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99d15b4f40
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c8fdd34f70
102
design
102
design
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@ -1,101 +1 @@
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Game setup involves a collection of Cards selected to be included in the game
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and Players playing the game. Each Player connects to the game via a
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web browser and choses a name.
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Each Card included in the Game is randomly assigned to Player or "buried".
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The buried Card is omitted from the game; some Cards have rules which
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forbid them to be buried.
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Each Card has a Color, Allegiance (differs from Color for e.g. spies),
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RoleName, human-readable Description, and collection of Powers and
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Conditions it gives to the Player that gets it at the start of the game.
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Code-wise: In the database, Cards, Powers, and Conditions are all
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represented in the database by strings identifying them that correspond
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to the names of Python classes which implement callbacks for every way
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they could impact gameplay.
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To support private table-talk (for the online version), have a concept
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of chat messages being "whispers" (to a sub-room with additional
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commands for inviting people to a sub-room or disbanding it (or
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kicking?)) or "yells" (to entire room, even those in whisper groups).
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# Database Tables
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## Game
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game_id INT PRIMARY KEY,
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## Round
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# Rounds are created at the start of the game, so round number and length
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# can be set. Must be numbered consecutively 1 through max_round.
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round_id INT PRIMARY KEY,
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game_id INT FOREIGN KEY (Game),
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round_num INT, # 1-5
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round_length INT, # round length in sections
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## Event - master table for all events
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event_id INT PRIMARY KEY,
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game_id INT FOREIGN KEY (Game),
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timestamp DATETIME,
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round,
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room,
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event_kind,
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actor FOREIGN KEY (Player),
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target_player FOREIGN KEY (Player) NULL,
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### Event kinds
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* round_start / round_end ?
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* color_share_offer / color_share / color_share_reject:
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(card_share_offer / card_share / card_share_reject)
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* Accepting causes an immediate color share, so there's no
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color_share_accept event.
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* color_share_offer may not be rescinded (by game rules)...
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* ... but is automatically considered rejected at the end of a round.
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* color_private_reveal / color_public_reveal / color_permanent_reveal
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(card_private_reveal / card_public_reveal / card_permanent_reveal)
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* Unilateral actions, so no offer/accept.
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* private_reveal has a player target; public_reveal is to entire room.
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* Permanent reveals may be caused by powers.
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* claim_leader
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* no target, requires no current leader
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* usurp
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* initiate a vote, requires not being current leader
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* should votes be tracked by a separate table?
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* vote
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* Must have an active usurp
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* ... a votes table would make this easier to track.
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* Targets a player.
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* change_leader
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* Targets a player, announcing they are now leader
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(due to claim_leader or vote event)
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* select_hostage / deselect_hostage
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* Only leader can take this action.
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* Hostages should probably be tracked by a separate table or
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flag in the Players table?
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* use_power? Or maybe mark events caused by a power to track usages?
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## Player
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player_id INT PRIMARY KEY,
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name CHAR(20),
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## PlayerCondition
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player FOREIGN KEY (Player),
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condition CHAR,
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relatedPlayer FOREIGN KEY (Player) NULL, # e.g. for the "in love" condition
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gained DATETIME,
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lost DATETIME NULL,
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[Design plans will go here.]
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21
manage.py
21
manage.py
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@ -1,21 +0,0 @@
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#!/usr/bin/env python3
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"""Django's command-line utility for administrative tasks."""
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import os
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import sys
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def main():
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os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'two_rooms_site.settings')
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try:
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from django.core.management import execute_from_command_line
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except ImportError as exc:
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raise ImportError(
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"Couldn't import Django. Are you sure it's installed and "
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"available on your PYTHONPATH environment variable? Did you "
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"forget to activate a virtual environment?"
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) from exc
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execute_from_command_line(sys.argv)
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if __name__ == '__main__':
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main()
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@ -1,5 +0,0 @@
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# from django import forms
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# from .models import Game, Player
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# TODO ...
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import random
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import string
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from django.db import models
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from django.utils import timezone
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def generate_code(length):
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return "".join([random.choice(string.ascii_lowercase)
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for i in range(length)])
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class Game(models.Model):
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ACCESS_CODE_LENGTH = 6
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access_code = models.CharField(db_index=True, unique=True,
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max_length=ACCESS_CODE_LENGTH)
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game_turn = models.IntegerField(default=0)
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GAME_PHASE_LOBBY = 0
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GAME_PHASE_ACTIVE = 1
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GAME_PHASE_PARLEY = 2
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GAME_PHASE_END = 3
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game_phase = models.IntegerField(default=GAME_PHASE_LOBBY)
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created = models.DateTimeField()
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ended = models.DateTimeField(null=True, default=None)
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# from http://stackoverflow.com/a/11821832
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def save(self, *args, **kwargs):
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# object is being created, thus no primary key field yet
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if not self.pk:
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# Make sure access_code is unique before using it.
