forked from perelman/contra-renderer
Daniel Perelman
9fbf7d18ac
Currently just copied over the existing code and applied the quick fixes to get it to compile. Each move should be refactored to be handle its parameters earlier where applicable. But variants support should probably be added first so both refactors can happen together.
154 lines
5.5 KiB
TypeScript
154 lines
5.5 KiB
TypeScript
import { DanceRole } from "../danceCommon.js";
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import { HandTo, HandConnection, PositionKind } from "../interpreterCommon.js";
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import { Move } from "../libfigureMapper.js";
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import { SemanticAnimationKind } from "../lowLevelMove.js";
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import { Hand } from "../rendererConstants.js";
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import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
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const moveName: Move["move"] = "chain";
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class ChainSingleVariant extends SingleVariantMoveInterpreter<Chain, typeof moveName> {
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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const mainRole = this.move.parameters.who === "gentlespoons" ? DanceRole.Lark : DanceRole.Robin;
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const pullToTurnBeats = 2;
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const pullBeats = this.move.beats / 2 - pullToTurnBeats;
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const turnBeats = this.move.beats - pullBeats - pullToTurnBeats;
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const chainHand: Hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
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const cwCourtesyTurn = chainHand === Hand.Left;
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return this.handleCircleMove(({ id, startPos }) => {
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if (id.danceRole === mainRole) {
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const endWhich = startPos.which.swapDiagonal();
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let endSet = startPos.setOffset ?? 0;
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let to: HandTo;
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switch (this.move.parameters.dir) {
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case "along":
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throw "Don't know what chaining along the set means.";
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case "across":
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to = HandTo.DiagonalAcrossCircle;
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break;
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case "right diagonal":
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to = HandTo.RightDiagonalAcrossCircle;
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endSet += startPos.which.isLeft() ? -1 : +1;
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break;
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case "left diagonal":
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to = HandTo.LeftDiagonalAcrossCircle;
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endSet += startPos.which.isLeft() ? +1 : -1;
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break;
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}
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const startPosition = {
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...startPos,
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hands: new Map<Hand, HandConnection>([[chainHand, { hand: chainHand, to }]]),
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facing: startPos.which.facingAcross(),
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};
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const turnTo = chainHand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
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return this.combine([
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{
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beats: pullBeats,
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endPosition: {
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...startPos,
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which: endWhich,
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facing: endWhich.facingUpOrDown(),
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setOffset: endSet,
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hands: new Map<Hand, HandConnection>([
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[Hand.Left, { hand: Hand.Left, to: turnTo }],
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[Hand.Right, { hand: Hand.Right, to: turnTo }],
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]),
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},
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movementPattern: {
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kind: SemanticAnimationKind.PassBy,
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around: "Center",
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side: chainHand,
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withHands: true,
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facing: "Forward",
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otherPath: "Swap",
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}
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},
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{
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beats: pullToTurnBeats,
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endPosition: {
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...this.startingPos,
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kind: PositionKind.Circle,
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which: endWhich.swapUpAndDown(),
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facing: endWhich.facingOut(),
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setOffset: endSet,
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},
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movementPattern: {
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kind: SemanticAnimationKind.PassBy,
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side: chainHand.opposite(),
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withHands: true,
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around: endWhich.leftRightSide(),
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facing: "Forward", // TODO Is this right?
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otherPath: "Swap",
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}
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},
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prevEnd => ({
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beats: turnBeats,
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endPosition: {
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kind: PositionKind.Circle,
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which: endWhich,
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facing: endWhich.facingAcross(),
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hands: prevEnd.hands,
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setOffset: prevEnd.setOffset,
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lineOffset: prevEnd.lineOffset,
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},
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movementPattern: {
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kind: SemanticAnimationKind.CourtesyTurn,
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clockwise: cwCourtesyTurn,
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}
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})
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], startPosition);
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} else {
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const startingPos = { ...startPos, hands: undefined };
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return this.combine([
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{
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beats: pullBeats,
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endPosition: { ...startingPos, facing: startingPos.which.facingUpOrDown() },
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movementPattern: {
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kind: SemanticAnimationKind.Linear,
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}
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},
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{
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beats: pullToTurnBeats,
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endPosition: {
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...startingPos,
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which: startingPos.which.swapUpAndDown(),
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facing: startingPos.which.facingOut()
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},
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movementPattern: {
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kind: SemanticAnimationKind.PassBy,
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side: chainHand.opposite(),
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withHands: true,
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around: startingPos.which.leftRightSide(),
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facing: "Forward", // TODO Is this right?
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otherPath: "Swap",
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}
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},
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{
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beats: turnBeats,
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endPosition: {
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...startingPos,
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// TODO Does CourtesyTurn always end in same position?
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which: startPos.which,
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facing: startPos.which.facingAcross(),
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},
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movementPattern: {
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kind: SemanticAnimationKind.CourtesyTurn,
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clockwise: cwCourtesyTurn,
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}
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}
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], startingPos);
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}
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});
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}
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}
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class Chain extends MoveInterpreter<typeof moveName> {
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buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
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return new ChainSingleVariant(this, startingPos);
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}
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}
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moveInterpreters.set(moveName, Chain); |