this.availableLetters.sort();
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return this.minGuessLength + '|' + sortedLetters.join('') + '|'
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+ this.clues.map(clue => clue.toFragment(sortedLetters)).join(';');
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@ -15,16 +15,22 @@
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<script src="../entryui.js"></script>
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<script >
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class CrosswordUI extends AnagramEntryUI {
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submitWord() {
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submitWord(word) {
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if (this.won) return;
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let seenSpace = false;
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for (let idx in this.letters) {
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if (this.letters[idx] == '') seenSpace = true;
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else if (seenSpace) return;
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let guess;
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if (word) {
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guess = word;
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} else {
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let seenSpace = false;
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for (let idx in this.letters) {
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if (this.letters[idx] == '') seenSpace = true;
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else if (seenSpace) return;
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}
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guess = this.letters.join('');
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}
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let guess = this.letters.join('');
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let results = this.game.makeGuess(guess);
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if (results === null) return;
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this.saveGuess(guess);
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this.updateCrossword(results);
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@ -33,7 +39,7 @@
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for (let i = 0; i < this.game.numLetters; i++) {
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let letter = document.createElement('td');
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letter.innerText = this.letters[i];
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letter.innerText = guess[i] || '';
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resultDisplay.appendChild(letter);
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}
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let link = document.createElement('a');
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@ -122,17 +128,6 @@
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return this.mayEnterLetterAt(letter, this.focusedTextbox);
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}
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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let game;
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do {
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game = Crossword.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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get defaultSettings() {
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let default_settings = {
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'min_word_length': 4,
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@ -196,11 +191,11 @@
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ui.saveSettings();
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});
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if (game === null) {
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this.newGame();
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} else {
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this.initialize(game);
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}
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this.nextGame(game);
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}
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get gameClass() {
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return Crossword;
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}
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initialize(game) {
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@ -208,7 +203,7 @@
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this.game = game;
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let ui = this;
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scrambleString(game.getFragment(), ['', 'A', 'B']).then(fragment => {
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scrambleString(game.fragment, ['', 'A', 'B']).then(fragment => {
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document.getElementById('permalink').href = '#' + fragment;
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document.getElementById('permalink_input').value
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= window.location.href.split('#')[0] + '#' + fragment;
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@ -286,6 +281,8 @@
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document.getElementById('bonus_words_found').innerText = 0;
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document.getElementById('clues_total').innerText = game.clues.length;
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document.getElementById('top_words_total').innerText = game.allTopWords.size - game.clues.length;
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this.doPostInitialize();
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}
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}
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@ -323,7 +320,9 @@
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<a href="#" target="_blank" id="permalink">Permalink</a>
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to current puzzle:
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<input contenteditable id="permalink_input" />
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<button id="copy_permalink">Copy</button>
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<button id="copy_permalink">Copy</button><br />
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<select id="available_games"></select>
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<button id="switch_game">Switch Game</button>
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<h2>Difficulty</h2>
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<form id="difficulty" onsubmit="return false;">
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Word length:
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@ -386,7 +385,7 @@
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</label>
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</div>
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<div id="endgame">
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<button id="newgame">New Game</button>
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<button id="newgame">Next Game</button>
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</div>
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<div id="available_letters_display">
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<button id="shuffle"></button>
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162
www/entryui.js
162
www/entryui.js
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@ -19,7 +19,14 @@ class AnagramEntryUI {
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document.getElementById('clear_nonlocked')
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.addEventListener('click', _ => ui.clearUnlocked());
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document.getElementById('newgame')
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.addEventListener('click', _ => ui.newGame());
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.addEventListener('click', _ => ui.nextGame());
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document.getElementById('switch_game')
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.addEventListener('click', _ => {
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let fragment = document.getElementById('available_games').value;
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if (!ui.game || fragment != ui.game.fragment) {
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ui.nextGame(ui.gameClass.fromFragment(fragment));
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}
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});
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document.addEventListener('keyup', event => {
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if (!ui.game || document.activeElement.nodeName.toUpperCase() === 'INPUT') {
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return;
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@ -76,9 +83,7 @@ class AnagramEntryUI {
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document.getElementById('newgame_button')
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.addEventListener('click', _ => {
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if (this.getSettingsObjectFromForm() === null) return;
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if (ui.won || window.confirm('Lose all progress on this puzzle and generate a new one?')) {
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ui.newGame();
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}
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ui.newGame();
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});
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}
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@ -297,35 +302,146 @@ class AnagramEntryUI {
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}
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return res;
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}
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updateSavedGamesMenu(settings) {
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let saves = settings['saved_games'];
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let gameSelect = document.getElementById('available_games');
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let gameFragment = this.game ? this.game.fragment : null;
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clearElement(gameSelect);
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for (let fragment in saves) {
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let option = document.createElement('option');
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option.value = fragment;
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option.selected = fragment == gameFragment;
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option.innerText = (option.selected ? '[*] ' : '') + new Date(saves[fragment].last_played) + " - [" + saves[fragment].guesses.length + "] " + (saves[fragment].guesses.slice(-1)[0] || "(no guesses yet)");
