forked from perelman/contra-renderer
Daniel Perelman
9fbf7d18ac
Currently just copied over the existing code and applied the quick fixes to get it to compile. Each move should be refactored to be handle its parameters earlier where applicable. But variants support should probably be added first so both refactors can happen together.
131 lines
5.5 KiB
TypeScript
131 lines
5.5 KiB
TypeScript
import { SemanticPosition, BalanceWeight, ShortLinesPosition, Facing, PositionKind, handsInShortLine, handsInLine } from "../interpreterCommon.js";
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import { Move } from "../libfigureMapper.js";
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import { SemanticAnimationKind } from "../lowLevelMove.js";
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import { Hand } from "../rendererConstants.js";
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import { ISingleVariantMoveInterpreter, LowLevelMovesForAllDancers, MoveInterpreter, PartialLowLevelMove, SemanticPositionsForAllDancers, SingleVariantMoveInterpreter, moveInterpreters } from "./_moveInterpreter.js";
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const moveName: Move["move"] = "form an ocean wave";
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class FormAnOceanWaveSingleVariant extends SingleVariantMoveInterpreter<FormAnOceanWave, typeof moveName> {
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moveAsLowLevelMoves(): LowLevelMovesForAllDancers {
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if (this.move.parameters.dir !== "across") {
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throw new Error("Diagonal ocean waves are unsupported.");
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}
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const centerHand = this.move.parameters["c.hand"] ? Hand.Right : Hand.Left;
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if (this.move.parameters["pass thru"]) {
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return this.handleCircleMove(({ id, startPos }) => {
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const balBeats = this.move.parameters.bal ? this.move.beats / 2 : 0;
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const balPartBeats = balBeats / 2;
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// TODO balance direction?
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const balance: ((prevEnd: SemanticPosition) => PartialLowLevelMove)[] = this.move.parameters.bal ? [
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prevEnd => ({
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beats: balPartBeats,
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endPosition: { ...prevEnd, balance: BalanceWeight.Forward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}),
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prevEnd => ({
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beats: balPartBeats,
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endPosition: { ...prevEnd, balance: BalanceWeight.Backward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}),
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] : [];
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const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
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const which = startPos.which.isLeft()
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? isCenter
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? ShortLinesPosition.MiddleRight
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: ShortLinesPosition.FarRight
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: isCenter
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? ShortLinesPosition.MiddleLeft
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: ShortLinesPosition.FarLeft;
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// TODO Not sure this facing computation is right.
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const facing = (centerHand === Hand.Left) !== isCenter !== which.isLeft() ? Facing.Up : Facing.Down;
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return this.combine([{
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beats: this.move.beats - balBeats,
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endPosition: {
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kind: PositionKind.ShortLines,
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which,
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facing,
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hands: handsInShortLine({ which, facing, wavy: true }),
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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},
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movementPattern: which.isMiddle()
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? { kind: SemanticAnimationKind.Linear }
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: {
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kind: SemanticAnimationKind.RotateAround,
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around: "Center",
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minAmount: centerHand === Hand.Left ? 1 : -1,
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close: false,
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byHand: undefined,
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},
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}, ...balance], startPos);
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});
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} else {
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return this.handleMove(({ id, startPos }) => {
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const isCenter = this.findPairOpposite(this.move.parameters.center, id) !== null;
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const which = startPos.which.isLeft()
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? (isCenter ? ShortLinesPosition.MiddleLeft : ShortLinesPosition.FarLeft)
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: (isCenter ? ShortLinesPosition.MiddleRight : ShortLinesPosition.FarRight);
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const facing = (centerHand === Hand.Right) === (which === ShortLinesPosition.MiddleLeft || which === ShortLinesPosition.FarRight) ? Facing.Down : Facing.Up;
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const linePos: SemanticPosition = {
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kind: PositionKind.ShortLines,
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which,
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facing,
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hands: handsInLine({ wavy: true, which, facing }),
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setOffset: startPos.setOffset,
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lineOffset: startPos.lineOffset,
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};
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if (this.move.parameters.bal) {
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// TODO Is balance weight always forward/backward here?
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const balanceBeats = Math.min(this.move.beats, 4);
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const transitionBeats = this.move.beats - balanceBeats;
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const balanceForwardBeats = balanceBeats / 2;
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const balanceBackwardBeats = balanceBeats - balanceForwardBeats;
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const balance: [PartialLowLevelMove, PartialLowLevelMove] = [
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{
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beats: balanceForwardBeats,
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endPosition: { ...linePos, balance: BalanceWeight.Forward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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{
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beats: balanceBackwardBeats,
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endPosition: { ...linePos, balance: BalanceWeight.Backward },
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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];
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if (transitionBeats === 0) {
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// No transition, just balance.
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return this.combine(balance, linePos);
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} else {
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return this.combine([{
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beats: transitionBeats,
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endPosition: linePos,
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movementPattern: { kind: SemanticAnimationKind.Linear },
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},
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...balance], startPos);
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}
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} else {
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return this.combine([{
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beats: this.move.beats,
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endPosition: linePos,
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movementPattern: { kind: SemanticAnimationKind.Linear },
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}], startPos);
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}
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});
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}
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}
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}
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class FormAnOceanWave extends MoveInterpreter<typeof moveName> {
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buildSingleVariantMoveInterpreter(startingPos: SemanticPositionsForAllDancers): ISingleVariantMoveInterpreter {
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return new FormAnOceanWaveSingleVariant(this, startingPos);
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}
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}
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moveInterpreters.set(moveName, FormAnOceanWave); |