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access_code = generate_code(Game.ACCESS_CODE_LENGTH)
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while Game.objects.filter(access_code=access_code).exists():
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access_code = generate_code(Game.ACCESS_CODE_LENGTH)
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self.access_code = access_code
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self.created = timezone.now()
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if self.ended is None and self.game_phase == Game.GAME_PHASE_END:
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self.ended = timezone.now()
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super(Game, self).save(*args, **kwargs)
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class Player(models.Model):
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game = models.ForeignKey(Game, on_delete=models.CASCADE, db_index=True)
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name = models.CharField(max_length=80)
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unique_together = (("game", "name"),)
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@ -1,16 +0,0 @@
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from channels.http import AsgiHandler
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from channels.routing import ProtocolTypeRouter, URLRouter
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from django.conf.urls import url
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from . import views
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application = ProtocolTypeRouter({
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"http": URLRouter([
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url(r'^(?P<access_code>[a-zA-Z]{6})/', URLRouter([
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url(r"status/(?P<hashcode>[a-z0-9]{64})/",
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views.StatusLongPollConsumer, name='status'),
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])),
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url(r"", AsgiHandler),
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]),
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})
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@ -1,3 +0,0 @@
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from django.test import TestCase
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# Create your tests here.
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@ -1,31 +0,0 @@
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"""two_rooms URL Configuration
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The `urlpatterns` list routes URLs to views. For more information please see:
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https://docs.djangoproject.com/en/2.2/topics/http/urls/
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Examples:
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Function views
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1. Add an import: from my_app import views
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2. Add a URL to urlpatterns: path('', views.home, name='home')
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Class-based views
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1. Add an import: from other_app.views import Home
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2. Add a URL to urlpatterns: path('', Home.as_view(), name='home')
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Including another URLconf
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1. Import the include() function: from django.urls import include, path
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2. Add a URL to urlpatterns: path('blog/', include('blog.urls'))
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"""
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from django.conf.urls import include, url
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from django.urls import path
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from . import views
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urlpatterns = [
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path('', views.index, name='index'),
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path('join/', views.enter_code, name='enter_code'),
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path('new/', views.new_game, name='new_game'),
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url(r'^(?P<access_code>[a-zA-Z]{6})/', include([
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path('', views.game, name='game'),
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path('update/', views.update_game, name='update_game'),
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path('qr/', views.qr_code, name='qr_code'),
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path('status/', views.status, name='status'),
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])),
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]
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@ -1,22 +0,0 @@
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# from collections import OrderedDict
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# from http import HTTPStatus
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# from io import BytesIO
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# import hashlib
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# import json
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# import qrcode
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# from asgiref.sync import async_to_sync
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# from channels.generic.http import AsyncHttpConsumer
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# from channels.layers import get_channel_layer
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# from django.db import transaction
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# from django.http import HttpResponse
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# from django.shortcuts import get_object_or_404, redirect, render
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# from django.views.decorators.http import require_safe, require_http_methods,\
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# require_POST
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# from django.urls import reverse
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# from .models import Game, Player
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# TODO ...
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@ -1,12 +0,0 @@
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"""
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ASGI entrypoint. Configures Django and then runs the application
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defined in the ASGI_APPLICATION setting.
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"""
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import os
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import django
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from channels.routing import get_default_application
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os.environ.setdefault("DJANGO_SETTINGS_MODULE", "two_rooms_site.settings")
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django.setup()
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application = get_default_application()
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@ -1,3 +0,0 @@
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import two_rooms.routing
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application = two_rooms.routing.application
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@ -1,129 +0,0 @@
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"""
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Django settings for two_rooms_site project.
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Generated by 'django-admin startproject' using Django 2.2.11.
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For more information on this file, see
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https://docs.djangoproject.com/en/2.2/topics/settings/
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For the full list of settings and their values, see
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https://docs.djangoproject.com/en/2.2/ref/settings/
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"""
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import os
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# Build paths inside the project like this: os.path.join(BASE_DIR, ...)
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BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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# Quick-start development settings - unsuitable for production
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# See https://docs.djangoproject.com/en/2.2/howto/deployment/checklist/
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# SECURITY WARNING: keep the secret key used in production secret!
