contra-renderer/www/js/moves/chain.ts
Daniel Perelman 9fbf7d18ac [WIP] Refactor to split interpreter into one file per move.
Currently just copied over the existing code and applied the quick
fixes to get it to compile. Each move should be refactored to be handle
its parameters earlier where applicable. But variants support should
probably be added first so both refactors can happen together.
2023-10-15 05:25:06 -07:00

154 lines
5.5 KiB
TypeScript

import { DanceRole } from "../danceCommon.js";
import { HandTo, HandConnection, PositionKind } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "chain";
class ChainSingleVariant extends SingleVariantMoveInterpreter<Chain, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const mainRole = this.move.parameters.who === "gentlespoons" ? DanceRole.Lark : DanceRole.Robin;
const pullToTurnBeats = 2;
const pullBeats = this.move.beats / 2 - pullToTurnBeats;
const turnBeats = this.move.beats - pullBeats - pullToTurnBeats;
const chainHand: Hand = this.move.parameters.hand ? Hand.Right : Hand.Left;
const cwCourtesyTurn = chainHand === Hand.Left;
return this.handleCircleMove(({ id, startPos }) => {
if (id.danceRole === mainRole) {
const endWhich = startPos.which.swapDiagonal();
let endSet = startPos.setOffset ?? 0;
let to: HandTo;
switch (this.move.parameters.dir) {
case "along":
throw "Don't know what chaining along the set means.";
case "across":
to = HandTo.DiagonalAcrossCircle;
break;
case "right diagonal":
to = HandTo.RightDiagonalAcrossCircle;
endSet += startPos.which.isLeft() ? -1 : +1;
break;
case "left diagonal":
to = HandTo.LeftDiagonalAcrossCircle;
endSet += startPos.which.isLeft() ? +1 : -1;
break;
}
const startPosition = {
...startPos,
hands: new Map<Hand, HandConnection>([[chainHand, { hand: chainHand, to }]]),
facing: startPos.which.facingAcross(),
};
const turnTo = chainHand === Hand.Right ? HandTo.DancerRight : HandTo.DancerLeft;
return this.combine([
{
beats: pullBeats,
endPosition: {
...startPos,
which: endWhich,
facing: endWhich.facingUpOrDown(),
setOffset: endSet,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: turnTo }],
[Hand.Right, { hand: Hand.Right, to: turnTo }],
]),
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
around: "Center",
side: chainHand,
withHands: true,
facing: "Forward",
otherPath: "Swap",
}
},
{
beats: pullToTurnBeats,
endPosition: {
...this.startingPos,
kind: PositionKind.Circle,
which: endWhich.swapUpAndDown(),
facing: endWhich.facingOut(),
setOffset: endSet,
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
side: chainHand.opposite(),
withHands: true,
around: endWhich.leftRightSide(),
facing: "Forward", // TODO Is this right?
otherPath: "Swap",
}
},
prevEnd => ({
beats: turnBeats,
endPosition: {
kind: PositionKind.Circle,
which: endWhich,
facing: endWhich.facingAcross(),
hands: prevEnd.hands,
setOffset: prevEnd.setOffset,
lineOffset: prevEnd.lineOffset,
},
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
clockwise: cwCourtesyTurn,
}
})
], startPosition);
} else {
const startingPos = { ...startPos, hands: undefined };
return this.combine([
{
beats: pullBeats,
endPosition: { ...startingPos, facing: startingPos.which.facingUpOrDown() },
movementPattern: {
kind: SemanticAnimationKind.Linear,
}
},
{
beats: pullToTurnBeats,
endPosition: {
...startingPos,
which: startingPos.which.swapUpAndDown(),
facing: startingPos.which.facingOut()
},
movementPattern: {
kind: SemanticAnimationKind.PassBy,
side: chainHand.opposite(),
withHands: true,
around: startingPos.which.leftRightSide(),
facing: "Forward", // TODO Is this right?
otherPath: "Swap",
}
},
{
beats: turnBeats,
endPosition: {
...startingPos,
// TODO Does CourtesyTurn always end in same position?
which: startPos.which,
facing: startPos.which.facingAcross(),
},
movementPattern: {
kind: SemanticAnimationKind.CourtesyTurn,
clockwise: cwCourtesyTurn,
}
}
], startingPos);
}
});
}
}
class Chain extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new ChainSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, Chain);