contra-renderer/www/js/moves/boxCirculate.ts
Daniel Perelman 9fbf7d18ac [WIP] Refactor to split interpreter into one file per move.
Currently just copied over the existing code and applied the quick
fixes to get it to compile. Each move should be refactored to be handle
its parameters earlier where applicable. But variants support should
probably be added first so both refactors can happen together.
2023-10-15 05:25:06 -07:00

83 lines
3.4 KiB
TypeScript

import { DanceRole, CoupleRole } from "../danceCommon.js";
import { SemanticPosition, Facing, HandConnection, HandTo, BalanceWeight } from "../interpreterCommon.js";
import { Move } from "../libfigureMapper.js";
import { SemanticAnimationKind } from "../lowLevelMove.js";
import { Hand } from "../rendererConstants.js";
import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
const moveName: Move["move"] = "box circulate";
class BoxCirculateSingleVariant extends SingleVariantMoveInterpreter<BoxCirculate, typeof moveName> {
moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
const circulateRight: boolean = this.move.parameters.hand;
const whoCrosses = this.move.parameters.who;
return this.handleCircleMove(({ id, startPos }) => {
let isCrossing: boolean;
switch (whoCrosses) {
case "gentlespoons":
isCrossing = id.danceRole === DanceRole.Lark;
break;
case "ladles":
isCrossing = id.danceRole === DanceRole.Robin;
break;
case "ones":
isCrossing = id.coupleRole === CoupleRole.Ones;
break;
case "twos":
isCrossing = id.coupleRole === CoupleRole.Twos;
break;
case "first corners":
case "second corners":
throw "first/second corner leading box circulate doesn't make sense?";
}
// Starts in long wavy lines.
const startingPos: SemanticPosition = {
...startPos,
facing: isCrossing === startPos.which.isLeft() ? Facing.Right : Facing.Left,
hands: new Map<Hand, HandConnection>([
[Hand.Left, { hand: Hand.Left, to: HandTo.DancerLeft }],
[Hand.Right, { hand: Hand.Right, to: HandTo.DancerRight }],
]),
balance: undefined,
longLines: undefined,
dancerDistance: undefined,
};
const balance: PartialLowLevelMove[] = this.move.parameters.bal ? [
{
beats: 2,
endPosition: { ...startingPos, balance: circulateRight ? BalanceWeight.Right : BalanceWeight.Left },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
{
beats: 2,
endPosition: { ...startingPos, balance: BalanceWeight.Backward },
movementPattern: { kind: SemanticAnimationKind.Linear },
},
] : [];
const circulate: PartialLowLevelMove = {
beats: this.move.beats - (this.move.parameters.bal ? 4 : 0),
endPosition: {
...startingPos,
which: isCrossing ? startingPos.which.swapAcross() : startingPos.which.swapUpAndDown(),
facing: isCrossing ? startingPos.facing : startingPos.facing === Facing.Right ? Facing.Left : Facing.Right,
},
movementPattern: {
// TODO Not sure loop should really be linear...
kind: SemanticAnimationKind.Linear,
minRotation: isCrossing ? undefined : circulateRight ? 180 : -180,
handsDuring: "None",
}
};
return this.combine([...balance, circulate], startingPos);
});
}
}
class BoxCirculate extends MoveInterpreter<typeof moveName> {
buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
return new BoxCirculateSingleVariant(this, startingPos);
}
}
moveInterpreters.set(moveName, BoxCirculate);