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SECRET_KEY = r"GXAf)EfZ]T&L?_^4Hk~'>01flT55C;tT/\G{x$;Ni4{.}^nt8h"
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# SECURITY WARNING: don't run with debug turned on in production!
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DEBUG = False
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ALLOWED_HOSTS = []
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# Application definition
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INSTALLED_APPS = [
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'channels',
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'two_rooms',
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'django.contrib.admin',
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'django.contrib.auth',
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'django.contrib.contenttypes',
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'django.contrib.sessions',
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'django.contrib.messages',
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'django.contrib.staticfiles',
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]
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MIDDLEWARE = [
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'django.middleware.security.SecurityMiddleware',
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'django.contrib.sessions.middleware.SessionMiddleware',
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'django.middleware.common.CommonMiddleware',
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'django.middleware.csrf.CsrfViewMiddleware',
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'django.contrib.auth.middleware.AuthenticationMiddleware',
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'django.contrib.messages.middleware.MessageMiddleware',
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'django.middleware.clickjacking.XFrameOptionsMiddleware',
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]
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ROOT_URLCONF = 'two_rooms_site.urls'
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TEMPLATES = [
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{
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'BACKEND': 'django.template.backends.django.DjangoTemplates',
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'DIRS': [],
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'APP_DIRS': True,
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'OPTIONS': {
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'context_processors': [
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'django.template.context_processors.debug',
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'django.template.context_processors.request',
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'django.contrib.auth.context_processors.auth',
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'django.contrib.messages.context_processors.messages',
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],
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},
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},
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]
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WSGI_APPLICATION = 'two_rooms_site.wsgi.application'
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ASGI_APPLICATION = 'two_rooms_site.routing.application'
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# Database
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# https://docs.djangoproject.com/en/2.2/ref/settings/#databases
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DATABASES = {
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'default': {
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'ENGINE': 'django.db.backends.sqlite3',
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'NAME': os.path.join(BASE_DIR, 'db.sqlite3'),
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}
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}
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CHANNEL_LAYERS = {
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"default": {
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"BACKEND": "channels.layers.InMemoryChannelLayer"
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}
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}
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# Password validation
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# https://docs.djangoproject.com/en/2.2/ref/settings/#auth-password-validators
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AUTH_PASSWORD_VALIDATORS = [
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{
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'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator',
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},
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{
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'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator',
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},
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{
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'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator',
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},
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{
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'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator',
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},
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]
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# Internationalization
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# https://docs.djangoproject.com/en/2.2/topics/i18n/
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LANGUAGE_CODE = 'en-us'
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TIME_ZONE = 'UTC'
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USE_I18N = True
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USE_L10N = True
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USE_TZ = True
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# Static files (CSS, JavaScript, Images)
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# https://docs.djangoproject.com/en/2.2/howto/static-files/
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STATIC_URL = '/static/'
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@ -1,21 +0,0 @@
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"""two_rooms_site URL Configuration
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|
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The `urlpatterns` list routes URLs to views. For more information please see:
|
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https://docs.djangoproject.com/en/2.2/topics/http/urls/
|
||||
Examples:
|
||||
Function views
|
||||
1. Add an import: from my_app import views
|
||||
2. Add a URL to urlpatterns: path('', views.home, name='home')
|
||||
Class-based views
|
||||
1. Add an import: from other_app.views import Home
|
||||
2. Add a URL to urlpatterns: path('', Home.as_view(), name='home')
|
||||
Including another URLconf
|
||||
1. Import the include() function: from django.urls import include, path
|
||||
2. Add a URL to urlpatterns: path('blog/', include('blog.urls'))
|
||||
"""
|
||||
from django.conf.urls import include
|
||||
from django.urls import path
|
||||
|
||||
urlpatterns = [
|
||||
path('', include('two_rooms.urls')),
|
||||
]
|
|
@ -1,16 +0,0 @@
|
|||
"""
|
||||
WSGI config for two_rooms_site project.
|
||||
|
||||
It exposes the WSGI callable as a module-level variable named ``application``.
|
||||
|
||||
For more information on this file, see
|
||||
https://docs.djangoproject.com/en/2.2/howto/deployment/wsgi/
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
from django.core.wsgi import get_wsgi_application
|
||||
|
||||
os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'two_rooms_site.settings')
|
||||
|
||||
application = get_wsgi_application()
|
Loading…
Reference in New Issue
Block a user