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gameSelect.appendChild(option);
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}
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}
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loadSettings() {
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let default_settings = this.defaultSettings;
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newGame() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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let game;
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do {
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game = this.gameClass.generateRandom(settings);
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} while (game === null && window.confirm('Unable to generate puzzle with the given difficulty settings. Try again?'));
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if (game !== null) this.initialize(game);
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}
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doPostInitialize() {
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let fragment = this.game.fragment;
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let currentSettings = this.loadSettingsJson();
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if (!currentSettings) currentSettings = this.defaultSettings;
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if (!('saved_games' in currentSettings)) {
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currentSettings['saved_games'] = {};
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}
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if (fragment in currentSettings.saved_games) {
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currentSettings.saved_games[fragment].guesses.forEach(guess => {
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this.submitWord(guess);
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});
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currentSettings.saved_games[fragment].last_played = new Date().toJSON();
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} else {
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currentSettings.saved_games[fragment] = {
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'guesses': [],
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'last_played': new Date().toJSON()
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};
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}
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this.saveSettingsJson(currentSettings);
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this.updateSavedGamesMenu(currentSettings);
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}
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getRecentGameFragment() {
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let currentSettings = this.loadSettingsJson();
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if (!currentSettings) return null;
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if (!('saved_games' in currentSettings)) return null;
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let saves = currentSettings.saved_games;
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if (!saves) return null;
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let recentDate =
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Object.keys(saves)
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.map(fragment => saves[fragment].last_played)
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.sort()
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.slice(-1)[0];
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for (let fragment in saves) {
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if (saves[fragment].last_played == recentDate) {
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return fragment;
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}
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}
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return null;
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}
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nextGame(game) {
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if (this.won) {
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this.finishGame();
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}
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if (!game) {
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let fragment = this.getRecentGameFragment();
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game = this.gameClass.fromFragment(fragment);
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}
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if (game === null) {
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this.newGame();
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} else {
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this.initialize(game);
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}
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}
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finishGame() {
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if (this.won) {
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let fragment = this.game.fragment;
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let currentSettings = this.loadSettingsJson();
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delete currentSettings.saved_games[fragment];
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this.saveSettingsJson(currentSettings);
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this.updateSavedGamesMenu(currentSettings);
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}
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}
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saveGuess(guess) {
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let fragment = this.game.fragment;
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let currentSettings = this.loadSettingsJson();
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currentSettings.saved_games[fragment].guesses.push(guess);
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currentSettings.saved_games[fragment].last_played = new Date().toJSON();
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this.saveSettingsJson(currentSettings);
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this.updateSavedGamesMenu(currentSettings);
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}
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loadSettingsJson() {
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let json = window.localStorage.getItem(this.settingsKey);
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if (json) {
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try {
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let obj = JSON.parse(json);
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let settings = {};
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for (let key in default_settings) {
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if (key in obj) {
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settings[key] = obj[key];
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} else {
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settings[key] = default_settings[key];
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}
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}
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if ('auto_submit' in obj) {
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document.getElementById('auto_submit').checked = obj.auto_submit;
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}
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this.setSettingsForm(settings);
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return;
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}
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catch (e) {}
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return JSON.parse(json);
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} catch (e) {}
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}
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return null;
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}
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loadSettings() {
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let default_settings = this.defaultSettings;
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let obj = this.loadSettingsJson();
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if (obj) {
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let settings = {};
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for (let key in default_settings) {
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if (key in obj) {
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settings[key] = obj[key];
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} else {
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settings[key] = default_settings[key];
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}
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}
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if ('auto_submit' in obj) {
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document.getElementById('auto_submit').checked = obj.auto_submit;
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}
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if ('saved_games' in obj) {
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this.updateSavedGamesMenu(obj);
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}
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this.setSettingsForm(settings);
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} else {
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this.setSettingsForm(default_settings);
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}
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this.setSettingsForm(default_settings);
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}
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saveSettings() {
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let settings = this.getSettingsObjectFromForm();
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if (settings === null) return;
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settings['auto_submit'] = this.autoSubmit.checked;
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let currentSettings = this.loadSettingsJson();
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if (currentSettings) {
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settings['saved_games'] = currentSettings['saved_games'];
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}
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this.saveSettingsJson(settings);
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}
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saveSettingsJson(settings) {
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let json = JSON.stringify(settings);
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window.localStorage.setItem(this.settingsKey, json);
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}
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Loading…
Reference in New Issue
Block a user