contra-renderer/www/js/moves/downTheHall.ts
Daniel Perelman 9fbf7d18ac [WIP] Refactor to split interpreter into one file per move.
Currently just copied over the existing code and applied the quick
fixes to get it to compile. Each move should be refactored to be handle
its parameters earlier where applicable. But variants support should
probably be added first so both refactors can happen together.
2023-10-15 05:25:06 -07:00

93 lines
4.4 KiB
TypeScript

import { Facing, ShortLinesPosition, PositionKind, CirclePosition, SemanticPosition, HandConnection, HandTo, oppositeFacing } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "down the hall";
class DownTheHallSingleVariant extends SingleVariantMoveInterpreter<DownTheHall, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
if (this.move.parameters.who !== "everyone") {
throw new Error("Don't know what it means for not everyone to go down the hall.");
}
if (this.move.parameters.moving !== "all") {
throw new Error("Not sure what it means for not all to be moving in down the hall.");
}
if (this.move.parameters.ender !== "turn-alone" && this.move.parameters.ender !== "turn-couple") {
throw new Error("Unsupported down the hall ender: " + this.move.parameters.ender);
}
if (this.move.parameters.facing === "forward then backward") {
throw new Error("Not sure what " + this.move.parameters.facing + " means for down the hall.");
}
return this.handleMove(({ startPos }) => {
const startFacing = this.move.parameters.facing === "backward" ? Facing.Up : Facing.Down;
const startWhich: ShortLinesPosition = startPos.kind === PositionKind.ShortLines
? startPos.which
// TODO Is this always the right way to convert circle to short lines?
// (Does it even matter except for dance starting formations?)
: new Map<CirclePosition, ShortLinesPosition>([
[CirclePosition.TopLeft, ShortLinesPosition.FarLeft],
[CirclePosition.BottomLeft, ShortLinesPosition.MiddleLeft],
[CirclePosition.BottomRight, ShortLinesPosition.MiddleRight],
[CirclePosition.TopRight, ShortLinesPosition.FarRight],
]).get(startPos.which)!;
const startingPos: SemanticPosition & { kind: PositionKind.ShortLines, setOffset: number } = {
kind: PositionKind.ShortLines,
facing: startFacing,
which: startWhich,
hands: startWhich.isMiddle() ? new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }],
]) : new Map<Hand, HandConnection>([
startWhich.isLeft() === (this.move.parameters.facing === "backward")
? [Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }]
: [Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }]
]),
setOffset: startPos.setOffset ?? 0,
lineOffset: startPos.lineOffset,
};
return this.combine([
{
beats: 4,
endPosition: {
...startingPos,
setOffset: startingPos.setOffset + 1
},
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: this.move.beats - 4,
endPosition: {
...startingPos,
setOffset: startingPos.setOffset + 1,
facing: oppositeFacing(startFacing),
which: this.move.parameters.ender === "turn-alone" ? startWhich : startWhich.swapOnSide(),
},
movementPattern: this.move.parameters.ender === "turn-couple"
? {
kind: SemanticAnimationKind.TwirlSwap,
around: startWhich.leftRightSide(),
// !== is NXOR, each of these booleans being flipped flips which hand to use.
hand: startWhich.isMiddle() !== (startWhich.isLeft() !== (this.move.parameters.facing === "forward"))
? Hand.Left
: Hand.Right
}
: {
kind: SemanticAnimationKind.Linear,
minRotation: startWhich.isMiddle() === startWhich.isLeft() ? -180 : +180,
},
},
], startingPos);
});
}
}
class DownTheHall extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new DownTheHallSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, DownTheHall);